Marlin 2.0 for Flying Bear 4S/5
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/**
* Marlin 3D Printer Firmware
* Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
*/
#include "../../inc/MarlinConfig.h"
#if ENABLED(TOUCH_SCREEN_CALIBRATION)
#include "touch_calibration.h"
#define TOUCH_CALIBRATION_MAX_RETRIES 5
#define DEBUG_OUT ENABLED(DEBUG_TOUCH_CALIBRATION)
#include "../../core/debug_out.h"
#if ENABLED(TOUCH_CALIBRATION_AUTO_SAVE)
#include "../../module/settings.h"
#endif
TouchCalibration touch_calibration;
touch_calibration_t TouchCalibration::calibration;
calibrationState TouchCalibration::calibration_state = CALIBRATION_NONE;
touch_calibration_point_t TouchCalibration::calibration_points[4];
uint8_t TouchCalibration::failed_count;
void TouchCalibration::validate_calibration() {
#define VALIDATE_PRECISION(XY, A, B) validate_precision_##XY(CALIBRATION_##A, CALIBRATION_##B)
const bool landscape = VALIDATE_PRECISION(x, TOP_LEFT, BOTTOM_LEFT)
&& VALIDATE_PRECISION(x, TOP_RIGHT, BOTTOM_RIGHT)
&& VALIDATE_PRECISION(y, TOP_LEFT, TOP_RIGHT)
&& VALIDATE_PRECISION(y, BOTTOM_LEFT, BOTTOM_RIGHT);
const bool portrait = VALIDATE_PRECISION(y, TOP_LEFT, BOTTOM_LEFT)
&& VALIDATE_PRECISION(y, TOP_RIGHT, BOTTOM_RIGHT)
&& VALIDATE_PRECISION(x, TOP_LEFT, TOP_RIGHT)
&& VALIDATE_PRECISION(x, BOTTOM_LEFT, BOTTOM_RIGHT);
#undef VALIDATE_PRECISION
#define CAL_PTS(N) calibration_points[CALIBRATION_##N]
if (landscape) {
calibration_state = CALIBRATION_SUCCESS;
calibration.x = ((CAL_PTS(TOP_RIGHT).x - CAL_PTS(TOP_LEFT).x) << 17) / (CAL_PTS(BOTTOM_RIGHT).raw_x + CAL_PTS(TOP_RIGHT).raw_x - CAL_PTS(BOTTOM_LEFT).raw_x - CAL_PTS(TOP_LEFT).raw_x);
calibration.y = ((CAL_PTS(BOTTOM_LEFT).y - CAL_PTS(TOP_LEFT).y) << 17) / (CAL_PTS(BOTTOM_RIGHT).raw_y - CAL_PTS(TOP_RIGHT).raw_y + CAL_PTS(BOTTOM_LEFT).raw_y - CAL_PTS(TOP_LEFT).raw_y);
calibration.offset_x = CAL_PTS(TOP_LEFT).x - int16_t(((CAL_PTS(TOP_LEFT).raw_x + CAL_PTS(BOTTOM_LEFT).raw_x) * calibration.x) >> 17);
calibration.offset_y = CAL_PTS(TOP_LEFT).y - int16_t(((CAL_PTS(TOP_LEFT).raw_y + CAL_PTS(TOP_RIGHT).raw_y) * calibration.y) >> 17);
calibration.orientation = TOUCH_LANDSCAPE;
}
else if (portrait) {
calibration_state = CALIBRATION_SUCCESS;
calibration.x = ((CAL_PTS(TOP_RIGHT).x - CAL_PTS(TOP_LEFT).x) << 17) / (CAL_PTS(BOTTOM_RIGHT).raw_y + CAL_PTS(TOP_RIGHT).raw_y - CAL_PTS(BOTTOM_LEFT).raw_y - CAL_PTS(TOP_LEFT).raw_y);
calibration.y = ((CAL_PTS(BOTTOM_LEFT).y - CAL_PTS(TOP_LEFT).y) << 17) / (CAL_PTS(BOTTOM_RIGHT).raw_x - CAL_PTS(TOP_RIGHT).raw_x + CAL_PTS(BOTTOM_LEFT).raw_x - CAL_PTS(TOP_LEFT).raw_x);
calibration.offset_x = CAL_PTS(TOP_LEFT).x - int16_t(((CAL_PTS(TOP_LEFT).raw_y + CAL_PTS(BOTTOM_LEFT).raw_y) * calibration.x) >> 17);
calibration.offset_y = CAL_PTS(TOP_LEFT).y - int16_t(((CAL_PTS(TOP_LEFT).raw_x + CAL_PTS(TOP_RIGHT).raw_x) * calibration.y) >> 17);
calibration.orientation = TOUCH_PORTRAIT;
}
else {
calibration_state = CALIBRATION_FAIL;
calibration_reset();
if (need_calibration() && failed_count++ < TOUCH_CALIBRATION_MAX_RETRIES) calibration_state = CALIBRATION_TOP_LEFT;
}
#undef CAL_PTS
if (calibration_state == CALIBRATION_SUCCESS) {
SERIAL_ECHOLNPGM("Touch screen calibration completed");
SERIAL_ECHOLNPAIR("TOUCH_CALIBRATION_X ", calibration.x);
SERIAL_ECHOLNPAIR("TOUCH_CALIBRATION_Y ", calibration.y);
SERIAL_ECHOLNPAIR("TOUCH_OFFSET_X ", calibration.offset_x);
SERIAL_ECHOLNPAIR("TOUCH_OFFSET_Y ", calibration.offset_y);
SERIAL_ECHO_TERNARY(calibration.orientation == TOUCH_LANDSCAPE, "TOUCH_ORIENTATION ", "TOUCH_LANDSCAPE", "TOUCH_PORTRAIT", "\n");
TERN_(TOUCH_CALIBRATION_AUTO_SAVE, settings.save());
}
}
bool TouchCalibration::handleTouch(uint16_t x, uint16_t y) {
static millis_t next_button_update_ms = 0;
const millis_t now = millis();
if (PENDING(now, next_button_update_ms)) return false;
next_button_update_ms = now + BUTTON_DELAY_MENU;
if (calibration_state < CALIBRATION_SUCCESS) {
calibration_points[calibration_state].raw_x = x;
calibration_points[calibration_state].raw_y = y;
DEBUG_ECHOLNPAIR("TouchCalibration - State: ", calibration_state, ", x: ", calibration_points[calibration_state].x, ", raw_x: ", x, ", y: ", calibration_points[calibration_state].y, ", raw_y: ", y);
}
switch (calibration_state) {
case CALIBRATION_TOP_LEFT: calibration_state = CALIBRATION_BOTTOM_LEFT; break;
case CALIBRATION_BOTTOM_LEFT: calibration_state = CALIBRATION_TOP_RIGHT; break;
case CALIBRATION_TOP_RIGHT: calibration_state = CALIBRATION_BOTTOM_RIGHT; break;
case CALIBRATION_BOTTOM_RIGHT: validate_calibration(); break;
default: break;
}
return true;
}
#endif // TOUCH_SCREEN_CALIBRATION