Browse Source

Fixed jump in speed when using high accelerations on axes with lots of steps.

I.e., when acceleration * steps per mm > 2,000,000.
This was done by changing MultiU24X24toH16 to take a 32b bit operand.
Removed the claim that stepper.cpp uses the Leib algorithm.
pull/1/head
Chris Palmer 10 years ago
parent
commit
e4595fa24a
  1. 23
      Marlin/stepper.cpp

23
Marlin/stepper.cpp

@ -206,7 +206,17 @@ volatile signed char count_direction[NUM_AXIS] = { 1, 1, 1, 1 };
// uses: // uses:
// r26 to store 0 // r26 to store 0
// r27 to store the byte 1 of the 48bit result // r27 to store the byte 1 of the 48bit result
#define MultiU24X24toH16(intRes, longIn1, longIn2) \ // intRes = longIn1 * longIn2 >> 24
// uses:
// r26 to store 0
// r27 to store bits 16-23 of the 48bit result. The top bit is used to round the two byte result.
// note that the lower two bytes and the upper byte of the 48bit result are not calculated.
// this can cause the result to be out by one as the lower bytes may cause carries into the upper ones.
// B0 A0 are bits 24-39 and are the returned value
// C1 B1 A1 is longIn1
// D2 C2 B2 A2 is longIn2
//
#define MultiU24X32toH16(intRes, longIn1, longIn2) \
asm volatile ( \ asm volatile ( \
"clr r26 \n\t" \ "clr r26 \n\t" \
"mul %A1, %B2 \n\t" \ "mul %A1, %B2 \n\t" \
@ -237,6 +247,11 @@ volatile signed char count_direction[NUM_AXIS] = { 1, 1, 1, 1 };
"lsr r27 \n\t" \ "lsr r27 \n\t" \
"adc %A0, r26 \n\t" \ "adc %A0, r26 \n\t" \
"adc %B0, r26 \n\t" \ "adc %B0, r26 \n\t" \
"mul %D2, %A1 \n\t" \
"add %A0, r0 \n\t" \
"adc %B0, r1 \n\t" \
"mul %D2, %B1 \n\t" \
"add %B0, r0 \n\t" \
"clr r1 \n\t" \ "clr r1 \n\t" \
: \ : \
"=&r" (intRes) \ "=&r" (intRes) \
@ -313,7 +328,7 @@ void enable_endstops(bool check) { check_endstops = check; }
// The trapezoid is the shape the speed curve over time. It starts at block->initial_rate, accelerates // The trapezoid is the shape the speed curve over time. It starts at block->initial_rate, accelerates
// first block->accelerate_until step_events_completed, then keeps going at constant speed until // first block->accelerate_until step_events_completed, then keeps going at constant speed until
// step_events_completed reaches block->decelerate_after after which it decelerates until the trapezoid generator is reset. // step_events_completed reaches block->decelerate_after after which it decelerates until the trapezoid generator is reset.
// The slope of acceleration is calculated with the leib ramp alghorithm. // The slope of acceleration is calculated using v = u + at where t is the accumulated timer values of the steps so far.
void st_wake_up() { void st_wake_up() {
// TCNT1 = 0; // TCNT1 = 0;
@ -714,7 +729,7 @@ ISR(TIMER1_COMPA_vect) {
unsigned short step_rate; unsigned short step_rate;
if (step_events_completed <= (unsigned long)current_block->accelerate_until) { if (step_events_completed <= (unsigned long)current_block->accelerate_until) {
MultiU24X24toH16(acc_step_rate, acceleration_time, current_block->acceleration_rate); MultiU24X32toH16(acc_step_rate, acceleration_time, current_block->acceleration_rate);
acc_step_rate += current_block->initial_rate; acc_step_rate += current_block->initial_rate;
// upper limit // upper limit
@ -737,7 +752,7 @@ ISR(TIMER1_COMPA_vect) {
#endif #endif
} }
else if (step_events_completed > (unsigned long)current_block->decelerate_after) { else if (step_events_completed > (unsigned long)current_block->decelerate_after) {
MultiU24X24toH16(step_rate, deceleration_time, current_block->acceleration_rate); MultiU24X32toH16(step_rate, deceleration_time, current_block->acceleration_rate);
if (step_rate > acc_step_rate) { // Check step_rate stays positive if (step_rate > acc_step_rate) { // Check step_rate stays positive
step_rate = current_block->final_rate; step_rate = current_block->final_rate;

Loading…
Cancel
Save