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@ -1046,7 +1046,7 @@ FORCE_INLINE void _draw_status_message(const bool blink) { |
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int len = utf8_strlen(value); |
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int len = utf8_strlen(value); |
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const uint8_t valrow = (utf8_strlen_P(pstr) + 1 + len + 1) > (LCD_WIDTH - 2) ? 2 : 1; // Value on the next row if it won't fit
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const uint8_t valrow = (utf8_strlen_P(pstr) + 1 + len + 1) > (LCD_WIDTH - 2) ? 2 : 1; // Value on the next row if it won't fit
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lcd_moveto((LCD_WIDTH - 1) - (len + 1), valrow); // Right-justified, padded by spaces
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lcd_moveto((LCD_WIDTH - 1) - (len + 1), valrow); // Right-justified, padded by spaces
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lcd_put_wchar(' '); // overwrite char if value gets shorter
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lcd_put_wchar(' '); // Overwrite char if value gets shorter
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lcd_put_u8str(value); |
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lcd_put_u8str(value); |
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} |
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} |
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} |
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} |
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@ -1156,69 +1156,73 @@ FORCE_INLINE void _draw_status_message(const bool blink) { |
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#if ENABLED(AUTO_BED_LEVELING_UBL) |
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#if ENABLED(AUTO_BED_LEVELING_UBL) |
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/**
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#define HD44780_CHAR_WIDTH 5 |
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Possible map screens: |
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#define HD44780_CHAR_HEIGHT 8 |
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#define MESH_MAP_COLS 7 |
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16x2 |X000.00 Y000.00| |
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#define MESH_MAP_ROWS 4 |
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|(00,00) Z00.000| |
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#define CHAR_LINE_TOP 0 |
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20x2 | X:000.00 Y:000.00 | |
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#define CHAR_LINE_BOT 1 |
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| (00,00) Z:00.000 | |
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#define CHAR_EDGE_L 2 |
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#define CHAR_EDGE_R 3 |
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#define CHAR_UL_UL 4 |
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#define CHAR_LR_UL 5 |
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#define CHAR_UL_LR 6 |
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#define CHAR_LR_LR 7 |
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#define TOP_LEFT _BV(0) |
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#define TOP_RIGHT _BV(1) |
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#define LOWER_LEFT _BV(2) |
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#define LOWER_RIGHT _BV(3) |
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16x4 |+-------+(00,00)| |
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/**
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|| |X000.00| |
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* Possible map screens: |
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|| |Y000.00| |
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* |
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|+-------+Z00.000| |
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* 16x2 |X000.00 Y000.00| |
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* |(00,00) Z00.000| |
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20x4 | +-------+ (00,00) | |
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* |
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| | | X:000.00| |
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* 20x2 | X:000.00 Y:000.00 | |
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| | | Y:000.00| |
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* | (00,00) Z:00.000 | |
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| +-------+ Z:00.000| |
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* |
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* 16x4 |+-------+(00,00)| |
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* || |X000.00| |
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* || |Y000.00| |
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* |+-------+Z00.000| |
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* |
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* 20x4 | +-------+ (00,00) | |
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* | | | X:000.00| |
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* | | | Y:000.00| |
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* | +-------+ Z:00.000| |
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*/ |
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*/ |
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typedef struct { |
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typedef struct { |
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uint8_t custom_char_bits[ULTRA_Y_PIXELS_PER_CHAR]; |
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uint8_t custom_char_bits[HD44780_CHAR_HEIGHT]; |
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} custom_char; |
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} custom_char; |
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typedef struct { |
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typedef struct { |
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uint8_t column, row; |
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uint8_t column, row, |
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uint8_t y_pixel_offset, x_pixel_offset; |
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x_pixel_offset, y_pixel_offset, |
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uint8_t x_pixel_mask; |
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x_pixel_mask; |
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} coordinate; |
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} coordinate; |
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void add_edges_to_custom_char(custom_char * const custom, coordinate * const ul, coordinate * const lr, coordinate * const brc, const uint8_t cell_location); |
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void add_edges_to_custom_char(custom_char &custom, const coordinate &ul, const coordinate &lr, const coordinate &brc, const uint8_t cell_location); |
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FORCE_INLINE static void clear_custom_char(custom_char * const cc) { ZERO(cc->custom_char_bits); } |
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FORCE_INLINE static void clear_custom_char(custom_char * const cc) { ZERO(cc->custom_char_bits); } |
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/*
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// This debug routine should be deleted by anybody that sees it. It doesn't belong here
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// But I'm leaving it for now until we know the 20x4 Radar Map is working right.
