Scott Lahteine
9 years ago
20 changed files with 350 additions and 1 deletions
@ -0,0 +1,182 @@ |
|||||
|
/**
|
||||
|
* Marlin 3D Printer Firmware |
||||
|
* Copyright (C) 2016 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
|
||||
|
* |
||||
|
* Based on Sprinter and grbl. |
||||
|
* Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm |
||||
|
* |
||||
|
* This program is free software: you can redistribute it and/or modify |
||||
|
* it under the terms of the GNU General Public License as published by |
||||
|
* the Free Software Foundation, either version 3 of the License, or |
||||
|
* (at your option) any later version. |
||||
|
* |
||||
|
* This program is distributed in the hope that it will be useful, |
||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
|
* GNU General Public License for more details. |
||||
|
* |
||||
|
* You should have received a copy of the GNU General Public License |
||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
* |
||||
|
*/ |
||||
|
|
||||
|
/**
|
||||
|
* planner_bezier.cpp |
||||
|
* |
||||
|
* Compute and buffer movement commands for bezier curves |
||||
|
* |
||||
|
*/ |
||||
|
|
||||
|
#include "Marlin.h" |
||||
|
|
||||
|
#if ENABLED(BEZIER_CURVE_SUPPORT) |
||||
|
|
||||
|
#include "planner.h" |
||||
|
#include "language.h" |
||||
|
|
||||
|
// See the meaning in the documentation of cubic_b_spline().
|
||||
|
#define MIN_STEP 0.002 |
||||
|
#define MAX_STEP 0.1 |
||||
|
#define SIGMA 0.1 |
||||
|
|
||||
|
/* Compute the linear interpolation between to real numbers.
|
||||
|
*/ |
||||
|
inline static float interp(float a, float b, float t) { return (1.0 - t) * a + t * b; } |
||||
|
|
||||
|
/**
|
||||
|
* Compute a Bézier curve using the De Casteljau's algorithm (see |
||||
|
* https://en.wikipedia.org/wiki/De_Casteljau%27s_algorithm), which is
|
||||
|
* easy to code and has good numerical stability (very important, |
||||
|
* since Arudino works with limited precision real numbers). |
||||
|
*/ |
||||
|
inline static float eval_bezier(float a, float b, float c, float d, float t) { |
||||
|
float iab = interp(a, b, t); |
||||
|
float ibc = interp(b, c, t); |
||||
|
float icd = interp(c, d, t); |
||||
|
float iabc = interp(iab, ibc, t); |
||||
|
float ibcd = interp(ibc, icd, t); |
||||
|
float iabcd = interp(iabc, ibcd, t); |
||||
|
return iabcd; |
||||
|
} |
||||
|
|
||||
|
/**
|
||||
|
* We approximate Euclidean distance with the sum of the coordinates |
||||
|
* offset (so-called "norm 1"), which is quicker to compute. |
||||
|
*/ |
||||
|
inline static float dist1(float x1, float y1, float x2, float y2) { return fabs(x1 - x2) + fabs(y1 - y2); } |
||||
|
|
||||
|
/**
|
||||
|
* The algorithm for computing the step is loosely based on the one in Kig |
||||
|
* (See https://sources.debian.net/src/kig/4:15.08.3-1/misc/kigpainter.cpp/#L759)
|
||||
|
* However, we do not use the stack. |
||||
|
* |
||||
|
* The algorithm goes as it follows: the parameters t runs from 0.0 to |
||||
|
* 1.0 describing the curve, which is evaluated by eval_bezier(). At |
||||
|
* each iteration we have to choose a step, i.e., the increment of the |
||||
|
* t variable. By default the step of the previous iteration is taken, |
||||
|
* and then it is enlarged or reduced depending on how straight the |
||||
|
* curve locally is. The step is always clamped between MIN_STEP/2 and |
||||
|
* 2*MAX_STEP. MAX_STEP is taken at the first iteration. |
||||
|
* |
||||
|
* For some t, the step value is considered acceptable if the curve in |
