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Fix G2/G3 arcs > 180° (#20292)

vanilla_fb_2.0.x
yysh12 4 years ago
committed by Scott Lahteine
parent
commit
f63a7b978d
  1. 13
      Marlin/src/gcode/motion/G2_G3.cpp

13
Marlin/src/gcode/motion/G2_G3.cpp

@ -77,16 +77,21 @@ void plan_arc(
rt_Y = cart[q_axis] - center_Q,
start_L = current_position[l_axis];
// CCW angle of rotation between position and target from the circle center. Only one atan2() trig computation required.
// Angle of rotation between position and target from the circle center.
float angular_travel = ATAN2(rvec.a * rt_Y - rvec.b * rt_X, rvec.a * rt_X + rvec.b * rt_Y);
if (angular_travel < 0) angular_travel += RADIANS(360);
// Make sure angular travel over 180 degrees goes the other way around.
switch (((angular_travel < 0) << 1) + clockwise) {
case 1: angular_travel -= RADIANS(360); break; // Positive but CW? Reverse direction.
case 2: angular_travel += RADIANS(360); break; // Negative but CCW? Reverse direction.
}
#ifdef MIN_ARC_SEGMENTS
uint16_t min_segments = CEIL((MIN_ARC_SEGMENTS) * (angular_travel / RADIANS(360)));
uint16_t min_segments = CEIL((MIN_ARC_SEGMENTS) * ABS(angular_travel) / RADIANS(360));
NOLESS(min_segments, 1U);
#else
constexpr uint16_t min_segments = 1;
#endif
if (clockwise) angular_travel -= RADIANS(360);
// Make a circle if the angular rotation is 0 and the target is current position
if (NEAR_ZERO(angular_travel) && NEAR(current_position[p_axis], cart[p_axis]) && NEAR(current_position[q_axis], cart[q_axis])) {

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