/** * Marlin 3D Printer Firmware * Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin] * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "../../inc/MarlinConfig.h" #if ENABLED(TOUCH_SCREEN_CALIBRATION) #include "touch_calibration.h" #define TOUCH_CALIBRATION_MAX_RETRIES 5 #define DEBUG_OUT ENABLED(DEBUG_TOUCH_CALIBRATION) #include "../../core/debug_out.h" #if ENABLED(TOUCH_CALIBRATION_AUTO_SAVE) #include "../../module/settings.h" #endif TouchCalibration touch_calibration; touch_calibration_t TouchCalibration::calibration; calibrationState TouchCalibration::calibration_state = CALIBRATION_NONE; touch_calibration_point_t TouchCalibration::calibration_points[4]; uint8_t TouchCalibration::failed_count; void TouchCalibration::validate_calibration() { #define VALIDATE_PRECISION(XY, A, B) validate_precision_##XY(CALIBRATION_##A, CALIBRATION_##B) const bool landscape = VALIDATE_PRECISION(x, TOP_LEFT, BOTTOM_LEFT) && VALIDATE_PRECISION(x, TOP_RIGHT, BOTTOM_RIGHT) && VALIDATE_PRECISION(y, TOP_LEFT, TOP_RIGHT) && VALIDATE_PRECISION(y, BOTTOM_LEFT, BOTTOM_RIGHT); const bool portrait = VALIDATE_PRECISION(y, TOP_LEFT, BOTTOM_LEFT) && VALIDATE_PRECISION(y, TOP_RIGHT, BOTTOM_RIGHT) && VALIDATE_PRECISION(x, TOP_LEFT, TOP_RIGHT) && VALIDATE_PRECISION(x, BOTTOM_LEFT, BOTTOM_RIGHT); #undef VALIDATE_PRECISION #define CAL_PTS(N) calibration_points[CALIBRATION_##N] if (landscape) { calibration_state = CALIBRATION_SUCCESS; calibration.x = ((CAL_PTS(TOP_RIGHT).x - CAL_PTS(TOP_LEFT).x) << 17) / (CAL_PTS(BOTTOM_RIGHT).raw_x + CAL_PTS(TOP_RIGHT).raw_x - CAL_PTS(BOTTOM_LEFT).raw_x - CAL_PTS(TOP_LEFT).raw_x); calibration.y = ((CAL_PTS(BOTTOM_LEFT).y - CAL_PTS(TOP_LEFT).y) << 17) / (CAL_PTS(BOTTOM_RIGHT).raw_y - CAL_PTS(TOP_RIGHT).raw_y + CAL_PTS(BOTTOM_LEFT).raw_y - CAL_PTS(TOP_LEFT).raw_y); calibration.offset_x = CAL_PTS(TOP_LEFT).x - int16_t(((CAL_PTS(TOP_LEFT).raw_x + CAL_PTS(BOTTOM_LEFT).raw_x) * calibration.x) >> 17); calibration.offset_y = CAL_PTS(TOP_LEFT).y - int16_t(((CAL_PTS(TOP_LEFT).raw_y + CAL_PTS(TOP_RIGHT).raw_y) * calibration.y) >> 17); calibration.orientation = TOUCH_LANDSCAPE; } else if (portrait) { calibration_state = CALIBRATION_SUCCESS; calibration.x = ((CAL_PTS(TOP_RIGHT).x - CAL_PTS(TOP_LEFT).x) << 17) / (CAL_PTS(BOTTOM_RIGHT).raw_y + CAL_PTS(TOP_RIGHT).raw_y - CAL_PTS(BOTTOM_LEFT).raw_y - CAL_PTS(TOP_LEFT).raw_y); calibration.y = ((CAL_PTS(BOTTOM_LEFT).y - CAL_PTS(TOP_LEFT).y) << 17) / (CAL_PTS(BOTTOM_RIGHT).raw_x - CAL_PTS(TOP_RIGHT).raw_x + CAL_PTS(BOTTOM_LEFT).raw_x - CAL_PTS(TOP_LEFT).raw_x); calibration.offset_x = CAL_PTS(TOP_LEFT).x - int16_t(((CAL_PTS(TOP_LEFT).raw_y + CAL_PTS(BOTTOM_LEFT).raw_y) * calibration.x) >> 17); calibration.offset_y = CAL_PTS(TOP_LEFT).y - int16_t(((CAL_PTS(TOP_LEFT).raw_x + CAL_PTS(TOP_RIGHT).raw_x) * calibration.y) >> 17); calibration.orientation = TOUCH_PORTRAIT; } else { calibration_state = CALIBRATION_FAIL; calibration_reset(); if (need_calibration() && failed_count++ < TOUCH_CALIBRATION_MAX_RETRIES) calibration_state = CALIBRATION_TOP_LEFT; } #undef CAL_PTS if (calibration_state == CALIBRATION_SUCCESS) { SERIAL_ECHOLNPGM("Touch screen calibration completed"); SERIAL_ECHOLNPAIR("TOUCH_CALIBRATION_X ", calibration.x); SERIAL_ECHOLNPAIR("TOUCH_CALIBRATION_Y ", calibration.y); SERIAL_ECHOLNPAIR("TOUCH_OFFSET_X ", calibration.offset_x); SERIAL_ECHOLNPAIR("TOUCH_OFFSET_Y ", calibration.offset_y); SERIAL_ECHO_TERNARY(calibration.orientation == TOUCH_LANDSCAPE, "TOUCH_ORIENTATION ", "TOUCH_LANDSCAPE", "TOUCH_PORTRAIT", "\n"); TERN_(TOUCH_CALIBRATION_AUTO_SAVE, settings.save()); } } bool TouchCalibration::handleTouch(uint16_t x, uint16_t y) { static millis_t next_button_update_ms = 0; const millis_t now = millis(); if (PENDING(now, next_button_update_ms)) return false; next_button_update_ms = now + BUTTON_DELAY_MENU; if (calibration_state < CALIBRATION_SUCCESS) { calibration_points[calibration_state].raw_x = x; calibration_points[calibration_state].raw_y = y; DEBUG_ECHOLNPAIR("TouchCalibration - State: ", calibration_state, ", x: ", calibration_points[calibration_state].x, ", raw_x: ", x, ", y: ", calibration_points[calibration_state].y, ", raw_y: ", y); } switch (calibration_state) { case CALIBRATION_TOP_LEFT: calibration_state = CALIBRATION_BOTTOM_LEFT; break; case CALIBRATION_BOTTOM_LEFT: calibration_state = CALIBRATION_TOP_RIGHT; break; case CALIBRATION_TOP_RIGHT: calibration_state = CALIBRATION_BOTTOM_RIGHT; break; case CALIBRATION_BOTTOM_RIGHT: validate_calibration(); break; default: break; } return true; } #endif // TOUCH_SCREEN_CALIBRATION