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@ -45,86 +45,78 @@ |
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class mesh_bed_leveling { |
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class mesh_bed_leveling { |
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public: |
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public: |
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uint8_t status; // Has Mesh and Is Active bits
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static uint8_t status; // Has Mesh and Is Active bits
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float z_offset; |
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static float z_offset, |
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float z_values[MESH_NUM_Y_POINTS][MESH_NUM_X_POINTS]; |
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z_values[MESH_NUM_Y_POINTS][MESH_NUM_X_POINTS], |
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index_to_xpos[MESH_NUM_X_POINTS], |
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index_to_ypos[MESH_NUM_Y_POINTS]; |
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mesh_bed_leveling(); |
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mesh_bed_leveling(); |
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void reset(); |
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static void reset(); |
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static FORCE_INLINE float get_probe_x(const int8_t i) { return MESH_MIN_X + (MESH_X_DIST) * i; } |
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static void set_z(const int8_t px, const int8_t py, const float &z) { z_values[py][px] = z; } |
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static FORCE_INLINE float get_probe_y(const int8_t i) { return MESH_MIN_Y + (MESH_Y_DIST) * i; } |
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void set_z(const int8_t px, const int8_t py, const float &z) { z_values[py][px] = z; } |
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bool active() const { return TEST(status, MBL_STATUS_ACTIVE_BIT); } |
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static bool active() { return TEST(status, MBL_STATUS_ACTIVE_BIT); } |
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void set_active(const bool onOff) { onOff ? SBI(status, MBL_STATUS_ACTIVE_BIT) : CBI(status, MBL_STATUS_ACTIVE_BIT); } |
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static void set_active(const bool onOff) { onOff ? SBI(status, MBL_STATUS_ACTIVE_BIT) : CBI(status, MBL_STATUS_ACTIVE_BIT); } |
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bool has_mesh() const { return TEST(status, MBL_STATUS_HAS_MESH_BIT); } |
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static bool has_mesh() { return TEST(status, MBL_STATUS_HAS_MESH_BIT); } |
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void set_has_mesh(const bool onOff) { onOff ? SBI(status, MBL_STATUS_HAS_MESH_BIT) : CBI(status, MBL_STATUS_HAS_MESH_BIT); } |
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static void set_has_mesh(const bool onOff) { onOff ? SBI(status, MBL_STATUS_HAS_MESH_BIT) : CBI(status, MBL_STATUS_HAS_MESH_BIT); } |
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bool reactivate() { bool b = TEST(status, MBL_STATUS_REACTIVATE_BIT); CBI(status, MBL_STATUS_REACTIVATE_BIT); return b; } |
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static bool reactivate() { bool b = TEST(status, MBL_STATUS_REACTIVATE_BIT); CBI(status, MBL_STATUS_REACTIVATE_BIT); return b; } |
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void set_reactivate(const bool onOff) { onOff ? SBI(status, MBL_STATUS_REACTIVATE_BIT) : CBI(status, MBL_STATUS_REACTIVATE_BIT); } |
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static void set_reactivate(const bool onOff) { onOff ? SBI(status, MBL_STATUS_REACTIVATE_BIT) : CBI(status, MBL_STATUS_REACTIVATE_BIT); } |
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inline void zigzag(const int8_t index, int8_t &px, int8_t &py) const { |
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static inline void zigzag(const int8_t index, int8_t &px, int8_t &py) { |
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px = index % (MESH_NUM_X_POINTS); |
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px = index % (MESH_NUM_X_POINTS); |
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py = index / (MESH_NUM_X_POINTS); |
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py = index / (MESH_NUM_X_POINTS); |
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if (py & 1) px = (MESH_NUM_X_POINTS - 1) - px; // Zig zag
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if (py & 1) px = (MESH_NUM_X_POINTS - 1) - px; // Zig zag
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} |
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} |
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void set_zigzag_z(const int8_t index, const float &z) { |
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static void set_zigzag_z(const int8_t index, const float &z) { |
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int8_t px, py; |
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int8_t px, py; |
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zigzag(index, px, py); |
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zigzag(index, px, py); |
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set_z(px, py, z); |
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set_z(px, py, z); |
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} |
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} |
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int8_t cell_index_x(const float &x) const { |
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static int8_t cell_index_x(const float &x) { |
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int8_t cx = (x - (MESH_MIN_X)) * (1.0 / (MESH_X_DIST)); |
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int8_t cx = (x - (MESH_MIN_X)) * (1.0 / (MESH_X_DIST)); |
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return constrain(cx, 0, (MESH_NUM_X_POINTS) - 2); |
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return constrain(cx, 0, (MESH_NUM_X_POINTS) - 2); |
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} |
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} |
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int8_t cell_index_y(const float &y) const { |
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static int8_t cell_index_y(const float &y) { |
