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@ -727,7 +727,7 @@ |
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* Probe all invalidated locations of the mesh that can be reached by the probe. |
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* This attempts to fill in locations closest to the nozzle's start location first. |
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*/ |
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void unified_bed_leveling::probe_entire_mesh(const xy_pos_t &near, const bool do_ubl_mesh_map, const bool stow_probe, const bool do_furthest) { |
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void unified_bed_leveling::probe_entire_mesh(const xy_pos_t &pos, const bool do_ubl_mesh_map, const bool stow_probe, const bool do_furthest) { |
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probe.deploy(); // Deploy before ui.capture() to allow for PAUSE_BEFORE_DEPLOY_STOW
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TERN_(HAS_LCD_MENU, ui.capture()); |
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@ -758,7 +758,7 @@ |
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best = do_furthest |
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? find_furthest_invalid_mesh_point() |
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: find_closest_mesh_point_of_type(INVALID, near, true); |
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: find_closest_mesh_point_of_type(INVALID, pos, true); |
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if (best.pos.x >= 0) { // mesh point found and is reachable by probe
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TERN_(EXTENSIBLE_UI, ExtUI::onMeshUpdate(best.pos, ExtUI::PROBE_START)); |
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@ -788,8 +788,8 @@ |
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restore_ubl_active_state_and_leave(); |
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do_blocking_move_to_xy( |
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constrain(near.x - probe.offset_xy.x, MESH_MIN_X, MESH_MAX_X), |
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constrain(near.y - probe.offset_xy.y, MESH_MIN_Y, MESH_MAX_Y) |
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constrain(pos.x - probe.offset_xy.x, MESH_MIN_X, MESH_MAX_X), |
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constrain(pos.y - probe.offset_xy.y, MESH_MIN_Y, MESH_MAX_Y) |
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); |
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} |
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@ -1206,7 +1206,7 @@ |
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found_a_NAN = true; |
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xy_int8_t near { -1, -1 }; |
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xy_int8_t near_pos { -1, -1 }; |
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float d1, d2 = 99999.9f; |
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GRID_LOOP(k, l) { |
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if (isnan(z_values[k][l])) continue; |
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@ -1221,7 +1221,7 @@ |
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if (d1 < d2) { // Invalid mesh point (i,j) is closer to the defined point (k,l)
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d2 = d1; |
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near.set(i, j); |
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near_pos.set(i, j); |
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} |
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} |
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@ -1229,8 +1229,8 @@ |
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// At this point d2 should have the near defined mesh point to invalid mesh point (i,j)
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//
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if (found_a_real && near.x >= 0 && d2 > farthest.distance) { |
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farthest.pos = near; // Found an invalid location farther from the defined mesh point
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if (found_a_real && near_pos.x >= 0 && d2 > farthest.distance) { |
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farthest.pos = near_pos; // Found an invalid location farther from the defined mesh point
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farthest.distance = d2; |
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} |
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} // GRID_LOOP
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