||||
|
* the interval [t, t+step] is sufficiently straight, i.e., |
||||
|
* sufficiently close to linear interpolation. In practice the |
||||
|
* following test is performed: the distance between eval_bezier(..., |
||||
|
* t+step/2) is evaluated and compared with 0.5*(eval_bezier(..., |
||||
|
* t)+eval_bezier(..., t+step)). If it is smaller than SIGMA, then the |
||||
|
* step value is considered acceptable, otherwise it is not. The code |
||||
|
* seeks to find the larger step value which is considered acceptable. |
||||
|
* |
||||
|
* At every iteration the recorded step value is considered and then |
||||
|
* iteratively halved until it becomes acceptable. If it was already |
||||
|
* acceptable in the beginning (i.e., no halving were done), then |
||||
|
* maybe it was necessary to enlarge it; then it is iteratively |
||||
|
* doubled while it remains acceptable. The last acceptable value |
||||
|
* found is taken, provided that it is between MIN_STEP and MAX_STEP |
||||
|
* and does not bring t over 1.0. |
||||
|
* |
||||
|
* Caveat: this algorithm is not perfect, since it can happen that a |
||||
|
* step is considered acceptable even when the curve is not linear at |
||||
|
* all in the interval [t, t+step] (but its mid point coincides "by |
||||
|
* chance" with the midpoint according to the parametrization). This |
||||
|
* kind of glitches can be eliminated with proper first derivative |
||||
|
* estimates; however, given the improbability of such configurations, |
||||
|
* the mitigation offered by MIN_STEP and the small computational |
||||
|
* power available on Arduino, I think it is not wise to implement it. |
||||
|
*/ |
||||
|
void cubic_b_spline(const float position[NUM_AXIS], const float target[NUM_AXIS], const float offset[4], float feed_rate, uint8_t extruder) { |
||||
|
// Absolute first and second control points are recovered.
|
||||
|
float first0 = position[X_AXIS] + offset[0]; |
||||
|
float first1 = position[Y_AXIS] + offset[1]; |
||||
|
float second0 = target[X_AXIS] + offset[2]; |
||||
|
float second1 = target[Y_AXIS] + offset[3]; |
||||
|
float t = 0.0; |
||||
|
|
||||
|
float tmp[4]; |
||||
|
tmp[X_AXIS] = position[X_AXIS]; |
||||
|
tmp[Y_AXIS] = position[Y_AXIS]; |
||||
|
float step = MAX_STEP; |
||||
|
while (t < 1.0) { |
||||
|
// First try to reduce the step in order to make it sufficiently
|
||||
|
// close to a linear interpolation.
|
||||
|
bool did_reduce = false; |
||||
|
float new_t = t + step; |
||||
|
NOMORE(new_t, 1.0); |
||||
|
float new_pos0 = eval_bezier(position[X_AXIS], first0, second0, target[X_AXIS], new_t); |
||||
|
float new_pos1 = eval_bezier(position[Y_AXIS], first1, second1, target[Y_AXIS], new_t); |
||||
|
for (;;) { |
||||
|
if (new_t - t < (MIN_STEP)) break; |
||||
|
float candidate_t = 0.5 * (t + new_t); |
||||
|
float candidate_pos0 = eval_bezier(position[X_AXIS], first0, second0, target[X_AXIS], candidate_t); |
||||
|
float candidate_pos1 = eval_bezier(position[Y_AXIS], first1, second1, target[Y_AXIS], candidate_t); |
||||
|
float interp_pos0 = 0.5 * (tmp[X_AXIS] + new_pos0); |
||||
|
float interp_pos1 = 0.5 * (tmp[Y_AXIS] + new_pos1); |
||||
|
if (dist1(candidate_pos0, candidate_pos1, interp_pos0, interp_pos1) <= (SIGMA)) break; |
||||
|
new_t = candidate_t; |
||||
|
new_pos0 = candidate_pos0; |
||||
|
new_pos1 = candidate_pos1; |
||||
|
did_reduce = true; |
||||
|
} |
||||
|
|
||||
|
// If we did not reduce the step, maybe we should enlarge it.
