Browse Source

Merge pull request #3330 from thinkyhead/rc_mbl_lcdDrawUpdate

Improvements to MBL, general LCD menu handling
pull/1/head
Scott Lahteine 9 years ago
parent
commit
cf9a171aa9
  1. 2
      Marlin/Marlin_main.cpp
  2. 3
      Marlin/language_an.h
  3. 3
      Marlin/language_bg.h
  4. 3
      Marlin/language_ca.h
  5. 3
      Marlin/language_cn.h
  6. 3
      Marlin/language_cz.h
  7. 3
      Marlin/language_da.h
  8. 3
      Marlin/language_de.h
  9. 9
      Marlin/language_en.h
  10. 3
      Marlin/language_es.h
  11. 3
      Marlin/language_eu.h
  12. 3
      Marlin/language_fi.h
  13. 3
      Marlin/language_fr.h
  14. 3
      Marlin/language_it.h
  15. 3
      Marlin/language_kana.h
  16. 3
      Marlin/language_kana_utf8.h
  17. 3
      Marlin/language_nl.h
  18. 3
      Marlin/language_pl.h
  19. 3
      Marlin/language_pt-br.h
  20. 3
      Marlin/language_pt-br_utf8.h
  21. 3
      Marlin/language_pt.h
  22. 3
      Marlin/language_pt_utf8.h
  23. 3
      Marlin/language_ru.h
  24. 171
      Marlin/ultralcd.cpp
  25. 2
      Marlin/ultralcd.h

2
Marlin/Marlin_main.cpp

@ -5589,7 +5589,7 @@ inline void gcode_M428() {
memcpy(current_position, new_pos, sizeof(new_pos));
memcpy(home_offset, new_offs, sizeof(new_offs));
sync_plan_position();
LCD_ALERTMESSAGEPGM("Offset applied.");
LCD_ALERTMESSAGEPGM(MSG_HOME_OFFSETS_APPLIED);
#if HAS_BUZZER
buzz(200, 659);
buzz(200, 698);

3
Marlin/language_an.h

@ -43,7 +43,10 @@
#define MSG_DISABLE_STEPPERS "Amortar motors"
#define MSG_AUTO_HOME "Levar a l'orichen"
#define MSG_LEVEL_BED_HOMING "Homing XYZ"
#define MSG_LEVEL_BED_WAITING "Click to Begin"
#define MSG_LEVEL_BED_DONE "Leveling Done!"
#define MSG_SET_HOME_OFFSETS "Set home offsets"
#define MSG_HOME_OFFSETS_APPLIED "Offsets applied"
#define MSG_SET_ORIGIN "Establir zero"
#define MSG_PREHEAT_PLA "Precalentar PLA"
#define MSG_PREHEAT_PLA_N "Precalentar PLA "

3
Marlin/language_bg.h

@ -43,7 +43,10 @@
#define MSG_DISABLE_STEPPERS "Изкл. двигатели"
#define MSG_AUTO_HOME "Паркиране"
#define MSG_LEVEL_BED_HOMING "Homing XYZ"
#define MSG_LEVEL_BED_WAITING "Click to Begin"
#define MSG_LEVEL_BED_DONE "Leveling Done!"
#define MSG_SET_HOME_OFFSETS "Задай Начало"
#define MSG_HOME_OFFSETS_APPLIED "Offsets applied"
#define MSG_SET_ORIGIN "Изходна точка"
#define MSG_PREHEAT_PLA "Подгряване PLA"
#define MSG_PREHEAT_PLA_N "Подгряване PLA"

3
Marlin/language_ca.h

@ -44,7 +44,10 @@
#define MSG_DISABLE_STEPPERS "Apagar motors"
#define MSG_AUTO_HOME "Home global"
#define MSG_LEVEL_BED_HOMING "Homing XYZ"
#define MSG_LEVEL_BED_WAITING "Click to Begin"
#define MSG_LEVEL_BED_DONE "Leveling Done!"
#define MSG_SET_HOME_OFFSETS "Set home offsets"
#define MSG_HOME_OFFSETS_APPLIED "Offsets applied"
#define MSG_SET_ORIGIN "Establir origen"
#define MSG_PREHEAT_PLA "Preescalfar PLA"
#define MSG_PREHEAT_PLA_N "Preescalfar PLA "