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int8_t cy = (y - (MESH_MIN_Y)) * (1.0 / (MESH_Y_DIST)); |
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int8_t cy = (y - (MESH_MIN_Y)) * (1.0 / (MESH_Y_DIST)); |
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return constrain(cy, 0, (MESH_NUM_Y_POINTS) - 2); |
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return constrain(cy, 0, (MESH_NUM_Y_POINTS) - 2); |
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} |
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} |
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int8_t probe_index_x(const float &x) const { |
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static int8_t probe_index_x(const float &x) { |
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int8_t px = (x - (MESH_MIN_X) + 0.5 * (MESH_X_DIST)) * (1.0 / (MESH_X_DIST)); |
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int8_t px = (x - (MESH_MIN_X) + 0.5 * (MESH_X_DIST)) * (1.0 / (MESH_X_DIST)); |
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return (px >= 0 && px < (MESH_NUM_X_POINTS)) ? px : -1; |
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return (px >= 0 && px < (MESH_NUM_X_POINTS)) ? px : -1; |
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} |
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} |
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int8_t probe_index_y(const float &y) const { |
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static int8_t probe_index_y(const float &y) { |
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int8_t py = (y - (MESH_MIN_Y) + 0.5 * (MESH_Y_DIST)) * (1.0 / (MESH_Y_DIST)); |
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int8_t py = (y - (MESH_MIN_Y) + 0.5 * (MESH_Y_DIST)) * (1.0 / (MESH_Y_DIST)); |
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return (py >= 0 && py < (MESH_NUM_Y_POINTS)) ? py : -1; |
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return (py >= 0 && py < (MESH_NUM_Y_POINTS)) ? py : -1; |
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} |
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} |
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float calc_z0(const float &a0, const float &a1, const float &z1, const float &a2, const float &z2) const { |
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static float calc_z0(const float &a0, const float &a1, const float &z1, const float &a2, const float &z2) { |
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const float delta_z = (z2 - z1) / (a2 - a1); |
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const float delta_z = (z2 - z1) / (a2 - a1); |
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const float delta_a = a0 - a1; |
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const float delta_a = a0 - a1; |
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return z1 + delta_a * delta_z; |
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return z1 + delta_a * delta_z; |
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} |
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} |
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float get_z(const float &x0, const float &y0 |
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static float get_z(const float &x0, const float &y0 |
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#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT) |
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#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT) |
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, const float &factor |
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, const float &factor |
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#endif |
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#endif |
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) const { |
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) { |
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int8_t cx = cell_index_x(x0), |
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const int8_t cx = cell_index_x(x0), cy = cell_index_y(y0); |
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cy = cell_index_y(y0); |
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const float z1 = calc_z0(x0, index_to_xpos[cx], z_values[cy][cx], index_to_xpos[cx + 1], z_values[cy][cx + 1]), |
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if (cx < 0 || cy < 0) return z_offset; |
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z2 = calc_z0(x0, index_to_xpos[cx], z_values[cy + 1][cx], index_to_xpos[cx + 1], z_values[cy + 1][cx + 1]), |
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float z1 = calc_z0(x0, |
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z0 = calc_z0(y0, index_to_ypos[cy], z1, index_to_ypos[cy + 1], z2); |
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get_probe_x(cx), z_values[cy][cx], |
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get_probe_x(cx + 1), z_values[cy][cx + 1]); |
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float z2 = calc_z0(x0, |
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get_probe_x(cx), z_values[cy + 1][cx], |
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get_probe_x(cx + 1), z_values[cy + 1][cx + 1]); |
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float z0 = calc_z0(y0, |
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get_probe_y(cy), z1, |
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get_probe_y(cy + 1), z2); |
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return z_offset + z0 |
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#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT) |
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#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT) |
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return z0 * factor + z_offset; |
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* factor |
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#else |
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return z0 + z_offset; |
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#endif |
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#endif |
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; |
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} |
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} |
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}; |
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}; |
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