|
||||
|
if (!did_reduce) for (;;) { |
||||
|
if (new_t - t > MAX_STEP) break; |
||||
|
float candidate_t = t + 2.0 * (new_t - t); |
||||
|
if (candidate_t >= 1.0) break; |
||||
|
float candidate_pos0 = eval_bezier(position[X_AXIS], first0, second0, target[X_AXIS], candidate_t); |
||||
|
float candidate_pos1 = eval_bezier(position[Y_AXIS], first1, second1, target[Y_AXIS], candidate_t); |
||||
|
float interp_pos0 = 0.5 * (tmp[X_AXIS] + candidate_pos0); |
||||
|
float interp_pos1 = 0.5 * (tmp[Y_AXIS] + candidate_pos1); |
||||
|
if (dist1(new_pos0, new_pos1, interp_pos0, interp_pos1) > (SIGMA)) break; |
||||
|
new_t = candidate_t; |
||||
|
new_pos0 = candidate_pos0; |
||||
|
new_pos1 = candidate_pos1; |
||||
|
} |
||||
|
|
||||
|
// Check some postcondition; they are disabled in the actual
|
||||
|
// Marlin build, but if you test the same code on a computer you
|
||||
|
// may want to check they are respect.
|
||||
|
/*
|
||||
|
assert(new_t <= 1.0); |
||||
|
if (new_t < 1.0) { |
||||
|
assert(new_t - t >= (MIN_STEP) / 2.0); |
||||
|
assert(new_t - t <= (MAX_STEP) * 2.0); |
||||
|
} |
||||
|
*/ |
||||
|
|
||||
|
step = new_t - t; |
||||
|
t = new_t; |
||||
|
|
||||
|
// Compute and send new position
|
||||
|
tmp[X_AXIS] = new_pos0; |
||||
|
tmp[Y_AXIS] = new_pos1; |
||||
|
// FIXME. The following two are wrong, since the parameter t is
|
||||
|
// not linear in the distance.
|
||||
|
tmp[Z_AXIS] = interp(position[Z_AXIS], target[Z_AXIS], t); |
||||
|
tmp[E_AXIS] = interp(position[E_AXIS], target[E_AXIS], t); |
||||
|
clamp_to_software_endstops(tmp); |
||||
|
planner.buffer_line(tmp[X_AXIS], tmp[Y_AXIS], tmp[Z_AXIS], tmp[E_AXIS], feed_rate, extruder); |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
#endif // BEZIER_CURVE_SUPPORT
|
@ -0,0 +1,43 @@ |
|||||
|
/**
|
||||
|
* Marlin 3D Printer Firmware |
||||
|
* Copyright (C) 2016 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
|
||||
|
* |
||||
|
* Based on Sprinter and grbl. |
||||
|
* Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm |
||||
|
* |
||||
|
* This program is free software: you can redistribute it and/or modify |
||||
|
* it under the terms of the GNU General Public License as published by |
||||
|
* the Free Software Foundation, either version 3 of the License, or |
||||
|
* (at your option) any later version. |
||||
|
* |
||||
|
* This program is distributed in the hope that it will be useful, |
||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
|
* GNU General Public License for more details. |
||||
|
* |
||||
|
* You should have received a copy of the GNU General Public License |
||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
* |
||||
|
*/ |
||||
|
|
||||
|
/**
|
||||
|
* planner_bezier.h |
||||
|
* |
||||
|
* Compute and buffer movement commands for bezier curves |
||||
|
* |
||||
|
*/ |
||||
|
|
||||
|
#ifndef PLANNER_BEZIER_H |
||||
|
#define PLANNER_BEZIER_H |
||||
|
|
||||
|
#include "Marlin.h" |
||||
|
|
||||
|
void cubic_b_spline( |
||||
|
const float position[NUM_AXIS], // current position
|
||||
|
const float target[NUM_AXIS], // target position
|
||||
|
const float offset[4], // a pair of offsets
|
||||
|
float feed_rate, |
||||
|
uint8_t extruder |
||||
|
); |
||||
|
|
||||
|
#endif // PLANNER_BEZIER_H
|
Loading…
Reference in new issue