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// We may need it again if any funny lines show up on the mesh points.
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void dump_custom_char(char *title, custom_char *c) { |
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SERIAL_PROTOCOLLN(title); |
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for (uint8_t j = 0; j < 8; j++) { |
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for (uint8_t i = 7; i >= 0; i--) |
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SERIAL_PROTOCOLCHAR(TEST(c->custom_char_bits[j], i) ? '1' : '0'); |
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SERIAL_EOL(); |
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} |
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SERIAL_EOL(); |
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} |
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//*/
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coordinate pixel_location(int16_t x, int16_t y) { |
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coordinate pixel_location(int16_t x, int16_t y) { |
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coordinate ret_val; |
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coordinate ret_val; |
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int16_t xp, yp, r, c; |
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int16_t xp, yp, r, c; |
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x++; y++; // +1 because lines on the left and top
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x++; y++; // +1 because lines on the left and top
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c = x / (ULTRA_X_PIXELS_PER_CHAR); |
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c = x / (HD44780_CHAR_WIDTH); |
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r = y / (ULTRA_Y_PIXELS_PER_CHAR); |
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r = y / (HD44780_CHAR_HEIGHT); |
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ret_val.column = c; |
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ret_val.column = c; |
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ret_val.row = r; |
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ret_val.row = r; |
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xp = x - c * (ULTRA_X_PIXELS_PER_CHAR); // get the pixel offsets into the character cell
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xp = x - c * (HD44780_CHAR_WIDTH); // Get the pixel offsets into the character cell
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xp = ULTRA_X_PIXELS_PER_CHAR - 1 - xp; // column within relevant character cell (0 on the right)
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xp = HD44780_CHAR_WIDTH - 1 - xp; // Column within relevant character cell (0 on the right)
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yp = y - r * (ULTRA_Y_PIXELS_PER_CHAR); |
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yp = y - r * (HD44780_CHAR_HEIGHT); |
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ret_val.x_pixel_mask = _BV(xp); |
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ret_val.x_pixel_mask = _BV(xp); |
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ret_val.x_pixel_offset = xp; |
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ret_val.x_pixel_offset = xp; |
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@ -1228,6 +1232,13 @@ FORCE_INLINE void _draw_status_message(const bool blink) { |
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inline coordinate pixel_location(const uint8_t x, const uint8_t y) { return pixel_location((int16_t)x, (int16_t)y); } |
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inline coordinate pixel_location(const uint8_t x, const uint8_t y) { return pixel_location((int16_t)x, (int16_t)y); } |
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void prep_and_put_map_char(custom_char &chrdata, const coordinate &ul, const coordinate &lr, const coordinate &brc, const uint8_t cl, const char c, const uint8_t x, const uint8_t y) { |
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add_edges_to_custom_char(chrdata, ul, lr, brc, cl); |
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lcd.createChar(c, (uint8_t*)&chrdata); |
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lcd_moveto(x, y); |
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lcd_put_wchar(c); |
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} |
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void lcd_implementation_ubl_plot(const uint8_t x, const uint8_t inverted_y) { |
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void lcd_implementation_ubl_plot(const uint8_t x, const uint8_t inverted_y) { |
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#if LCD_WIDTH >= 20 |
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#if LCD_WIDTH >= 20 |
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@ -1280,44 +1291,43 @@ FORCE_INLINE void _draw_status_message(const bool blink) { |
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lcd_implementation_clear(); |
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lcd_implementation_clear(); |
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x_map_pixels = (ULTRA_X_PIXELS_PER_CHAR) * (ULTRA_COLUMNS_FOR_MESH_MAP) - 2; // minus 2 because we are drawing a box around the map
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x_map_pixels = (HD44780_CHAR_WIDTH) * (MESH_MAP_COLS) - 2; // Minus 2 because we are drawing a box around the map
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y_map_pixels = (ULTRA_Y_PIXELS_PER_CHAR) * (ULTRA_ROWS_FOR_MESH_MAP) - 2; |
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y_map_pixels = (HD44780_CHAR_HEIGHT) * (MESH_MAP_ROWS) - 2; |
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pixels_per_x_mesh_pnt = x_map_pixels / (GRID_MAX_POINTS_X); |
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pixels_per_x_mesh_pnt = x_map_pixels / (GRID_MAX_POINTS_X); |
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pixels_per_y_mesh_pnt = y_map_pixels / (GRID_MAX_POINTS_Y); |
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pixels_per_y_mesh_pnt = y_map_pixels / (GRID_MAX_POINTS_Y); |
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if (pixels_per_x_mesh_pnt >= ULTRA_X_PIXELS_PER_CHAR) { // There are only 2 custom characters available, so the X
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if (pixels_per_x_mesh_pnt >= HD44780_CHAR_WIDTH) { // There are only 2 custom characters available, so the X
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pixels_per_x_mesh_pnt = ULTRA_X_PIXELS_PER_CHAR; // size of the mesh point needs to fit within them independent
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pixels_per_x_mesh_pnt = HD44780_CHAR_WIDTH; // Size of the mesh point needs to fit within them independent
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suppress_x_offset = 1; // of where the starting pixel is located.
