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Simplify encoder handling (#18754)

vanilla_fb_2.0.x
Mark Langezaal 4 years ago
committed by GitHub
parent
commit
f23393c1ec
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  1. 51
      Marlin/src/lcd/ultralcd.cpp

51
Marlin/src/lcd/ultralcd.cpp

@ -49,6 +49,8 @@ MarlinUI ui;
bool MarlinUI::wait_for_move; // = false
#endif
constexpr uint8_t epps = ENCODER_PULSES_PER_STEP;
#if HAS_SPI_LCD
#if ENABLED(STATUS_MESSAGE_SCROLLING)
uint8_t MarlinUI::status_scroll_offset; // = 0
@ -440,13 +442,13 @@ bool MarlinUI::get_blink() {
#endif
{
#if HAS_LCD_MENU
if (RRK(EN_KEYPAD_UP)) encoderPosition -= ENCODER_PULSES_PER_STEP;
else if (RRK(EN_KEYPAD_DOWN)) encoderPosition += ENCODER_PULSES_PER_STEP;
if (RRK(EN_KEYPAD_UP)) encoderPosition -= epps;
else if (RRK(EN_KEYPAD_DOWN)) encoderPosition += epps;
else if (RRK(EN_KEYPAD_LEFT)) { MenuItem_back::action(); quick_feedback(); }
else if (RRK(EN_KEYPAD_RIGHT)) encoderPosition = 0;
#else
if (RRK(EN_KEYPAD_UP) || RRK(EN_KEYPAD_LEFT)) encoderPosition -= ENCODER_PULSES_PER_STEP;
else if (RRK(EN_KEYPAD_DOWN) || RRK(EN_KEYPAD_RIGHT)) encoderPosition += ENCODER_PULSES_PER_STEP;
if (RRK(EN_KEYPAD_UP) || RRK(EN_KEYPAD_LEFT)) encoderPosition -= epps;
else if (RRK(EN_KEYPAD_DOWN) || RRK(EN_KEYPAD_RIGHT)) encoderPosition += epps;
#endif
}
#endif
@ -841,7 +843,7 @@ void MarlinUI::update() {
RESET_STATUS_TIMEOUT();
if (touch_buttons & (EN_A | EN_B)) { // Menu arrows, in priority
if (ELAPSED(ms, next_button_update_ms)) {
encoderDiff = (ENCODER_STEPS_PER_MENU_ITEM) * (ENCODER_PULSES_PER_STEP) * encoderDirection;
encoderDiff = (ENCODER_STEPS_PER_MENU_ITEM) * epps * encoderDirection;
if (touch_buttons & EN_A) encoderDiff *= -1;
TERN_(AUTO_BED_LEVELING_UBL, external_encoder());
next_button_update_ms = ms + repeat_delay; // Assume the repeat delay
@ -901,26 +903,21 @@ void MarlinUI::update() {
#if ENCODER_PULSES_PER_STEP > 1
// When reversing the encoder direction, a movement step can be missed because
// encoderDiff has a non-zero residual value, making the controller unresponsive.
// The fix clears the residual value when the encoder is reversed.
// The fix clears the residual value when the encoder is idle.
// Also check if past half the threshold to compensate for missed single steps.
static int8_t lastEncoderDiff;
int8_t prevDiff = lastEncoderDiff;
lastEncoderDiff = encoderDiff; // Store before updating encoderDiff to save actual steps
// When not past threshold, and reversing... or past half the threshold
if (WITHIN(abs_diff, 1, (ENCODER_PULSES_PER_STEP) - 1) // Not past threshold
&& (abs_diff > (ENCODER_PULSES_PER_STEP) / 2 // Passed half the threshold? Done! Call it a full step.
|| (ABS(encoderDiff - prevDiff) >= (ENCODER_PULSES_PER_STEP) // A big change when abs_diff is small implies reverse
&& ABS(prevDiff) < (ENCODER_PULSES_PER_STEP) // ...especially when starting from a partial or no step.
)
)
) {
abs_diff = ENCODER_PULSES_PER_STEP;
encoderDiff = (encoderDiff < 0 ? -1 : 1) * abs_diff; // Treat as full step
// Timeout? No decoder change since last check. 10 or 20 times per second.
if (encoderDiff == lastEncoderDiff && abs_diff <= epps / 2) // Same direction & size but not over a half-step?
encoderDiff = 0; // Clear residual pulses.
else if (WITHIN(abs_diff, epps / 2 + 1, epps - 1)) { // Past half of threshold?
abs_diff = epps; // Treat as a full step size
encoderDiff = (encoderDiff < 0 ? -1 : 1) * abs_diff; // ...in the spin direction.
}
lastEncoderDiff = encoderDiff;
#endif
const bool encoderPastThreshold = (abs_diff >= (ENCODER_PULSES_PER_STEP));
const bool encoderPastThreshold = (abs_diff >= epps);
if (encoderPastThreshold || lcd_clicked) {
if (encoderPastThreshold) {
@ -929,7 +926,7 @@ void MarlinUI::update() {
int32_t encoderMultiplier = 1;
if (encoderRateMultiplierEnabled) {
const float encoderMovementSteps = float(abs_diff) / (ENCODER_PULSES_PER_STEP);
const float encoderMovementSteps = float(abs_diff) / epps;
if (lastEncoderMovementMillis) {
// Note that the rate is always calculated between two passes through the
@ -958,7 +955,7 @@ void MarlinUI::update() {
#endif // ENCODER_RATE_MULTIPLIER
encoderPosition += (encoderDiff * encoderMultiplier) / (ENCODER_PULSES_PER_STEP);
encoderPosition += (encoderDiff * encoderMultiplier) / epps;
encoderDiff = 0;
}
@ -1191,7 +1188,7 @@ void MarlinUI::update() {
//
#if ANY_BUTTON(UP, DWN, LFT, RT)
const int8_t pulses = (ENCODER_PULSES_PER_STEP) * encoderDirection;
const int8_t pulses = epps * encoderDirection;
if (false) {
// for the else-ifs below
@ -1547,17 +1544,17 @@ void MarlinUI::update() {
const int8_t xdir = col < (LCD_WIDTH ) / 2 ? -1 : 1,
ydir = row < (LCD_HEIGHT) / 2 ? -1 : 1;
if (on_edit_screen)
encoderDiff = (ENCODER_PULSES_PER_STEP) * ydir;
encoderDiff = epps * ydir;
else if (screen_items > 0) {
// Last 3 cols act as a scroll :-)
if (col > (LCD_WIDTH) - 5)
// 2 * LCD_HEIGHT to scroll to bottom of next page. (LCD_HEIGHT would only go 1 item down.)
encoderDiff = (ENCODER_PULSES_PER_STEP) * (encoderLine - encoderTopLine + 2 * (LCD_HEIGHT)) * ydir;
encoderDiff = epps * (encoderLine - encoderTopLine + 2 * (LCD_HEIGHT)) * ydir;
else
encoderDiff = (ENCODER_PULSES_PER_STEP) * (row - encoderPosition + encoderTopLine);
encoderDiff = epps * (row - encoderPosition + encoderTopLine);
}
else if (!on_status_screen())
encoderDiff = (ENCODER_PULSES_PER_STEP) * xdir;
encoderDiff = epps * xdir;
}
#endif

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