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Bring some configs up to date

pull/1/head
Scott Lahteine 5 years ago
parent
commit
e349b1c920
  1. 12
      config/examples/Creality/CR-20 Pro/Configuration.h
  2. 12
      config/examples/Creality/CR-20/Configuration.h
  3. 12
      config/examples/Creality/Ender-5/Configuration.h
  4. 12
      config/examples/FYSETC/AIO_II/Configuration.h
  5. 22
      config/examples/FYSETC/Cheetah/BLTouch/Configuration.h
  6. 12
      config/examples/FYSETC/Cheetah/base/Configuration.h
  7. 12
      config/examples/FYSETC/F6_13/Configuration.h
  8. 12
      config/examples/JGAurora/A1/Configuration.h
  9. 12
      config/examples/JGAurora/A5S/Configuration.h
  10. 12
      config/examples/Tevo/Tarantula Pro/Configuration.h

12
config/examples/Creality/CR-20 Pro/Configuration.h

@ -749,9 +749,15 @@
#define DEFAULT_RETRACT_ACCELERATION 500 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 500 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/Creality/CR-20/Configuration.h

@ -749,9 +749,15 @@
#define DEFAULT_RETRACT_ACCELERATION 500 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 500 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/Creality/Ender-5/Configuration.h

@ -749,9 +749,15 @@
#define DEFAULT_RETRACT_ACCELERATION 500 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 500 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/FYSETC/AIO_II/Configuration.h

@ -750,9 +750,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

22
config/examples/FYSETC/Cheetah/BLTouch/Configuration.h

@ -745,9 +745,15 @@
#define DEFAULT_RETRACT_ACCELERATION 500 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 500 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
@ -2021,8 +2027,16 @@
//============================================================================= //=============================================================================
// //
// CONTROLLER TYPE: Keypad / Add-on // Alfawise U30 ILI9341 2.8 TP Ver 1.2
// (Blue PCB on the back of touchscreen)
// //
//#define TOUCH_BUTTONS
#if ENABLED(TOUCH_BUTTONS)
#define XPT2046_X_CALIBRATION 12316
#define XPT2046_Y_CALIBRATION -8981
#define XPT2046_X_OFFSET -43
#define XPT2046_Y_OFFSET 257
#endif
// //
// RepRapWorld REPRAPWORLD_KEYPAD v1.1 // RepRapWorld REPRAPWORLD_KEYPAD v1.1

12
config/examples/FYSETC/Cheetah/base/Configuration.h

@ -750,9 +750,15 @@
#define DEFAULT_RETRACT_ACCELERATION 500 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 500 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/FYSETC/F6_13/Configuration.h

@ -747,9 +747,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/JGAurora/A1/Configuration.h

@ -747,9 +747,15 @@
#define DEFAULT_RETRACT_ACCELERATION 500 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 500 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
#define JUNCTION_DEVIATION #define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/JGAurora/A5S/Configuration.h

@ -747,9 +747,15 @@
#define DEFAULT_RETRACT_ACCELERATION 500 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 500 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
#define JUNCTION_DEVIATION #define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/Tevo/Tarantula Pro/Configuration.h

@ -750,9 +750,15 @@
#define DEFAULT_RETRACT_ACCELERATION 10000 // E acceleration for retracts #define DEFAULT_RETRACT_ACCELERATION 10000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 1500 // X, Y, Z acceleration for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 1500 // X, Y, Z acceleration for travel (non printing) moves
// /**
// Use Junction Deviation instead of traditional Jerk Limiting * Junction Deviation
// *
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION //#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION) #if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge #define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

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