Browse Source

Enhance and fix FTDI Eve Touch UI (#21607)

vanilla_fb_2.0.x
Marcio T 4 years ago
committed by Scott Lahteine
parent
commit
e26eebfb2f
  1. 1
      Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/language/language_en.h
  2. 20
      Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/bed_mesh_edit_screen.cpp
  3. 3
      Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/bed_mesh_edit_screen.h
  4. 9
      Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/move_axis_screen.cpp
  5. 1
      Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/move_axis_screen.h
  6. 1
      Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/screen_data.h
  7. 4
      Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/status_screen.cpp
  8. 46
      Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/z_offset_screen.cpp
  9. 8
      Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/z_offset_screen.h

1
Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/language/language_en.h

@ -147,6 +147,7 @@ namespace Language_en {
PROGMEM Language_Str MSG_PROBE_BED = u8"Probe Mesh"; PROGMEM Language_Str MSG_PROBE_BED = u8"Probe Mesh";
PROGMEM Language_Str MSG_SHOW_MESH = u8"View Mesh"; PROGMEM Language_Str MSG_SHOW_MESH = u8"View Mesh";
PROGMEM Language_Str MSG_PRINT_TEST = u8"Print Test"; PROGMEM Language_Str MSG_PRINT_TEST = u8"Print Test";
PROGMEM Language_Str MSG_MOVE_Z_TO_TOP = u8"Raise Z to Top";
#if ENABLED(TOUCH_UI_LULZBOT_BIO) #if ENABLED(TOUCH_UI_LULZBOT_BIO)
PROGMEM Language_Str MSG_MOVE_TO_HOME = u8"Move to Home"; PROGMEM Language_Str MSG_MOVE_TO_HOME = u8"Move to Home";

20
Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/bed_mesh_edit_screen.cpp

@ -30,7 +30,7 @@ using namespace Theme;
using namespace ExtUI; using namespace ExtUI;
constexpr static BedMeshEditScreenData &mydata = screen_data.BedMeshEditScreen; constexpr static BedMeshEditScreenData &mydata = screen_data.BedMeshEditScreen;
constexpr static float gaugeThickness = 0.25; constexpr static float gaugeThickness = 0.1;
#if ENABLED(TOUCH_UI_PORTRAIT) #if ENABLED(TOUCH_UI_PORTRAIT)
#define GRID_COLS 3 #define GRID_COLS 3
@ -54,20 +54,29 @@ constexpr static float gaugeThickness = 0.25;
#define SAVE_POS BTN_POS(5,5), BTN_SIZE(1,1) #define SAVE_POS BTN_POS(5,5), BTN_SIZE(1,1)
#endif #endif
constexpr uint8_t NONE = 255;
static float meshGetter(uint8_t x, uint8_t y, void*) { static float meshGetter(uint8_t x, uint8_t y, void*) {
xy_uint8_t pos; xy_uint8_t pos;
pos.x = x; pos.x = x;
pos.y = y; pos.y = y;
return ExtUI::getMeshPoint(pos) + (mydata.highlight.x != -1 && mydata.highlight == pos ? mydata.zAdjustment : 0); return ExtUI::getMeshPoint(pos) + (mydata.highlight.x != NONE && mydata.highlight == pos ? mydata.zAdjustment : 0);
} }
void BedMeshEditScreen::onEntry() { void BedMeshEditScreen::onEntry() {
mydata.needSave = false; mydata.needSave = false;
mydata.highlight.x = -1; mydata.highlight.x = NONE;
mydata.zAdjustment = 0; mydata.zAdjustment = 0;
mydata.savedMeshLevelingState = ExtUI::getLevelingActive();
mydata.savedEndstopState = ExtUI::getSoftEndstopState();
BaseScreen::onEntry(); BaseScreen::onEntry();
} }
void BedMeshEditScreen::onExit() {
ExtUI::setLevelingActive(mydata.savedMeshLevelingState);
ExtUI::setSoftEndstopState(mydata.savedEndstopState);
}
float BedMeshEditScreen::getHighlightedValue() { float BedMeshEditScreen::getHighlightedValue() {
const float val = ExtUI::getMeshPoint(mydata.highlight); const float val = ExtUI::getMeshPoint(mydata.highlight);
return (ISNAN(val) ? 0 : val) + mydata.zAdjustment; return (ISNAN(val) ? 0 : val) + mydata.zAdjustment;
@ -80,12 +89,13 @@ void BedMeshEditScreen::setHighlightedValue(float value) {
void BedMeshEditScreen::moveToHighlightedValue() { void BedMeshEditScreen::moveToHighlightedValue() {
if (ExtUI::getMeshValid()) { if (ExtUI::getMeshValid()) {
ExtUI::setLevelingActive(true); ExtUI::setLevelingActive(true);
ExtUI::setSoftEndstopState(false);
ExtUI::moveToMeshPoint(mydata.highlight, gaugeThickness + mydata.zAdjustment); ExtUI::moveToMeshPoint(mydata.highlight, gaugeThickness + mydata.zAdjustment);
} }
} }
void BedMeshEditScreen::adjustHighlightedValue(float increment) { void BedMeshEditScreen::adjustHighlightedValue(float increment) {
if(mydata.highlight.x != -1) { if (mydata.highlight.x != NONE) {
mydata.zAdjustment += increment; mydata.zAdjustment += increment;
moveToHighlightedValue(); moveToHighlightedValue();
mydata.needSave = true; mydata.needSave = true;
@ -114,7 +124,7 @@ void BedMeshEditScreen::drawHighlightedPointValue() {
.colors(normal_btn) .colors(normal_btn)
.text(Z_LABEL_POS, GET_TEXT_F(MSG_MESH_EDIT_Z)) .text(Z_LABEL_POS, GET_TEXT_F(MSG_MESH_EDIT_Z))
.font(font_small); .font(font_small);
if(mydata.highlight.x != -1) if (mydata.highlight.x != NONE)
draw_adjuster(cmd, Z_VALUE_POS, 3, getHighlightedValue(), GET_TEXT_F(MSG_UNITS_MM), 4, 3); draw_adjuster(cmd, Z_VALUE_POS, 3, getHighlightedValue(), GET_TEXT_F(MSG_UNITS_MM), 4, 3);
cmd.colors(mydata.needSave ? normal_btn : action_btn) cmd.colors(mydata.needSave ? normal_btn : action_btn)
.tag(1).button(BACK_POS, GET_TEXT_F(MSG_BUTTON_BACK)) .tag(1).button(BACK_POS, GET_TEXT_F(MSG_BUTTON_BACK))

