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🧑‍💻 Add operator== for C++20

FB4S_WIFI
Scott Lahteine 2 years ago
parent
commit
fc3ea96ff9
  1. 4
      Marlin/src/core/types.h

4
Marlin/src/core/types.h

@ -752,8 +752,12 @@ struct XYZEval {
// Exact comparisons. For floats a "NEAR" operation may be better.
FI bool operator==(const XYZval<T> &rs) { return true NUM_AXIS_GANG(&& x == rs.x, && y == rs.y, && z == rs.z, && i == rs.i, && j == rs.j, && k == rs.k, && u == rs.u, && v == rs.v, && w == rs.w); }
FI bool operator==(const XYZval<T> &rs) const { return true NUM_AXIS_GANG(&& x == rs.x, && y == rs.y, && z == rs.z, && i == rs.i, && j == rs.j, && k == rs.k, && u == rs.u, && v == rs.v, && w == rs.w); }
FI bool operator==(const XYZEval<T> &rs) { return true LOGICAL_AXIS_GANG(&& e == rs.e, && x == rs.x, && y == rs.y, && z == rs.z, && i == rs.i, && j == rs.j, && k == rs.k, && u == rs.u, && v == rs.v, && w == rs.w); }
FI bool operator==(const XYZEval<T> &rs) const { return true LOGICAL_AXIS_GANG(&& e == rs.e, && x == rs.x, && y == rs.y, && z == rs.z, && i == rs.i, && j == rs.j, && k == rs.k, && u == rs.u, && v == rs.v, && w == rs.w); }
FI bool operator!=(const XYZval<T> &rs) { return !operator==(rs); }
FI bool operator!=(const XYZval<T> &rs) const { return !operator==(rs); }
FI bool operator!=(const XYZEval<T> &rs) { return !operator==(rs); }
FI bool operator!=(const XYZEval<T> &rs) const { return !operator==(rs); }
};
#undef _RECIP

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