- fix broken `M421` due to less-than-careful optimization
- add HOME_AFTER_DEACTIVATE define to advanced config so not everyone has to rehome after steppers are deactivated
- misc. cleanups (remove unused label, unused variables)
The TB2 is a Indiegogo funded 3d printer. It uses a MKS SMELZI V1.0
main board (based on MELZI, i.e. Sanguinololu). I comes as a complete kit,
including display and panel.
Two variants exists, L10 and L16, with a height of 100 and 160 mm.
The heating function of the provided bed can enabled by soldering a
thermistor and some wires to it.
Signed-off-by: Stefan Brüns <stefan.bruens@rwth-aachen.de>
Made the double touch portion a conditional compile based on the
PROBE_DOUBLE_TOUCH flag.
==============================================
Bugfix
The current G38 only stopped a move if it involved the Z axis.
Moved all the G38 code to it's own section and put it where it would
always be executed no matter what axis was moving or if the endstop was
enabled.
Also added a comment to configuration_adv to alert the user the double
tap had to be turned on.
==============================================
Change G38 back to using Z_MIN_PROBE
There's no Z_MIN endstop if Z_DUAL_ENDSTOPS is enabled and you have them
set to the top of the gantry.
G38 started out as using the Z_MIN_PROBE pin. I don't remember why we
changed it to the Z_MIN endstop.
The target here is to update the screens of graphical and char base
displays as fast as possible, without draining the planner buffer too much.
For that measure the time it takes to draw and transfer one
(partial) screen to the display. Build a max. value from that.
Because ther can be large differences, depending on how much the display
updates are interrupted, the max value is decreased by one ms/s. This way
it can shrink again.
On the other side we keep track on how much time it takes to empty the
planner buffer.
Now we draw the next (partial) display update only then, when we do not
drain the planner buffer to much. We draw only when the time in the
buffer is two times larger than a update takes, or the buffer is empty anyway.
When we have begun to draw a screen we do not wait until the next 100ms
time slot comes. We draw the next partial screen as fast as possible, but
give the system a chance to refill the buffers a bit.
When we see, during drawing a screen, the screen contend has changed,
we stop the current draw and begin to draw the new content from the top.