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fix DEFAULT_AXIS_STEPS_PER_UNIT minor Z rounding error

pull/1/head
Martin Renold 12 years ago
parent
commit
1a397825f9
  1. 2
      Marlin/Configuration.h

2
Marlin/Configuration.h

@ -282,7 +282,7 @@ const bool Z_ENDSTOPS_INVERTING = true; // set to true to invert the logic of th
// default settings
#define DEFAULT_AXIS_STEPS_PER_UNIT {78.7402,78.7402,200*8/3,760*1.1} // default steps per unit for ultimaker
#define DEFAULT_AXIS_STEPS_PER_UNIT {78.7402,78.7402,200.0*8/3,760*1.1} // default steps per unit for ultimaker
#define DEFAULT_MAX_FEEDRATE {500, 500, 5, 25} // (mm/sec)
#define DEFAULT_MAX_ACCELERATION {9000,9000,100,10000} // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for skeinforge 40+, for older versions raise them a lot.

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