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@ -99,7 +99,21 @@ void set_bed_leveling_enabled(const bool enable/*=true*/) { |
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planner.unapply_leveling(current_position); |
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} |
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#else |
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planner.leveling_active = enable; // just flip the bit, current_position will be wrong until next move.
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// UBL equivalents for apply/unapply_leveling
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#if ENABLED(SKEW_CORRECTION) |
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float pos[XYZ] = { current_position[X_AXIS], current_position[Y_AXIS], current_position[Z_AXIS] }; |
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planner.skew(pos[X_AXIS], pos[Y_AXIS], pos[Z_AXIS]); |
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#else |
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const float (&pos)[XYZE] = current_position; |
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#endif |
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if (planner.leveling_active) { |
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current_position[Z_AXIS] += ubl.get_z_correction(pos[X_AXIS], pos[Y_AXIS], pos[Z_AXIS]); |
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planner.leveling_active = false; |
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} |
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else { |
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planner.leveling_active = true; |
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current_position[Z_AXIS] -= ubl.get_z_correction(pos[X_AXIS], pos[Y_AXIS], pos[Z_AXIS]); |
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} |
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#endif |
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#else // OLDSCHOOL_ABL
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