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@ -34,6 +34,8 @@ |
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#define THIS_LANGUAGES_SPECIAL_SYMBOLS _UxGT("ÄäÖöÜüß²³") |
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#define WELCOME_MSG MACHINE_NAME _UxGT(" bereit") |
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#define MSG_YES _UxGT("JA") |
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#define MSG_NO _UxGT("NEIN") |
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#define MSG_BACK _UxGT("Zurück") |
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#define MSG_SD_INSERTED _UxGT("SD-Karte erkannt") |
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#define MSG_SD_REMOVED _UxGT("SD-Karte entfernt") |
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@ -97,6 +99,7 @@ |
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#define MSG_UBL_TOOLS _UxGT("UBL-Werkzeuge") |
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#define MSG_UBL_LEVEL_BED _UxGT("Unified Bed Leveling") |
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#define MSG_IDEX_MENU _UxGT("IDEX-Modus") |
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#define MSG_OFFSETS_MENU _UxGT("Werkzeugversätze") |
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#define MSG_IDEX_MODE_AUTOPARK _UxGT("Autom. Parken") |
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#define MSG_IDEX_MODE_DUPLICATE _UxGT("Duplizieren") |
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#define MSG_IDEX_MODE_MIRRORED_COPY _UxGT("Spiegelkopie") |
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@ -196,6 +199,7 @@ |
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#define MSG_BED_Z _UxGT("Bett Z") |
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#define MSG_NOZZLE _UxGT("Düse") |
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#define MSG_BED _UxGT("Bett") |
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#define MSG_CHAMBER _UxGT("Gehäuse") |
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#define MSG_FAN_SPEED _UxGT("Lüfter") |
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#define MSG_EXTRA_FAN_SPEED _UxGT("Geschw. Extralüfter") |
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#define MSG_FLOW _UxGT("Flussrate") |
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@ -268,6 +272,9 @@ |
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#define MSG_WATCH _UxGT("Info") |
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#define MSG_PREPARE _UxGT("Vorbereitung") |
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#define MSG_TUNE _UxGT("Justierung") |
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#define MSG_START_PRINT _UxGT("Starte Druck") |
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#define MSG_BUTTON_PRINT _UxGT("Drucke") |
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#define MSG_BUTTON_CANCEL _UxGT("Abbrechen") |
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#define MSG_PAUSE_PRINT _UxGT("SD-Druck pausieren") |
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#define MSG_RESUME_PRINT _UxGT("SD-Druck fortsetzen") |
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#define MSG_STOP_PRINT _UxGT("SD-Druck abbrechen") |
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@ -309,6 +316,9 @@ |
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#define MSG_BLTOUCH_SELFTEST _UxGT("BLTouch Selbsttest") |
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#define MSG_BLTOUCH_RESET _UxGT("BLTouch zurücks.") |
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#define MSG_BLTOUCH_DEPLOY _UxGT("BLTouch ausfahren") |
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#define MSG_BLTOUCH_SW_MODE _UxGT("BLTouch SW-Modus") |
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#define MSG_BLTOUCH_5V_MODE _UxGT("BLTouch 5V-Modus") |
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#define MSG_BLTOUCH_STOW _UxGT("BLTouch einfahren") |
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#define MSG_BLTOUCH_STOW _UxGT("BLTouch einfahren") |
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#define MSG_MANUAL_DEPLOY _UxGT("Z-Sonde ausfahren") |
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#define MSG_MANUAL_STOW _UxGT("Z-Sonde einfahren") |
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@ -318,6 +328,7 @@ |
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#define MSG_BABYSTEP_X _UxGT("Babystep X") |
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#define MSG_BABYSTEP_Y _UxGT("Babystep Y") |
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#define MSG_BABYSTEP_Z _UxGT("Babystep Z") |
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#define MSG_BABYSTEP_TOTAL _UxGT("Total") |
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#define MSG_ENDSTOP_ABORT _UxGT("Endstopp Abbr.") |
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#define MSG_HEATING_FAILED_LCD _UxGT("HEIZEN ERFOLGLOS") |
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#define MSG_HEATING_FAILED_LCD_BED _UxGT("Bett heizen fehlge.") |
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@ -328,6 +339,8 @@ |
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#define MSG_ERR_MINTEMP LCD_STR_THERMOMETER _UxGT(" UNTERSCHRITTEN") |
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#define MSG_ERR_MAXTEMP_BED _UxGT("BETT ") LCD_STR_THERMOMETER _UxGT(" ÜBERSCHRITTEN") |
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#define MSG_ERR_MINTEMP_BED _UxGT("BETT ") LCD_STR_THERMOMETER _UxGT(" UNTERSCHRITTEN") |
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#define MSG_ERR_MAXTEMP_CHAMBER _UxGT("Err: GEHÄUSE MAX TEM") |
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#define MSG_ERR_MINTEMP_CHAMBER _UxGT("Err: GEHÄUSE MIN TEM") |
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#define MSG_ERR_Z_HOMING MSG_HOME _UxGT(" ") MSG_X MSG_Y _UxGT(" ") MSG_FIRST |
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#define MSG_HALTED _UxGT("DRUCKER STOPP") |
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#define MSG_PLEASE_RESET _UxGT("Bitte neustarten") |
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@ -446,6 +459,10 @@ |
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#define MSG_VTOOLS_RESET _UxGT("V-Tools ist resetet") |
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#define MSG_START_Z _UxGT("Z Start") |
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#define MSG_END_Z _UxGT("Z End") |
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#define MSG_BRICKOUT _UxGT("Brickout") |
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#define MSG_INVADERS _UxGT("Invaders") |
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#define MSG_SNAKE _UxGT("Sn4k3") |
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#define MSG_MAZE _UxGT("Maze") |
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//
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// Die Filament-Change-Bildschirme können bis zu 3 Zeilen auf einem 4-Zeilen-Display anzeigen
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@ -453,6 +470,7 @@ |
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#if LCD_HEIGHT >= 4 |
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#define MSG_ADVANCED_PAUSE_WAITING_1 _UxGT("Knopf drücken um") |
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#define MSG_ADVANCED_PAUSE_WAITING_2 _UxGT("Druck fortzusetzen") |
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#define MSG_PAUSE_PRINT_INIT_1 _UxGT("Parken...") |
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#define MSG_FILAMENT_CHANGE_INIT_1 _UxGT("Warte auf den") |
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#define MSG_FILAMENT_CHANGE_INIT_2 _UxGT("Start des") |
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#define MSG_FILAMENT_CHANGE_INIT_3 _UxGT("Filamentwechsels...") |
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@ -498,3 +516,8 @@ |
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#define MSG_TMC_HOMING_THRS _UxGT("Sensorloses Homing") |
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#define MSG_TMC_STEPPING_MODE _UxGT("Schrittmodus") |
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#define MSG_TMC_STEALTH_ENABLED _UxGT("StealthChop einsch.") |
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#define MSG_SERVICE_RESET _UxGT("Reset") |
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#define MSG_SERVICE_IN _UxGT(" im:") |
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#define MSG_BACKLASH _UxGT("Spiel") |
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#define MSG_BACKLASH_CORRECTION _UxGT("Korrektur") |
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#define MSG_BACKLASH_SMOOTHING _UxGT("Glätten") |
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