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suppress_x_offset = 1; // Of where the starting pixel is located.
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} |
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} |
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if (pixels_per_y_mesh_pnt >= ULTRA_Y_PIXELS_PER_CHAR) { // There are only 2 custom characters available, so the Y
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if (pixels_per_y_mesh_pnt >= HD44780_CHAR_HEIGHT) { // There are only 2 custom characters available, so the Y
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pixels_per_y_mesh_pnt = ULTRA_Y_PIXELS_PER_CHAR; // size of the mesh point needs to fit within them independent
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pixels_per_y_mesh_pnt = HD44780_CHAR_HEIGHT; // Size of the mesh point needs to fit within them independent
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suppress_y_offset = 1; // of where the starting pixel is located.
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suppress_y_offset = 1; // Of where the starting pixel is located.
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} |
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} |
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x_map_pixels = pixels_per_x_mesh_pnt * (GRID_MAX_POINTS_X); // now we have the right number of pixels to make both
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x_map_pixels = pixels_per_x_mesh_pnt * (GRID_MAX_POINTS_X); // Now we have the right number of pixels to make both
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y_map_pixels = pixels_per_y_mesh_pnt * (GRID_MAX_POINTS_Y); // directions fit nicely
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y_map_pixels = pixels_per_y_mesh_pnt * (GRID_MAX_POINTS_Y); // Directions fit nicely
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right_edge = pixels_per_x_mesh_pnt * (GRID_MAX_POINTS_X) + 1; // find location of right edge within the character cell
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right_edge = pixels_per_x_mesh_pnt * (GRID_MAX_POINTS_X) + 1; // Find location of right edge within the character cell
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bottom_line= pixels_per_y_mesh_pnt * (GRID_MAX_POINTS_Y) + 1; // find location of bottome line within the character cell
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bottom_line = pixels_per_y_mesh_pnt * (GRID_MAX_POINTS_Y) + 1; // Find location of bottome line within the character cell
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n_rows = bottom_line / (ULTRA_Y_PIXELS_PER_CHAR) + 1; |
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n_rows = bottom_line / (HD44780_CHAR_HEIGHT) + 1; |
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n_cols = right_edge / (ULTRA_X_PIXELS_PER_CHAR) + 1; |
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n_cols = right_edge / (HD44780_CHAR_WIDTH) + 1; |
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for (i = 0; i < n_cols; i++) { |
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for (i = 0; i < n_cols; i++) { |
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lcd_moveto(i, 0); |
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lcd_moveto(i, 0); |
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lcd_put_wchar((char)0x00); // top line of the box
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lcd_put_wchar(CHAR_LINE_TOP); // Box Top line
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lcd_moveto(i, n_rows - 1); |
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lcd_moveto(i, n_rows - 1); |
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lcd_put_wchar(0x01); // bottom line of the box
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lcd_put_wchar(CHAR_LINE_BOT); // Box Bottom line
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} |
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} |
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for (j = 0; j < n_rows; j++) { |
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for (j = 0; j < n_rows; j++) { |
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lcd_moveto(0, j); |
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lcd_moveto(0, j); |
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lcd_put_wchar(0x02); // Left edge of the box
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lcd_put_wchar(CHAR_EDGE_L); // Box Left edge
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lcd_moveto(n_cols - 1, j); |
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lcd_moveto(n_cols - 1, j); |
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lcd_put_wchar(0x03); // right edge of the box
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lcd_put_wchar(CHAR_EDGE_R); // Box Right edge
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} |
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} |
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/**
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/**
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@ -1325,36 +1335,36 @@ FORCE_INLINE void _draw_status_message(const bool blink) { |
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*/ |
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*/ |
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k = pixels_per_y_mesh_pnt * (GRID_MAX_POINTS_Y) + 2; |
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k = pixels_per_y_mesh_pnt * (GRID_MAX_POINTS_Y) + 2; |
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l = (ULTRA_Y_PIXELS_PER_CHAR) * n_rows; |
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l = (HD44780_CHAR_HEIGHT) * n_rows; |
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if (l > k && l - k >= (ULTRA_Y_PIXELS_PER_CHAR) / 2) { |
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if (l > k && l - k >= (HD44780_CHAR_HEIGHT) / 2) { |
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lcd_moveto(0, n_rows - 1); // left edge of the box
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lcd_moveto(0, n_rows - 1); // Box Left edge
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lcd_put_wchar(' '); |
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lcd_put_wchar(' '); |
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lcd_moveto(n_cols - 1, n_rows - 1); // right edge of the box
