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nz and ne are always set, so drop them down

pull/1/head
Scott Lahteine 8 years ago
parent
commit
f6a3a1da09
  1. 8
      Marlin/Marlin_main.cpp

8
Marlin/Marlin_main.cpp

@ -7864,16 +7864,12 @@ void mesh_buffer_line(float x, float y, float z, const float e, float fr_mm_s, c
nx = mbl.get_probe_x(gcx) + home_offset[X_AXIS] + position_shift[X_AXIS];
normalized_dist = (nx - current_position[X_AXIS]) / (x - current_position[X_AXIS]);
ny = current_position[Y_AXIS] + (y - current_position[Y_AXIS]) * normalized_dist;
nz = current_position[Z_AXIS] + (z - current_position[Z_AXIS]) * normalized_dist;
ne = current_position[E_AXIS] + (e - current_position[E_AXIS]) * normalized_dist;
CBI(x_splits, gcx);
}
else if (cy2 != cy1 && TEST(y_splits, gcy)) {
ny = mbl.get_probe_y(gcy) + home_offset[Y_AXIS] + position_shift[Y_AXIS];
normalized_dist = (ny - current_position[Y_AXIS]) / (y - current_position[Y_AXIS]);
nx = current_position[X_AXIS] + (x - current_position[X_AXIS]) * normalized_dist;
nz = current_position[Z_AXIS] + (z - current_position[Z_AXIS]) * normalized_dist;
ne = current_position[E_AXIS] + (e - current_position[E_AXIS]) * normalized_dist;
CBI(y_splits, gcy);
}
else {
@ -7882,6 +7878,10 @@ void mesh_buffer_line(float x, float y, float z, const float e, float fr_mm_s, c
set_current_to_destination();
return;
}
nz = current_position[Z_AXIS] + (z - current_position[Z_AXIS]) * normalized_dist;
ne = current_position[E_AXIS] + (e - current_position[E_AXIS]) * normalized_dist;
// Do the split and look for more borders
destination[X_AXIS] = nx;
destination[Y_AXIS] = ny;

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