3
Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/bed_mesh_edit_screen.h

@ -25,7 +25,7 @@
#define FTDI_BED_MESH_EDIT_SCREEN_CLASS BedMeshEditScreen #define FTDI_BED_MESH_EDIT_SCREEN_CLASS BedMeshEditScreen
struct BedMeshEditScreenData { struct BedMeshEditScreenData {
bool needSave; bool needSave, savedMeshLevelingState, savedEndstopState;
xy_uint8_t highlight; xy_uint8_t highlight;
float zAdjustment; float zAdjustment;
}; };
@ -41,6 +41,7 @@ class BedMeshEditScreen : public BedMeshBase, public CachedScreen<BED_MESH_EDIT_
static void drawHighlightedPointValue(); static void drawHighlightedPointValue();
public: public:
static void onEntry(); static void onEntry();
static void onExit();
static void onRedraw(draw_mode_t); static void onRedraw(draw_mode_t);
static bool onTouchHeld(uint8_t tag); static bool onTouchHeld(uint8_t tag);
static bool onTouchEnd(uint8_t tag); static bool onTouchEnd(uint8_t tag);

9
Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/move_axis_screen.cpp

@ -66,6 +66,9 @@ void MoveAxisScreen::onRedraw(draw_mode_t what) {
w.adjuster( 14, GET_TEXT_F(MSG_AXIS_E4), mydata.e_rel[3], canMove(E3)); w.adjuster( 14, GET_TEXT_F(MSG_AXIS_E4), mydata.e_rel[3], canMove(E3));
#endif #endif
#endif #endif
#if Z_HOME_DIR < 0
w.button(24, GET_TEXT_F(MSG_MOVE_Z_TO_TOP), !axis_should_home(Z_AXIS));
#endif
w.increments(); w.increments();
} }
@ -99,6 +102,7 @@ bool BaseMoveAxisScreen::onTouchHeld(uint8_t tag) {
case 21: SpinnerDialogBox::enqueueAndWait_P(F("G28Y")); break; case 21: SpinnerDialogBox::enqueueAndWait_P(F("G28Y")); break;
case 22: SpinnerDialogBox::enqueueAndWait_P(F("G28Z")); break; case 22: SpinnerDialogBox::enqueueAndWait_P(F("G28Z")); break;
case 23: SpinnerDialogBox::enqueueAndWait_P(F("G28")); break; case 23: SpinnerDialogBox::enqueueAndWait_P(F("G28")); break;
case 24: raiseZtoTop(); break;
default: default:
return false; return false;
} }
@ -107,6 +111,11 @@ bool BaseMoveAxisScreen::onTouchHeld(uint8_t tag) {
return true; return true;
} }
void BaseMoveAxisScreen::raiseZtoTop() {
constexpr xyze_feedrate_t homing_feedrate = HOMING_FEEDRATE_MM_M;
setAxisPosition_mm(Z_MAX_POS - 5, Z, homing_feedrate[Z_AXIS]);
}
float BaseMoveAxisScreen::getManualFeedrate(uint8_t axis, float increment_mm) { float BaseMoveAxisScreen::getManualFeedrate(uint8_t axis, float increment_mm) {
// Compute feedrate so that the tool lags the adjuster when it is // Compute feedrate so that the tool lags the adjuster when it is
// being held down, this allows enough margin for the planner to // being held down, this allows enough margin for the planner to