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lcd_moveto(n_cols - 1, n_rows - 1); // Box Right edge
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lcd_put_wchar(' '); |
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lcd_put_wchar(' '); |
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} |
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} |
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clear_custom_char(&new_char); |
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clear_custom_char(&new_char); |
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new_char.custom_char_bits[0] = 0b11111U; // char #0 is used for the top line of the box
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new_char.custom_char_bits[0] = 0b11111U; // Char #0 is used for the box top line
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lcd.createChar(0, (uint8_t*)&new_char); |
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lcd.createChar(CHAR_LINE_TOP, (uint8_t*)&new_char); |
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clear_custom_char(&new_char); |
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clear_custom_char(&new_char); |
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k = (GRID_MAX_POINTS_Y) * pixels_per_y_mesh_pnt + 1; // row of pixels for the bottom box line
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k = (GRID_MAX_POINTS_Y) * pixels_per_y_mesh_pnt + 1; // Row of pixels for the bottom box line
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l = k % (ULTRA_Y_PIXELS_PER_CHAR); // row within relevant character cell
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l = k % (HD44780_CHAR_HEIGHT); // Row within relevant character cell
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new_char.custom_char_bits[l] = 0b11111U; // char #1 is used for the bottom line of the box
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new_char.custom_char_bits[l] = 0b11111U; // Char #1 is used for the box bottom line
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lcd.createChar(1, (uint8_t*)&new_char); |
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lcd.createChar(CHAR_LINE_BOT, (uint8_t*)&new_char); |
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clear_custom_char(&new_char); |
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clear_custom_char(&new_char); |
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for (j = 0; j < ULTRA_Y_PIXELS_PER_CHAR; j++) |
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for (j = 0; j < HD44780_CHAR_HEIGHT; j++) |
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new_char.custom_char_bits[j] = 0b10000U; // char #2 is used for the left edge of the box
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new_char.custom_char_bits[j] = 0b10000U; // Char #2 is used for the box left edge
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lcd.createChar(2, (uint8_t*)&new_char); |
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lcd.createChar(CHAR_EDGE_L, (uint8_t*)&new_char); |
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clear_custom_char(&new_char); |
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clear_custom_char(&new_char); |
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m = (GRID_MAX_POINTS_X) * pixels_per_x_mesh_pnt + 1; // Column of pixels for the right box line
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m = (GRID_MAX_POINTS_X) * pixels_per_x_mesh_pnt + 1; // Column of pixels for the right box line
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n = m % (ULTRA_X_PIXELS_PER_CHAR); // Column within relevant character cell
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n = m % (HD44780_CHAR_WIDTH); // Column within relevant character cell
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i = ULTRA_X_PIXELS_PER_CHAR - 1 - n; // Column within relevant character cell (0 on the right)
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i = HD44780_CHAR_WIDTH - 1 - n; // Column within relevant character cell (0 on the right)
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for (j = 0; j < ULTRA_Y_PIXELS_PER_CHAR; j++) |
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for (j = 0; j < HD44780_CHAR_HEIGHT; j++) |
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new_char.custom_char_bits[j] = (uint8_t)_BV(i); // Char #3 is used for the right edge of the box
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new_char.custom_char_bits[j] = (uint8_t)_BV(i); // Char #3 is used for the box right edge
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lcd.createChar(3, (uint8_t*)&new_char); |
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lcd.createChar(CHAR_EDGE_R, (uint8_t*)&new_char); |
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i = x * pixels_per_x_mesh_pnt - suppress_x_offset; |
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i = x * pixels_per_x_mesh_pnt - suppress_x_offset; |
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j = y * pixels_per_y_mesh_pnt - suppress_y_offset; |
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j = y * pixels_per_y_mesh_pnt - suppress_y_offset; |
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@ -1372,10 +1382,8 @@ FORCE_INLINE void _draw_status_message(const bool blink) { |
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* and deal with that next. |
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* and deal with that next. |
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*/ |
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*/ |
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//dump_custom_char("at entry:", &new_char);
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clear_custom_char(&new_char); |
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clear_custom_char(&new_char); |
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const uint8_t ypix = MIN(upper_left.y_pixel_offset + pixels_per_y_mesh_pnt, ULTRA_Y_PIXELS_PER_CHAR); |
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const uint8_t ypix = MIN(upper_left.y_pixel_offset + pixels_per_y_mesh_pnt, HD44780_CHAR_HEIGHT); |
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for (j = upper_left.y_pixel_offset; j < ypix; j++) { |
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for (j = upper_left.y_pixel_offset; j < ypix; j++) { |
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i = upper_left.x_pixel_mask; |
