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Fix apply_rotation function (#15636)

pull/1/head
Evgeny-SPB 5 years ago
committed by Scott Lahteine
parent
commit
b7db91c46d
  1. 4
      Marlin/src/libs/vector_3.cpp

4
Marlin/src/libs/vector_3.cpp

@ -71,7 +71,9 @@ void vector_3::normalize() {
// Apply a rotation to the matrix
void vector_3::apply_rotation(const matrix_3x3 &matrix) {
const float _x = x, _y = y, _z = z;
*this = matrix.vectors[0] * _x + matrix.vectors[1] * _y + matrix.vectors[2] * _z;
x = _x * matrix.vectors[0][0] + _y * matrix.vectors[1][0] + _z * matrix.vectors[2][0];
y = _x * matrix.vectors[0][1] + _y * matrix.vectors[1][1] + _z * matrix.vectors[2][1];
z = _x * matrix.vectors[0][2] + _y * matrix.vectors[1][2] + _z * matrix.vectors[2][2];
}
void vector_3::debug(PGM_P const title) {

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