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@ -104,6 +104,11 @@ float Planner::min_feedrate_mm_s, |
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matrix_3x3 Planner::bed_level_matrix; // Transform to compensate for bed level
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#endif |
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#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT) |
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float Planner::z_fade_height = 0.0, |
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Planner::inverse_z_fade_height = 0.0; |
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#endif |
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#if ENABLED(AUTOTEMP) |
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float Planner::autotemp_max = 250, |
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Planner::autotemp_min = 210, |
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@ -531,10 +536,24 @@ void Planner::check_axes_activity() { |
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if (!abl_enabled) return; |
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#endif |
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#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT) |
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static float z_fade_factor = 1.0, last_raw_lz = -999.0; |
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if (z_fade_height) { |
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const float raw_lz = RAW_Z_POSITION(lz); |
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if (raw_lz >= z_fade_height) return; |
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if (last_raw_lz != raw_lz) { |
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last_raw_lz = raw_lz; |
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z_fade_factor = 1.0 - raw_lz * inverse_z_fade_height; |
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} |
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} |
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else |
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z_fade_factor = 1.0; |
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#endif |
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#if ENABLED(MESH_BED_LEVELING) |
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if (mbl.active()) |
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lz += mbl.get_z(RAW_X_POSITION(lx), RAW_Y_POSITION(ly)); |
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lz += mbl.get_z(RAW_X_POSITION(lx), RAW_Y_POSITION(ly)) * z_fade_factor; |
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#elif ABL_PLANAR |
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@ -551,7 +570,7 @@ void Planner::check_axes_activity() { |
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#elif ENABLED(AUTO_BED_LEVELING_BILINEAR) |
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float tmp[XYZ] = { lx, ly, 0 }; |
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lz += bilinear_z_offset(tmp); |
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lz += bilinear_z_offset(tmp) * z_fade_factor; |
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#endif |
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} |
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@ -562,10 +581,20 @@ void Planner::check_axes_activity() { |
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if (!abl_enabled) return; |
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#endif |
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#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT) |
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if (z_fade_height && RAW_Z_POSITION(logical[Z_AXIS]) >= z_fade_height) return; |
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#endif |
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#if ENABLED(MESH_BED_LEVELING) |
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if (mbl.active()) |
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if (mbl.active()) { |
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#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT) |
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const float c = mbl.get_z(RAW_X_POSITION(logical[X_AXIS]), RAW_Y_POSITION(logical[Y_AXIS])); |
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logical[Z_AXIS] = (z_fade_height * (RAW_Z_POSITION(logical[Z_AXIS]) - c)) / (z_fade_height - c); |
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#else |
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logical[Z_AXIS] -= mbl.get_z(RAW_X_POSITION(logical[X_AXIS]), RAW_Y_POSITION(logical[Y_AXIS])); |
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#endif |
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} |
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#elif ABL_PLANAR |
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@ -583,7 +612,12 @@ void Planner::check_axes_activity() { |
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#elif ENABLED(AUTO_BED_LEVELING_BILINEAR) |
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#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT) |
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const float c = bilinear_z_offset(logical); |
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logical[Z_AXIS] = (z_fade_height * (RAW_Z_POSITION(logical[Z_AXIS]) - c)) / (z_fade_height - c); |
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#else |
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logical[Z_AXIS] -= bilinear_z_offset(logical); |
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#endif |
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#endif |
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} |
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