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i = upper_left.x_pixel_mask; |
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for (k = 0; k < pixels_per_x_mesh_pnt; k++) { |
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for (k = 0; k < pixels_per_x_mesh_pnt; k++) { |
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@ -1383,15 +1391,8 @@ FORCE_INLINE void _draw_status_message(const bool blink) { |
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i >>= 1; |
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i >>= 1; |
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} |
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} |
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} |
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} |
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//dump_custom_char("after loops:", &new_char);
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add_edges_to_custom_char(&new_char, &upper_left, &lower_right, &bottom_right_corner, TOP_LEFT); |
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//dump_custom_char("after add edges", &new_char);
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lcd.createChar(4, (uint8_t*)&new_char); |
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lcd_moveto(upper_left.column, upper_left.row); |
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prep_and_put_map_char(new_char, upper_left, lower_right, bottom_right_corner, TOP_LEFT, CHAR_UL_UL, upper_left.column, upper_left.row); |
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lcd_put_wchar(0x04); |
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//dump_custom_char("after lcd update:", &new_char);
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/**
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/**
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* Next, check for two side by side character cells being used to display the Mesh Point |
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* Next, check for two side by side character cells being used to display the Mesh Point |
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@ -1401,25 +1402,20 @@ FORCE_INLINE void _draw_status_message(const bool blink) { |
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l = upper_left.x_pixel_offset; |
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l = upper_left.x_pixel_offset; |
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clear_custom_char(&new_char); |
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clear_custom_char(&new_char); |
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for (j = upper_left.y_pixel_offset; j < ypix; j++) { |
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for (j = upper_left.y_pixel_offset; j < ypix; j++) { |
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i = _BV(ULTRA_X_PIXELS_PER_CHAR - 1); // Fill in the left side of the right character cell
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i = _BV(HD44780_CHAR_WIDTH - 1); // Fill in the left side of the right character cell
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for (k = 0; k < pixels_per_x_mesh_pnt - 1 - l; k++) { |
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for (k = 0; k < pixels_per_x_mesh_pnt - 1 - l; k++) { |
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new_char.custom_char_bits[j] |= i; |
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new_char.custom_char_bits[j] |= i; |
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i >>= 1; |
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i >>= 1; |
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} |
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} |
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} |
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} |
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add_edges_to_custom_char(&new_char, &upper_left, &lower_right, &bottom_right_corner, TOP_RIGHT); |
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prep_and_put_map_char(new_char, upper_left, lower_right, bottom_right_corner, TOP_RIGHT, CHAR_LR_UL, lower_right.column, upper_left.row); |
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lcd.createChar(5, (uint8_t *) &new_char); |
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lcd_moveto(lower_right.column, upper_left.row); |
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lcd_put_wchar(0x05); |
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} |
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} |
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/**
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/**
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* Next, check for two character cells stacked on top of each other being used to display the Mesh Point |
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* Next, check for two character cells stacked on top of each other being used to display the Mesh Point |
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*/ |
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*/ |
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if (upper_left.row == lower_right.row - 1) { |
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if (upper_left.row == lower_right.row - 1) { |
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l = ULTRA_Y_PIXELS_PER_CHAR - upper_left.y_pixel_offset; // Number of pixel rows in top character cell
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l = HD44780_CHAR_HEIGHT - upper_left.y_pixel_offset; // Number of pixel rows in top character cell
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k = pixels_per_y_mesh_pnt - l; // Number of pixel rows in bottom character cell
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k = pixels_per_y_mesh_pnt - l; // Number of pixel rows in bottom character cell
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clear_custom_char(&new_char); |
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clear_custom_char(&new_char); |
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for (j = 0; j < k; j++) { |
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for (j = 0; j < k; j++) { |
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@ -1429,11 +1425,7 @@ FORCE_INLINE void _draw_status_message(const bool blink) { |
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if (!(i >>= 1)) break; |
