These changes may need to be warmed over. I tried to fix things with
the least amount of disruption. I just wanted to get the bugfix_v2.0.0
branch working for people again.
include LPC1768 syntax for M42
couple more pin_t changes
consistency
change M42 to R, P format
Revert "change M42 to R, P format"
This reverts commit 01f12f579ec9ccc1bb9126e68d2c86449e9b7edf.
If using babystep to adjust the Z probe offset, the axis will move and the mesh will be updated at the same time, causing a doubling of the Z offset over the rest of the print.
To correct for this, the current Z position would need to be modified in the opposite direction, canceling out the additional Z offset added to the mesh. This would be confusing to users, and moreover it would not be accurate without also taking the current Z fade level and current Z height into account.
It might make sense to change the mesh in the case where no babystepping is taking place, but this could be considered an undesirable side-effect of changing the `zprobe_zoffset`.
One way to remedy this would be to return to storing the mesh with `zprobe_zoffset` included, then subtracting `zprobe_zoffset` from the returned Z value. Thus, a babystep moving the Z axis up 1mm would subtract 1 from `zprobe_zoffset` while adding 1 to all mesh Z values.
Without including the `zprobe_zoffset` in the `z_values` there is no safe way to alter the mesh in conjunction with babystepping, although it's fine without it.
* fix M48 for delta printers
fix M48 for delta printers. home printer if not already homed.
* remove ENABLED(DELTA)
remove ENABLED(DELTA) as it is not needed.
* Update M48.cpp
* abl needs queue.h
without queue.h abl will not compile since there is a script that runs at the end of it and we need to queue it up.
* Update Conditionals_post.h
* Add a cast to round() to convert to a unsigned int
Add's a cast to round() so that it will compile properly. round() returns a float which must be cast to a integer for the following % operation. Use a unsigned int as a negative index to an array is wrong. Should never be more than 255 points allowing us to use a 8 bit cast.
* Update G33.cpp
* [2.0.x] Fix NO_MOTION_BEFORE_HOMING unwanted behaviour
NO_MOTION_BEFORE_HOMING should prevent XYZ movements only when homing is not done.
E axes should be allowed
* Update G0_G1.cpp
* Update G0_G1.cpp