1
Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/move_axis_screen.h

@ -34,6 +34,7 @@ class BaseMoveAxisScreen : public BaseNumericAdjustmentScreen {
private: private:
static float getManualFeedrate(uint8_t axis, float increment_mm); static float getManualFeedrate(uint8_t axis, float increment_mm);
public: public:
static void raiseZtoTop();
static void setManualFeedrate(ExtUI::axis_t, float increment_mm); static void setManualFeedrate(ExtUI::axis_t, float increment_mm);
static void setManualFeedrate(ExtUI::extruder_t, float increment_mm); static void setManualFeedrate(ExtUI::extruder_t, float increment_mm);

1
Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/screen_data.h

@ -61,6 +61,7 @@ union screen_data_t {
DECL_DATA_IF_INCLUDED(FTDI_COCOA_PREHEAT_SCREEN) DECL_DATA_IF_INCLUDED(FTDI_COCOA_PREHEAT_SCREEN)
DECL_DATA_IF_INCLUDED(FTDI_COCOA_LOAD_CHOCOLATE_SCREEN) DECL_DATA_IF_INCLUDED(FTDI_COCOA_LOAD_CHOCOLATE_SCREEN)
DECL_DATA_IF_INCLUDED(FTDI_NUDGE_NOZZLE_SCREEN) DECL_DATA_IF_INCLUDED(FTDI_NUDGE_NOZZLE_SCREEN)
DECL_DATA_IF_INCLUDED(FTDI_Z_OFFSET_SCREEN)
DECL_DATA_IF_INCLUDED(FTDI_BASE_NUMERIC_ADJ_SCREEN) DECL_DATA_IF_INCLUDED(FTDI_BASE_NUMERIC_ADJ_SCREEN)
DECL_DATA_IF_INCLUDED(FTDI_ALERT_DIALOG_BOX) DECL_DATA_IF_INCLUDED(FTDI_ALERT_DIALOG_BOX)
}; };

4
Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/status_screen.cpp

@ -316,8 +316,8 @@ void StatusScreen::draw_interaction_buttons(draw_mode_t what) {
cmd.colors(normal_btn) cmd.colors(normal_btn)
.font(Theme::font_medium) .font(Theme::font_medium)
.colors(has_media ? action_btn : normal_btn) .colors(has_media ? action_btn : normal_btn)
.enabled(has_media) .enabled(has_media && !isPrinting())
.tag(3).button(MEDIA_BTN_POS, isPrintingFromMedia() ? GET_TEXT_F(MSG_PRINTING) : GET_TEXT_F(MSG_BUTTON_MEDIA)) .tag(3).button(MEDIA_BTN_POS, isPrinting() ? GET_TEXT_F(MSG_PRINTING) : GET_TEXT_F(MSG_BUTTON_MEDIA))
.colors(!has_media ? action_btn : normal_btn) .colors(!has_media ? action_btn : normal_btn)
.tag(4).button(MENU_BTN_POS, GET_TEXT_F(MSG_BUTTON_MENU)); .tag(4).button(MENU_BTN_POS, GET_TEXT_F(MSG_BUTTON_MENU));
} }

