#define DEFAULT_MAX_ACCELERATION {3000,3000,100,10000} // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for Skeinforge 40+, for older versions raise them a lot.
#define DEFAULT_MAX_ACCELERATION {1000,1000,100,10000} // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for Skeinforge 40+, for older versions raise them a lot.
/**
#define DEFAULT_ACCELERATION 500 // X, Y, Z and E acceleration in mm/s^2 for printing moves
*DefaultMaxAcceleration(change/s)change=mm/s
#define DEFAULT_RETRACT_ACCELERATION 10000 // E acceleration in mm/s^2 for retracts
*OverridewithM201
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
*
*Maximumstartspeedforacceleratedmoves:{X,Y,Z,E}
// "Jerk" specifies the minimum speed change that requires acceleration.
*/
// When changing speed and direction, if the difference is less than the
#define DEFAULT_MAX_ACCELERATION {5000,5000,100,80000} // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for Skeinforge 40+, for older versions raise them a lot.
/**
*DefaultMaxFeedRate(mm/s)
#define DEFAULT_ACCELERATION 1750 // X, Y, Z and E max acceleration in mm/s^2 for printing moves
*OverridewithM203
#define DEFAULT_RETRACT_ACCELERATION 5000 // E acceleration in mm/s^2 for retracts
*/
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
#define DEFAULT_MAX_FEEDRATE { 500, 500, 5, 25 }
// "Jerk" specifies the minimum speed change that requires acceleration.
/**
// When changing speed and direction, if the difference is less than the
#define DEFAULT_MAX_ACCELERATION {5000,5000,100,80000} // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for Skeinforge 40+, for older versions raise them a lot.
/**
*DefaultMaxFeedRate(mm/s)
#define DEFAULT_ACCELERATION 1750 // X, Y, Z and E max acceleration in mm/s^2 for printing moves
*OverridewithM203
#define DEFAULT_RETRACT_ACCELERATION 5000 // E acceleration in mm/s^2 for retracts
*/
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
#define DEFAULT_MAX_FEEDRATE { 500, 500, 5, 25 }
// "Jerk" specifies the minimum speed change that requires acceleration.
/**
// When changing speed and direction, if the difference is less than the
#define DEFAULT_MAX_ACCELERATION {1100,1100,100,10000} // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for Skeinforge 40+, for older versions raise them a lot.
#define DEFAULT_MAX_ACCELERATION {9000,9000,100,10000} // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for Skeinforge 40+, for older versions raise them a lot.
/**
*DefaultMaxFeedRate(mm/s)
#define DEFAULT_ACCELERATION 1000 // X, Y, Z and E acceleration in mm/s^2 for printing moves
*OverridewithM203
#define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration in mm/s^2 for retracts
*/
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
#define DEFAULT_MAX_FEEDRATE { 500, 500, 5, 500 }
// "Jerk" specifies the minimum speed change that requires acceleration.
/**
// When changing speed and direction, if the difference is less than the
#define DEFAULT_MAX_ACCELERATION {9000,9000,100,10000} // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for Skeinforge 40+, for older versions raise them a lot.
#define DEFAULT_MAX_ACCELERATION {9000,9000,100,10000} // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for Skeinforge 40+, for older versions raise them a lot.
#define DEFAULT_MAX_ACCELERATION {3000,3000,100,10000} // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for Skeinforge 40+, for older versions raise them a lot.
#define DEFAULT_MAX_ACCELERATION {800, 800, 100, 10000} // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for Skeinforge 40+, for older versions raise them a lot.
/**
*DefaultMaxFeedRate(mm/s)
#define DEFAULT_ACCELERATION 600 // X, Y, Z and E acceleration in mm/s^2 for printing moves
*OverridewithM203
#define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration in mm/s^2 for retracts
*/
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
#define DEFAULT_MAX_FEEDRATE { 500, 500, 5, 25 }
// "Jerk" specifies the minimum speed change that requires acceleration.
