These are my two 'Nice' machines. Both are good example machines. The
FolgerTech i3-2020 is probably the best value kit on the market right
now. And it has developed a 'Cult Following' of hobbiests. I'll always
have an up to date Configuration.h file set for it, so it may as well be
an example configuration.
And the gCreate gMax 1.5+ is the best printer I've ever seen that runs
Marlin. For sure, I'll always have up to the minute Configuration.h
files for this printer also. I've moved over to using the gMax as my
primary development machine for Marlin. So... Besides being a good
machine, it is a nice convienience for me to have this Configuration.h
file as an 'Example'.
* relocated ubl state to config. store:
* removed a number of ubl state variables and padding which were largely unused - saved 58 bytes of both SRAM and EEPROM;
* modified ubl sanity_check - no longer checks removed state variables that were otherwise unused, where checking didn't seem to accomplish anything, ultimately;
* removed pre_initialized state, saving 64 bytes of SRAM;
* removed automatic saving of UBL state after UBL activation/deactivation;
* consolidated multiple GRID_MAX_POINTS_X/Y to 'Global Leveling' section of EEPROM;
* minor update to G29 Sx notes/instructions;
* renamed mesh load and save parameter to 'slot' from 'm' for clarity;
# This is the 1st commit message:
MCP4728 consistency & fix ultralcd.cpp
The MCP4728 DAC controls the stepper motor current strenth on the
PRINTRBOARD Rev F and RIGIDBOARD V2 boards.
PR #5792 on 9 FEB 2017 implemented default drive percentages but only on
the RIGIDBOARD V2.
This change moves the default settings to Configuration_adv.h.
Also, ultralcd.cpp won't compile because of a type def conflict.
Changed it to match the one in stepper_dac.cpp
===========================================================
reword stepper curent section for clarity
===========================================================
change name & improve comments
===========================================================
changed name from A4JP to SCOOVO_X9H per PR #6139
# This is the commit message #2:
fix typo
The offset for Z_DUAL_ENDSTOP (z_endstop_adj) is already in Marlin.
This PR just makes it a configuration item.
z_endstop_adj is initialized in two places so both had to be modified.
Made the double touch portion a conditional compile based on the
PROBE_DOUBLE_TOUCH flag.
==============================================
Bugfix
The current G38 only stopped a move if it involved the Z axis.
Moved all the G38 code to it's own section and put it where it would
always be executed no matter what axis was moving or if the endstop was
enabled.
Also added a comment to configuration_adv to alert the user the double
tap had to be turned on.
==============================================
Change G38 back to using Z_MIN_PROBE
There's no Z_MIN endstop if Z_DUAL_ENDSTOPS is enabled and you have them
set to the top of the gantry.
G38 started out as using the Z_MIN_PROBE pin. I don't remember why we
changed it to the Z_MIN endstop.
The target here is to update the screens of graphical and char base
displays as fast as possible, without draining the planner buffer too much.
For that measure the time it takes to draw and transfer one
(partial) screen to the display. Build a max. value from that.
Because ther can be large differences, depending on how much the display
updates are interrupted, the max value is decreased by one ms/s. This way
it can shrink again.
On the other side we keep track on how much time it takes to empty the
planner buffer.
Now we draw the next (partial) display update only then, when we do not
drain the planner buffer to much. We draw only when the time in the
buffer is two times larger than a update takes, or the buffer is empty anyway.
When we have begun to draw a screen we do not wait until the next 100ms
time slot comes. We draw the next partial screen as fast as possible, but
give the system a chance to refill the buffers a bit.
When we see, during drawing a screen, the screen contend has changed,
we stop the current draw and begin to draw the new content from the top.