diff --git a/Marlin/src/feature/bedlevel/ubl/ubl_G29.cpp b/Marlin/src/feature/bedlevel/ubl/ubl_G29.cpp index 94bec99194..9ab7861a01 100644 --- a/Marlin/src/feature/bedlevel/ubl/ubl_G29.cpp +++ b/Marlin/src/feature/bedlevel/ubl/ubl_G29.cpp @@ -727,7 +727,7 @@ * Probe all invalidated locations of the mesh that can be reached by the probe. * This attempts to fill in locations closest to the nozzle's start location first. */ - void unified_bed_leveling::probe_entire_mesh(const xy_pos_t &near, const bool do_ubl_mesh_map, const bool stow_probe, const bool do_furthest) { + void unified_bed_leveling::probe_entire_mesh(const xy_pos_t &pos, const bool do_ubl_mesh_map, const bool stow_probe, const bool do_furthest) { probe.deploy(); // Deploy before ui.capture() to allow for PAUSE_BEFORE_DEPLOY_STOW TERN_(HAS_LCD_MENU, ui.capture()); @@ -758,7 +758,7 @@ best = do_furthest ? find_furthest_invalid_mesh_point() - : find_closest_mesh_point_of_type(INVALID, near, true); + : find_closest_mesh_point_of_type(INVALID, pos, true); if (best.pos.x >= 0) { // mesh point found and is reachable by probe TERN_(EXTENSIBLE_UI, ExtUI::onMeshUpdate(best.pos, ExtUI::PROBE_START)); @@ -788,8 +788,8 @@ restore_ubl_active_state_and_leave(); do_blocking_move_to_xy( - constrain(near.x - probe.offset_xy.x, MESH_MIN_X, MESH_MAX_X), - constrain(near.y - probe.offset_xy.y, MESH_MIN_Y, MESH_MAX_Y) + constrain(pos.x - probe.offset_xy.x, MESH_MIN_X, MESH_MAX_X), + constrain(pos.y - probe.offset_xy.y, MESH_MIN_Y, MESH_MAX_Y) ); } @@ -1206,7 +1206,7 @@ found_a_NAN = true; - xy_int8_t near { -1, -1 }; + xy_int8_t near_pos { -1, -1 }; float d1, d2 = 99999.9f; GRID_LOOP(k, l) { if (isnan(z_values[k][l])) continue; @@ -1221,7 +1221,7 @@ if (d1 < d2) { // Invalid mesh point (i,j) is closer to the defined point (k,l) d2 = d1; - near.set(i, j); + near_pos.set(i, j); } } @@ -1229,8 +1229,8 @@ // At this point d2 should have the near defined mesh point to invalid mesh point (i,j) // - if (found_a_real && near.x >= 0 && d2 > farthest.distance) { - farthest.pos = near; // Found an invalid location farther from the defined mesh point + if (found_a_real && near_pos.x >= 0 && d2 > farthest.distance) { + farthest.pos = near_pos; // Found an invalid location farther from the defined mesh point farthest.distance = d2; } } // GRID_LOOP