/**
// When changing speed and direction, if the difference is less than the
#define DEFAULT_MAX_ACCELERATION {300,300,20,1000} // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for Skeinforge 40+, for older versions raise them a lot.
/**
*DefaultMaxFeedRate(mm/s)
#define DEFAULT_ACCELERATION 400 // X, Y, Z and E acceleration in mm/s^2 for printing moves
*OverridewithM203
#define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration in mm/s^2 for retracts
*/
#define DEFAULT_TRAVEL_ACCELERATION 400 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
#define DEFAULT_MAX_FEEDRATE { 300, 300, 30, 25 }
// "Jerk" specifies the minimum speed change that requires acceleration.
/**
// When changing speed and direction, if the difference is less than the
#define DEFAULT_MAX_ACCELERATION {9000,9000,100,10000} // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for Skeinforge 40+, for older versions raise them a lot.
#define DEFAULT_MAX_ACCELERATION {1000,1000,10,1000} // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for Skeinforge 40+, for older versions raise them a lot.
#define DEFAULT_MAX_ACCELERATION {3000,3000,100,10000} // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for Skeinforge 40+, for older versions raise them a lot.
#define DEFAULT_MAX_ACCELERATION {9000,9000,9000,10000} // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for Skeinforge 40+, for older versions raise them a lot.
/**
*DefaultMaxFeedRate(mm/s)
#define DEFAULT_ACCELERATION 3000 // X, Y, Z and E acceleration in mm/s^2 for printing moves
*OverridewithM203
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts
*/
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
#define DEFAULT_MAX_ACCELERATION {9000,9000,9000,10000} // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for Skeinforge 40+, for older versions raise them a lot.
/**
*DefaultMaxFeedRate(mm/s)
#define DEFAULT_ACCELERATION 3000 // X, Y, Z and E acceleration in mm/s^2 for printing moves
*OverridewithM203
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts
*/
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
#define DEFAULT_MAX_ACCELERATION {9000,9000,9000,10000} // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for Skeinforge 40+, for older versions raise them a lot.
/**
*DefaultMaxFeedRate(mm/s)
#define DEFAULT_ACCELERATION 3000 // X, Y, Z and E acceleration in mm/s^2 for printing moves
*OverridewithM203
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts
*/
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
#define DEFAULT_MAX_ACCELERATION {9000,9000,9000,9000} // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for Skeinforge 40+, for older versions raise them a lot.
/**
*DefaultMaxFeedRate(mm/s)
#define DEFAULT_ACCELERATION 3000 // X, Y, Z and E acceleration in mm/s^2 for printing moves
*OverridewithM203
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts
*/
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
#define DEFAULT_MAX_ACCELERATION {9000,9000,9000,10000} // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for skeinforge 40+, for older versions raise them a lot.
/**
*DefaultMaxFeedRate(mm/s)
#define DEFAULT_ACCELERATION 2000 // X, Y, Z and E acceleration in mm/s^2 for printing moves
*OverridewithM203
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts
*/
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
#define DEFAULT_MAX_ACCELERATION {2000,2000,30,10000} // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for Skeinforge 40+, for older versions raise them a lot.
/**
*DefaultMaxFeedRate(mm/s)
#define DEFAULT_ACCELERATION 3000 // X, Y, Z and E acceleration in mm/s^2 for printing moves
*OverridewithM203
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts
*/
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
#define DEFAULT_MAX_FEEDRATE { 60, 60, 20, 45 }
// "Jerk" specifies the minimum speed change that requires acceleration.
/**
// When changing speed and direction, if the difference is less than the
#define DEFAULT_AXIS_STEPS_PER_UNIT {71.1, 71.1, 2560, 600} // David TVRR
#define DEFAULT_MAX_FEEDRATE {500, 500, 5, 45} // (mm/sec) David TVRR
/**
#define DEFAULT_MAX_ACCELERATION {9000,9000,100,10000} // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for Skeinforge 40+, for older versions raise them a lot.