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if (!(i >>= 1)) break; |
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} |
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} |
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} |
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} |
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add_edges_to_custom_char(&new_char, &upper_left, &lower_right, &bottom_right_corner, LOWER_LEFT); |
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prep_and_put_map_char(new_char, upper_left, lower_right, bottom_right_corner, LOWER_LEFT, CHAR_UL_LR, upper_left.column, lower_right.row); |
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lcd.createChar(6, (uint8_t *) &new_char); |
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lcd_moveto(upper_left.column, lower_right.row); |
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lcd_put_wchar(0x06); |
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} |
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} |
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/**
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/**
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@ -1443,22 +1435,18 @@ FORCE_INLINE void _draw_status_message(const bool blink) { |
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*/ |
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*/ |
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if (upper_left.column == lower_right.column - 1 && upper_left.row == lower_right.row - 1) { |
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if (upper_left.column == lower_right.column - 1 && upper_left.row == lower_right.row - 1) { |
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l = ULTRA_Y_PIXELS_PER_CHAR - upper_left.y_pixel_offset; // Number of pixel rows in top character cell
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l = HD44780_CHAR_HEIGHT - upper_left.y_pixel_offset; // Number of pixel rows in top character cell
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k = pixels_per_y_mesh_pnt - l; // Number of pixel rows in bottom character cell
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k = pixels_per_y_mesh_pnt - l; // Number of pixel rows in bottom character cell
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clear_custom_char(&new_char); |
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clear_custom_char(&new_char); |
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for (j = 0; j < k; j++) { |
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for (j = 0; j < k; j++) { |
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l = upper_left.x_pixel_offset; |
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l = upper_left.x_pixel_offset; |
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i = _BV(ULTRA_X_PIXELS_PER_CHAR - 1); // Fill in the left side of the right character cell
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i = _BV(HD44780_CHAR_WIDTH - 1); // Fill in the left side of the right character cell
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for (m = 0; m < pixels_per_x_mesh_pnt - 1 - l; m++) { // Fill in the top side of the bottom character cell
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for (m = 0; m < pixels_per_x_mesh_pnt - 1 - l; m++) { // Fill in the top side of the bottom character cell
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new_char.custom_char_bits[j] |= i; |
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new_char.custom_char_bits[j] |= i; |
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i >>= 1; |
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i >>= 1; |
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} |
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} |
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} |
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} |
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add_edges_to_custom_char(&new_char, &upper_left, &lower_right, &bottom_right_corner, LOWER_RIGHT); |
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prep_and_put_map_char(new_char, upper_left, lower_right, bottom_right_corner, LOWER_RIGHT, CHAR_LR_LR, lower_right.column, lower_right.row); |
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lcd.createChar(7, (uint8_t*)&new_char); |
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lcd_moveto(lower_right.column, lower_right.row); |
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lcd_put_wchar(0x07); |
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} |
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} |
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#endif |
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#endif |
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@ -1506,38 +1494,39 @@ FORCE_INLINE void _draw_status_message(const bool blink) { |
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#endif // LCD_HEIGHT > 3
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#endif // LCD_HEIGHT > 3
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} |
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} |
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void add_edges_to_custom_char(custom_char * const custom, coordinate * const ul, coordinate * const lr, coordinate * const brc, uint8_t cell_location) { |
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void add_edges_to_custom_char(custom_char &custom, const coordinate &ul, const coordinate &lr, const coordinate &brc, const uint8_t cell_location) { |
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uint8_t i, k; |
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uint8_t i, k; |
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int16_t n_rows = lr->row - ul->row + 1, |
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int16_t n_rows = lr.row - ul.row + 1, |
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n_cols = lr->column - ul->column + 1; |
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n_cols = lr.column - ul.column + 1; |
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/**
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/**
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* Check if Top line of box needs to be filled in |
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* Check if Top line of box needs to be filled in |
