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Show leveling status on character LCD

pull/1/head
Scott Lahteine 7 years ago
parent
commit
56c05a7015
  1. 4
      Marlin/src/lcd/ultralcd_impl_HD44780.h

4
Marlin/src/lcd/ultralcd_impl_HD44780.h

@ -794,6 +794,10 @@ static void lcd_implementation_status_screen() {
_draw_axis_label(Z_AXIS, PSTR(MSG_Z), blink); _draw_axis_label(Z_AXIS, PSTR(MSG_Z), blink);
lcd.print(ftostr52sp(FIXFLOAT(current_position[Z_AXIS]))); lcd.print(ftostr52sp(FIXFLOAT(current_position[Z_AXIS])));
#if HAS_LEVELING
lcd.write(leveling_is_active() || blink ? '_' : ' ');
#endif
#endif // LCD_HEIGHT > 2 #endif // LCD_HEIGHT > 2
// //

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