- Remove a re-paint of the status screen on stepper timeout, which would cause a garbled LCD with `LIGHTWEIGHT_UI` and could interrupt whatever else the user might be doing in a submenu (such as playing games!)
- Use the helper function to reset stepper timeout.
Allow `ENABLED`, `DISABLED`, `PIN_EXISTS`, and `BUTTON_EXISTS` to take multiple arguments. Also add:
- Alias `ANY(...)` for `!DISABLED(...)`
- Alias `ANY_PIN(...)` for `PIN_EXISTS(a) || PIN_EXISTS(b) ...`
- Alias `EITHER(A,B)` for `ANY(...)`
- Alias `ALL(...)` and `BOTH(A,B)` for `ENABLED(...)`
- `NONE(...)` for `DISABLED(...)`
- Send notifications to ExtUI for M0/M1
- wait_for_user can be non-volatile (not changed by interrupt)
C / C++ compilers don't optimize away reads of non-volatile variables when a function call is used between accesses, because *any* variable could be changed by the function call. Since `wait_for_user` can't be changed without a function call, it should be non-volatile so the compiler can optimize away cases where it is read more than once without an intervening function call.
* Encapsulate common LCD code in a singleton
* Depend more UBL code on UBL_DEVEL_DEBUGGING
- Since most users don't need the debugging on at all times, this helps reduce the default build size for UBL by over 2K, a little closer to fitting on 128K boards.
* Fix to isPrintingFromMedia()
- isPrintingFromMedia() will now return true even if SD print is paused.
- isPrintingFromMediaPaused() allows UI to determine if the print is paused.
* Don't use _delay_us in minkill (#12145)
- In HAL_DUE, _delay_us is simply an alias for delay, which causes the board to hang and subsequently reboot due to the watchdog timer.
* Shorten code with IFSD macro