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Added comment about MESH_NUM axis points.

pull/1/head
Edward Patel 10 years ago
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commit
f34b9c83d1
  1. 2
      Marlin/Configuration.h

2
Marlin/Configuration.h

@ -384,7 +384,7 @@ const bool Z_MAX_ENDSTOP_INVERTING = false; // set to true to invert the logic o
#define MESH_MAX_X (X_MAX_POS - MESH_MIN_X)
#define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - MESH_MIN_Y)
#define MESH_NUM_X_POINTS 3
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited
#define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0
#endif // MESH_BED_LEVELING

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