- can be augmented in the future to enable for other leveling systems
Quite simple, but did not want to modify `G1` as the additional checking would slow it down.
Tested & working.
- fix broken `M421` due to less-than-careful optimization
- add HOME_AFTER_DEACTIVATE define to advanced config so not everyone has to rehome after steppers are deactivated
- misc. cleanups (remove unused label, unused variables)
- Add crc16 utility function
- Implement CRC16 for config store, remove old checksum, increment layout version
- Move UBL mesh store/load to MarlinSettings; increment UBL_VERSION
- Begin to lay out MAT structure, prototype functions, etc.
- Rename ubl.state.eeprom_storage_slot to .storage_slot
- Misc. optimization
- Cleanup/standardize/improve some messages
This is a work in progress!
* UBL_DELTA post merge cleanup:
fix fade_height, lost during some previous merge
fix float cx,cy which are not const
move repeated z_cxcy calc line inside loop
style fixes and comment fixes/alignment
* Update ubl_motion.cpp
remove unnecessary parentheses
* Update Conditionals_post.h
Change name of define to more accurate meaning:
UBL_GRANULAR_SEGMENTATION_FOR_CARTESIAN
which is not and should not be the default for cartesians with UBL.
Adding the capability to specify ahead of time how much of the validation pattern to print made it so by default G26 only did one circle and no connecting lines.
It is more natural for the unsophisticated user to just do the entire mesh (bed). We default the repetition count to GRID_MAX_POINTS+1 to insure we get every last one of them!