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Apply GRID_LOOP

vanilla_fb_2.0.x
Scott Lahteine 5 years ago
parent
commit
2b9d2dce16
  1. 3
      Marlin/src/feature/bedlevel/ubl/ubl.cpp
  2. 10
      Marlin/src/gcode/bedlevel/M420.cpp

3
Marlin/src/feature/bedlevel/ubl/ubl.cpp

@ -49,8 +49,7 @@
void unified_bed_leveling::report_current_mesh() { void unified_bed_leveling::report_current_mesh() {
if (!leveling_is_valid()) return; if (!leveling_is_valid()) return;
SERIAL_ECHO_MSG(" G29 I99"); SERIAL_ECHO_MSG(" G29 I99");
LOOP_L_N(x, GRID_MAX_POINTS_X) GRID_LOOP(x, y)
for (uint8_t y = 0; y < GRID_MAX_POINTS_Y; y++)
if (!isnan(z_values[x][y])) { if (!isnan(z_values[x][y])) {
SERIAL_ECHO_START(); SERIAL_ECHO_START();
SERIAL_ECHOPAIR(" M421 I", int(x), " J", int(y)); SERIAL_ECHOPAIR(" M421 I", int(x), " J", int(y));

10
Marlin/src/gcode/bedlevel/M420.cpp

@ -155,17 +155,14 @@ void GcodeSuite::M420() {
// Get the sum and average of all mesh values // Get the sum and average of all mesh values
float mesh_sum = 0; float mesh_sum = 0;
for (uint8_t x = GRID_MAX_POINTS_X; x--;) GRID_LOOP(x, y) mesh_sum += Z_VALUES(x, y);
for (uint8_t y = GRID_MAX_POINTS_Y; y--;)
mesh_sum += Z_VALUES(x, y);
const float zmean = mesh_sum / float(GRID_MAX_POINTS); const float zmean = mesh_sum / float(GRID_MAX_POINTS);
#else #else
// Find the low and high mesh values // Find the low and high mesh values
float lo_val = 100, hi_val = -100; float lo_val = 100, hi_val = -100;
for (uint8_t x = GRID_MAX_POINTS_X; x--;) GRID_LOOP(x, y) {
for (uint8_t y = GRID_MAX_POINTS_Y; y--;) {
const float z = Z_VALUES(x, y); const float z = Z_VALUES(x, y);
NOMORE(lo_val, z); NOMORE(lo_val, z);
NOLESS(hi_val, z); NOLESS(hi_val, z);
@ -179,8 +176,7 @@ void GcodeSuite::M420() {
if (!NEAR_ZERO(zmean)) { if (!NEAR_ZERO(zmean)) {
set_bed_leveling_enabled(false); set_bed_leveling_enabled(false);
// Subtract the mean from all values // Subtract the mean from all values
for (uint8_t x = GRID_MAX_POINTS_X; x--;) GRID_LOOP(x, y) {
for (uint8_t y = GRID_MAX_POINTS_Y; y--;) {
Z_VALUES(x, y) -= zmean; Z_VALUES(x, y) -= zmean;
#if ENABLED(EXTENSIBLE_UI) #if ENABLED(EXTENSIBLE_UI)
ExtUI::onMeshUpdate(x, y, Z_VALUES(x, y)); ExtUI::onMeshUpdate(x, y, Z_VALUES(x, y));

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