From 1a397825f9eed334e809725ee5fb103bf39643c9 Mon Sep 17 00:00:00 2001 From: Martin Renold Date: Wed, 1 May 2013 08:18:45 +0200 Subject: [PATCH] fix DEFAULT_AXIS_STEPS_PER_UNIT minor Z rounding error --- Marlin/Configuration.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Marlin/Configuration.h b/Marlin/Configuration.h index 9b07d14b6a..eed4abc81f 100644 --- a/Marlin/Configuration.h +++ b/Marlin/Configuration.h @@ -282,8 +282,8 @@ const bool Z_ENDSTOPS_INVERTING = true; // set to true to invert the logic of th // default settings -#define DEFAULT_AXIS_STEPS_PER_UNIT {78.7402,78.7402,200*8/3,760*1.1} // default steps per unit for ultimaker -#define DEFAULT_MAX_FEEDRATE {500, 500, 5, 25} // (mm/sec) +#define DEFAULT_AXIS_STEPS_PER_UNIT {78.7402,78.7402,200.0*8/3,760*1.1} // default steps per unit for ultimaker +#define DEFAULT_MAX_FEEDRATE {500, 500, 5, 25} // (mm/sec) #define DEFAULT_MAX_ACCELERATION {9000,9000,100,10000} // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for skeinforge 40+, for older versions raise them a lot. #define DEFAULT_ACCELERATION 3000 // X, Y, Z and E max acceleration in mm/s^2 for printing moves