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Tweak ui.finish_status

vanilla_fb_2.0.x
Scott Lahteine 5 years ago
parent
commit
d6a4c3079d
  1. 12
      Marlin/src/lcd/ultralcd.cpp

12
Marlin/src/lcd/ultralcd.cpp

@ -524,7 +524,7 @@ void MarlinUI::status_screen() {
#if PROGRESS_MSG_EXPIRE > 0
// Handle message expire
if (expire_status_ms > 0) {
if (expire_status_ms) {
// Expire the message if a job is active and the bar has ticks
if (get_progress_percent() > 2 && !print_job_timer.isPaused()) {
@ -1337,15 +1337,19 @@ void MarlinUI::update() {
UNUSED(persist);
#endif
#if ENABLED(LCD_PROGRESS_BAR) || BOTH(FILAMENT_LCD_DISPLAY, SDSUPPORT)
const millis_t ms = millis();
#endif
#if ENABLED(LCD_PROGRESS_BAR)
progress_bar_ms = millis();
progress_bar_ms = ms;
#if PROGRESS_MSG_EXPIRE > 0
expire_status_ms = persist ? 0 : progress_bar_ms + PROGRESS_MSG_EXPIRE;
expire_status_ms = persist ? 0 : ms + PROGRESS_MSG_EXPIRE;
#endif
#endif
#if BOTH(FILAMENT_LCD_DISPLAY, SDSUPPORT)
next_filament_display = millis() + 5000UL; // Show status message for 5s
next_filament_display = ms + 5000UL; // Show status message for 5s
#endif
#if HAS_SPI_LCD && ENABLED(STATUS_MESSAGE_SCROLLING)

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