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*/ |
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*/ |
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if (ul->row == 0 && ((cell_location & TOP_LEFT) || (cell_location & TOP_RIGHT))) { // Only fill in the top line for the top character cells
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if (ul.row == 0 && (cell_location & (TOP_LEFT|TOP_RIGHT))) { // Only fill in the top line for the top character cells
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if (n_cols == 1) { |
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if (n_cols == 1) { |
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if (ul->column != brc->column) |
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if (ul.column != brc.column) |
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custom->custom_char_bits[0] = 0xFF; // Single column in middle
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custom.custom_char_bits[0] = 0xFF; // Single column in middle
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else |
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else |
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for (i = brc->x_pixel_offset; i < ULTRA_X_PIXELS_PER_CHAR; i++) // Single column on right side
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for (i = brc.x_pixel_offset; i < HD44780_CHAR_WIDTH; i++) // Single column on right side
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SBI(custom->custom_char_bits[0], i); |
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SBI(custom.custom_char_bits[0], i); |
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} |
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} |
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else if ((cell_location & TOP_LEFT) || lr->column != brc->column) // Multiple column in the middle or with right cell in middle
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else if ((cell_location & TOP_LEFT) || lr.column != brc.column) // Multiple column in the middle or with right cell in middle
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custom->custom_char_bits[0] = 0xFF; |
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custom.custom_char_bits[0] = 0xFF; |
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else |
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else |
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for (i = brc->x_pixel_offset; i < ULTRA_X_PIXELS_PER_CHAR; i++) |
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for (i = brc.x_pixel_offset; i < HD44780_CHAR_WIDTH; i++) |
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SBI(custom->custom_char_bits[0], i); |
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SBI(custom.custom_char_bits[0], i); |
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} |
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} |
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/**
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/**
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* Check if left line of box needs to be filled in |
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* Check if left line of box needs to be filled in |
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*/ |
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*/ |
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if ((cell_location & TOP_LEFT) || (cell_location & LOWER_LEFT)) { |
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if (cell_location & (TOP_LEFT|LOWER_LEFT)) { |
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if (ul->column == 0) { // Left column of characters on LCD Display
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if (ul.column == 0) { // Left column of characters on LCD Display
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k = ul->row == brc->row ? brc->y_pixel_offset : ULTRA_Y_PIXELS_PER_CHAR; // If it isn't the last row... do the full character cell
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k = ul.row == brc.row ? brc.y_pixel_offset : HD44780_CHAR_HEIGHT; // If it isn't the last row... do the full character cell
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for (i = 0; i < k; i++) |
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for (i = 0; i < k; i++) |
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SBI(custom->custom_char_bits[i], ULTRA_X_PIXELS_PER_CHAR - 1); |
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SBI(custom.custom_char_bits[i], HD44780_CHAR_WIDTH - 1); |
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} |
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} |
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} |
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} |
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@ -1546,30 +1535,30 @@ FORCE_INLINE void _draw_status_message(const bool blink) { |
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*/ |
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*/ |
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// Single row of mesh plot cells
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// Single row of mesh plot cells
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if (n_rows == 1 /* && (cell_location == TOP_LEFT || cell_location == TOP_RIGHT) */ && ul->row == brc->row) { |
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if (n_rows == 1 /* && (cell_location & (TOP_LEFT|TOP_RIGHT)) */ && ul.row == brc.row) { |
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if (n_cols == 1) // Single row, single column case
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if (n_cols == 1) // Single row, single column case
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k = ul->column == brc->column ? brc->x_pixel_mask : 0x01; |
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k = ul.column == brc.column ? brc.x_pixel_mask : 0x01; |
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else if (cell_location & TOP_RIGHT) // Single row, multiple column case
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else if (cell_location & TOP_RIGHT) // Single row, multiple column case
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k = lr->column == brc->column ? brc->x_pixel_mask : 0x01; |
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k = lr.column == brc.column ? brc.x_pixel_mask : 0x01; |
