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Include probe offset for moving "close to the bed"

pull/1/head
Scott Lahteine 8 years ago
parent
commit
d309a9647d
  1. 7
      Marlin/Marlin_main.cpp

7
Marlin/Marlin_main.cpp

@ -2162,9 +2162,14 @@ static void clean_up_after_endstop_or_probe_move() {
// move up by the bump distance // move up by the bump distance
do_blocking_move_to_z(current_position[Z_AXIS] + home_bump_mm(Z_AXIS), MMM_TO_MMS(Z_PROBE_SPEED_FAST)); do_blocking_move_to_z(current_position[Z_AXIS] + home_bump_mm(Z_AXIS), MMM_TO_MMS(Z_PROBE_SPEED_FAST));
#else #else
// move fast, close to the bed // move fast, close to the bed
do_blocking_move_to_z(home_bump_mm(Z_AXIS), MMM_TO_MMS(Z_PROBE_SPEED_FAST)); float z = LOGICAL_Z_POSITION(home_bump_mm(Z_AXIS));
if (zprobe_zoffset < 0) z -= zprobe_zoffset;
do_blocking_move_to_z(z, MMM_TO_MMS(Z_PROBE_SPEED_FAST));
#endif #endif
// move down slowly to find bed // move down slowly to find bed

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