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Backlash linker error workaround

Fix #14045
pull/1/head
Scott Lahteine 6 years ago
parent
commit
cfca07852a
  1. 11
      Marlin/src/feature/backlash.cpp
  2. 12
      Marlin/src/feature/backlash.h

11
Marlin/src/feature/backlash.cpp

@ -29,11 +29,16 @@
#include "../module/motion.h"
#include "../module/planner.h"
#if ENABLED(BACKLASH_GCODE)
uint8_t Backlash::correction = (BACKLASH_CORRECTION) * 0xFF;
#ifdef BACKLASH_DISTANCE_MM
#ifdef BACKLASH_DISTANCE_MM
#if ENABLED(BACKLASH_GCODE)
float Backlash::distance_mm[XYZ] = BACKLASH_DISTANCE_MM;
#else
const float Backlash::distance_mm[XYZ] = BACKLASH_DISTANCE_MM;
#endif
#endif
#if ENABLED(BACKLASH_GCODE)
uint8_t Backlash::correction = (BACKLASH_CORRECTION) * 0xFF;
#ifdef BACKLASH_SMOOTHING_MM
float Backlash::smoothing_mm = BACKLASH_SMOOTHING_MM;
#endif

12
Marlin/src/feature/backlash.h

@ -26,11 +26,16 @@
class Backlash {
public:
#if ENABLED(BACKLASH_GCODE)
static uint8_t correction;
#ifdef BACKLASH_DISTANCE_MM
#if ENABLED(BACKLASH_GCODE)
static float distance_mm[XYZ];
#else
static const float distance_mm[XYZ];
//static constexpr float distance_mm[XYZ] = BACKLASH_DISTANCE_MM; // compiler barks at this
#endif
#endif
#if ENABLED(BACKLASH_GCODE)
static uint8_t correction;
#ifdef BACKLASH_SMOOTHING_MM
static float smoothing_mm;
#endif
@ -38,9 +43,6 @@ public:
static inline float get_correction() { return float(ui8_to_percent(correction)) / 100.0f; }
#else
static constexpr uint8_t correction = (BACKLASH_CORRECTION) * 0xFF;
#ifdef BACKLASH_DISTANCE_MM
static constexpr float distance_mm[XYZ] = BACKLASH_DISTANCE_MM;
#endif
#ifdef BACKLASH_SMOOTHING_MM
static constexpr float smoothing_mm = BACKLASH_SMOOTHING_MM;
#endif

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