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else // Single row, left of multiple columns
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else // Single row, left of multiple columns
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k = 0x01; |
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k = 0x01; |
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while (k < _BV(ULTRA_X_PIXELS_PER_CHAR)) { |
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while (k < _BV(HD44780_CHAR_WIDTH)) { |
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custom->custom_char_bits[brc->y_pixel_offset] |= k; |
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custom.custom_char_bits[brc.y_pixel_offset] |= k; |
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k <<= 1; |
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k <<= 1; |
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} |
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} |
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} |
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} |
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// Double row of characters on LCD Display
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// Double row of characters on LCD Display
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// And this is a bottom custom character
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// And this is a bottom custom character
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if (n_rows == 2 && (cell_location == LOWER_LEFT || cell_location == LOWER_RIGHT) && lr->row == brc->row) { |
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if (n_rows == 2 && (cell_location & (LOWER_LEFT|LOWER_RIGHT)) && lr.row == brc.row) { |
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if (n_cols == 1) // Double row, single column case
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if (n_cols == 1) // Double row, single column case
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k = ul->column == brc->column ? brc->x_pixel_mask : 0x01; |
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k = ul.column == brc.column ? brc.x_pixel_mask : 0x01; |
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else if (cell_location & LOWER_RIGHT) // Double row, multiple column case
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else if (cell_location & LOWER_RIGHT) // Double row, multiple column case
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k = lr->column == brc->column ? brc->x_pixel_mask : 0x01; |
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k = lr.column == brc.column ? brc.x_pixel_mask : 0x01; |
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else // Double row, left of multiple columns
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else // Double row, left of multiple columns
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k = 0x01; |
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k = 0x01; |
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while (k < _BV(ULTRA_X_PIXELS_PER_CHAR)) { |
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while (k < _BV(HD44780_CHAR_WIDTH)) { |
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custom->custom_char_bits[brc->y_pixel_offset] |= k; |
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custom.custom_char_bits[brc.y_pixel_offset] |= k; |
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k <<= 1; |
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k <<= 1; |
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} |
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} |
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} |
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} |
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@ -1577,13 +1566,14 @@ FORCE_INLINE void _draw_status_message(const bool blink) { |
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/**
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/**
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* Check if right line of box needs to be filled in |
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* Check if right line of box needs to be filled in |
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*/ |
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*/ |
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// Nothing to do if the lower right part of the mesh pnt isn't in the same column as the box line
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// Nothing to do if the lower right part of the mesh pnt isn't in the same column as the box line
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if (lr->column == brc->column) { |
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if (lr.column == brc.column) { |
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// This mesh point is in the same character cell as the right box line
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// This mesh point is in the same character cell as the right box line
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if (ul->column == brc->column || (cell_location & TOP_RIGHT) || (cell_location & LOWER_RIGHT)) { |
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if (ul.column == brc.column || (cell_location & (TOP_RIGHT|LOWER_RIGHT))) { |
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// If not the last row... do the full character cell
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// If not the last row... do the full character cell
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k = ul->row == brc->row ? brc->y_pixel_offset : ULTRA_Y_PIXELS_PER_CHAR; |
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k = ul.row == brc.row ? brc.y_pixel_offset : HD44780_CHAR_HEIGHT; |
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for (i = 0; i < k; i++) custom->custom_char_bits[i] |= brc->x_pixel_mask; |
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for (i = 0; i < k; i++) custom.custom_char_bits[i] |= brc.x_pixel_mask; |
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} |
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} |
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} |
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} |
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} |
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} |
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