46
Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/z_offset_screen.cpp

@ -22,6 +22,7 @@
#include "../config.h" #include "../config.h"
#include "screens.h" #include "screens.h"
#include "screen_data.h"
#ifdef FTDI_Z_OFFSET_SCREEN #ifdef FTDI_Z_OFFSET_SCREEN
@ -29,6 +30,15 @@ using namespace FTDI;
using namespace ExtUI; using namespace ExtUI;
using namespace Theme; using namespace Theme;
#define SHEET_THICKNESS 0.1
constexpr static ZOffsetScreenData &mydata = screen_data.ZOffsetScreen;
void ZOffsetScreen::onEntry() {
mydata.z = SHEET_THICKNESS;
BaseNumericAdjustmentScreen::onEntry();
}
void ZOffsetScreen::onRedraw(draw_mode_t what) { void ZOffsetScreen::onRedraw(draw_mode_t what) {
widgets_t w(what); widgets_t w(what);
w.precision(2, BaseNumericAdjustmentScreen::DEFAULT_MIDRANGE).units(GET_TEXT_F(MSG_UNITS_MM)); w.precision(2, BaseNumericAdjustmentScreen::DEFAULT_MIDRANGE).units(GET_TEXT_F(MSG_UNITS_MM));
@ -36,13 +46,45 @@ void ZOffsetScreen::onRedraw(draw_mode_t what) {
w.heading( GET_TEXT_F(MSG_ZPROBE_ZOFFSET)); w.heading( GET_TEXT_F(MSG_ZPROBE_ZOFFSET));
w.color(z_axis).adjuster(4, GET_TEXT_F(MSG_ZPROBE_ZOFFSET), getZOffset_mm()); w.color(z_axis).adjuster(4, GET_TEXT_F(MSG_ZPROBE_ZOFFSET), getZOffset_mm());
w.increments(); w.increments();
w.button( 2, GET_TEXT_F(MSG_PROBE_WIZARD));
}
void ZOffsetScreen::move(float inc) {
// We can't store state after the call to the AlertBox, so
// check whether the current position equal mydata.z in order
// to know whether the user started the wizard.
if (getAxisPosition_mm(Z) == mydata.z) {
mydata.z += inc;
setAxisPosition_mm(mydata.z, Z);
}
}
void ZOffsetScreen::runWizard() {
// Restore the default Z offset
constexpr float offset[] = NOZZLE_TO_PROBE_OFFSET;
setZOffset_mm(offset[Z_AXIS]);
// Move above probe point
char cmd[64], str[10];
strcpy_P(cmd, PSTR("G28 Z\nG0 F1000 X"));
dtostrf(TERN(Z_SAFE_HOMING,Z_SAFE_HOMING_X_POINT,X_CENTER), 3, 1, str);
strcat(cmd, str);
strcat_P(cmd, PSTR("Y"));
dtostrf(TERN(Z_SAFE_HOMING,Z_SAFE_HOMING_Y_POINT,Y_CENTER), 3, 1, str);
strcat(cmd, str);
strcat_P(cmd, PSTR("Z"));
dtostrf(SHEET_THICKNESS, 3, 1, str);
strcat(cmd, str);
injectCommands(cmd);
// Show instructions for user.
AlertDialogBox::show(PSTR("After the printer finishes homing, adjust the Z Offset so that a sheet of paper can pass between the nozzle and bed with slight resistance."));
} }
bool ZOffsetScreen::onTouchHeld(uint8_t tag) { bool ZOffsetScreen::onTouchHeld(uint8_t tag) {
const float increment = getIncrement(); const float increment = getIncrement();
switch (tag) { switch (tag) {
case 4: UI_DECREMENT(ZOffset_mm); break; case 2: runWizard(); break;
case 5: UI_INCREMENT(ZOffset_mm); break; case 4: UI_DECREMENT(ZOffset_mm); move(-increment); break;
case 5: UI_INCREMENT(ZOffset_mm); move( increment); break;
default: default:
return false; return false;
} }

8
Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/z_offset_screen.h

@ -25,8 +25,16 @@
#define FTDI_Z_OFFSET_SCREEN #define FTDI_Z_OFFSET_SCREEN
#define FTDI_Z_OFFSET_SCREEN_CLASS ZOffsetScreen #define FTDI_Z_OFFSET_SCREEN_CLASS ZOffsetScreen
struct ZOffsetScreenData : public BaseNumericAdjustmentScreenData {
float z;
};
class ZOffsetScreen : public BaseNumericAdjustmentScreen, public CachedScreen<ZOFFSET_SCREEN_CACHE> { class ZOffsetScreen : public BaseNumericAdjustmentScreen, public CachedScreen<ZOFFSET_SCREEN_CACHE> {
private:
static void move(float inc);
static void runWizard();
public: public:
static void onEntry();
static void onRedraw(draw_mode_t); static void onRedraw(draw_mode_t);
static bool onTouchHeld(uint8_t tag); static bool onTouchHeld(uint8_t tag);
}; };

Loading…
Cancel
Save