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@ -71,7 +71,9 @@ void vector_3::normalize() { |
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// Apply a rotation to the matrix
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// Apply a rotation to the matrix
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void vector_3::apply_rotation(const matrix_3x3 &matrix) { |
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void vector_3::apply_rotation(const matrix_3x3 &matrix) { |
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const float _x = x, _y = y, _z = z; |
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const float _x = x, _y = y, _z = z; |
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*this = matrix.vectors[0] * _x + matrix.vectors[1] * _y + matrix.vectors[2] * _z; |
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x = _x * matrix.vectors[0][0] + _y * matrix.vectors[1][0] + _z * matrix.vectors[2][0]; |
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y = _x * matrix.vectors[0][1] + _y * matrix.vectors[1][1] + _z * matrix.vectors[2][1]; |
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z = _x * matrix.vectors[0][2] + _y * matrix.vectors[1][2] + _z * matrix.vectors[2][2]; |
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} |
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} |
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void vector_3::debug(PGM_P const title) { |
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void vector_3::debug(PGM_P const title) { |
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