Browse Source

old bump_divisor for cartesian/corexy-printer

some people are starting to ask why homing is so slow. this is the old standard hard-coded value.
pull/1/head
Wurstnase 10 years ago
parent
commit
67d5e7973e
  1. 2
      Marlin/Configuration_adv.h

2
Marlin/Configuration_adv.h

@ -178,7 +178,7 @@
#define X_HOME_RETRACT_MM 5
#define Y_HOME_RETRACT_MM 5
#define Z_HOME_RETRACT_MM 2
#define HOMING_BUMP_DIVISOR {10, 10, 20} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
#define AXIS_RELATIVE_MODES {false, false, false, false}

Loading…
Cancel
Save