3
Marlin/language_cn.h

@ -41,7 +41,10 @@
#define MSG_DISABLE_STEPPERS "\xb5\xb6\xb7\xb8\xb9\xba"
#define MSG_AUTO_HOME "\xbb\xbc\xbd"
#define MSG_LEVEL_BED_HOMING "Homing XYZ"
#define MSG_LEVEL_BED_WAITING "Click to Begin"
#define MSG_LEVEL_BED_DONE "Leveling Done!"
#define MSG_SET_HOME_OFFSETS "\xbe\xbf\xbb\xbc\xbd\xc0\xc1"
#define MSG_HOME_OFFSETS_APPLIED "Offsets applied"
#define MSG_SET_ORIGIN "\xbe\xbf\xbc\xbd"
#define MSG_PREHEAT_PLA "\xc3\xc4 PLA"
#define MSG_PREHEAT_PLA_N MSG_PREHEAT_PLA " "

3
Marlin/language_cz.h

@ -47,7 +47,10 @@
#define MSG_DISABLE_STEPPERS "Uvolnit motory"
#define MSG_AUTO_HOME "Domovska pozice"
#define MSG_LEVEL_BED_HOMING "Mereni podlozky"
#define MSG_LEVEL_BED_WAITING "Click to Begin"
#define MSG_LEVEL_BED_DONE "Leveling Done!"
#define MSG_SET_HOME_OFFSETS "Nastavit ofsety"
#define MSG_HOME_OFFSETS_APPLIED "Offsets applied"
#define MSG_SET_ORIGIN "Nastavit pocatek"
#define MSG_PREHEAT_PLA "Zahrat PLA"
#define MSG_PREHEAT_PLA_N MSG_PREHEAT_PLA " "

3
Marlin/language_da.h

@ -44,7 +44,10 @@
#define MSG_COOLDOWN "Afkøl"
#define MSG_DISABLE_STEPPERS "Slå stepper fra"
#define MSG_LEVEL_BED_HOMING "Homing XYZ"
#define MSG_LEVEL_BED_WAITING "Click to Begin"
#define MSG_LEVEL_BED_DONE "Leveling Done!"
#define MSG_SET_HOME_OFFSETS "Sæt home offsets"
#define MSG_HOME_OFFSETS_APPLIED "Offsets applied"
#define MSG_SET_ORIGIN "Sæt origin"
#define MSG_SWITCH_PS_ON "Slå strøm til"
#define MSG_SWITCH_PS_OFF "Slå strøm fra"

3
Marlin/language_de.h

@ -43,7 +43,10 @@
#define MSG_DISABLE_STEPPERS "Motoren Aus" // M84
#define MSG_AUTO_HOME "Home" // G28
#define MSG_LEVEL_BED_HOMING "Homing XYZ"
#define MSG_LEVEL_BED_WAITING "Click to Begin"
#define MSG_LEVEL_BED_DONE "Leveling Done!"
#define MSG_SET_HOME_OFFSETS "Setze Home hier"
#define MSG_HOME_OFFSETS_APPLIED "Offsets applied"
#define MSG_SET_ORIGIN "Setze Null hier" //"G92 X0 Y0 Z0" commented out in ultralcd.cpp
#define MSG_PREHEAT_PLA "Vorwärmen PLA"
#define MSG_PREHEAT_PLA_N "Vorwärmen PLA "

9
Marlin/language_en.h

@ -64,9 +64,18 @@
#ifndef MSG_LEVEL_BED_HOMING
#define MSG_LEVEL_BED_HOMING "Homing XYZ"
#endif
#ifndef MSG_LEVEL_BED_WAITING
#define MSG_LEVEL_BED_WAITING "Click to Begin"
#endif
#ifndef MSG_LEVEL_BED_DONE
#define MSG_LEVEL_BED_DONE "Leveling Done!"
#endif
#ifndef MSG_SET_HOME_OFFSETS
#define MSG_SET_HOME_OFFSETS "Set home offsets"
#endif
#ifndef MSG_HOME_OFFSETS_APPLIED
#define MSG_HOME_OFFSETS_APPLIED "Offsets applied"
#endif
#ifndef MSG_SET_ORIGIN
#define MSG_SET_ORIGIN "Set origin"
#endif

3
Marlin/language_es.h

@ -43,7 +43,10 @@
#define MSG_DISABLE_STEPPERS "Apagar motores"
#define MSG_AUTO_HOME "Llevar al origen"
#define MSG_LEVEL_BED_HOMING "Homing XYZ"
#define MSG_LEVEL_BED_WAITING "Click to Begin"
#define MSG_LEVEL_BED_DONE "Leveling Done!"
#define MSG_SET_HOME_OFFSETS "Ajustar offsets"
#define MSG_HOME_OFFSETS_APPLIED "Offsets applied"
#define MSG_SET_ORIGIN "Establecer cero"
#define MSG_PREHEAT_PLA "Precalentar PLA"
#define MSG_PREHEAT_PLA_N "Precalentar PLA "

3
Marlin/language_eu.h

@ -43,7 +43,10 @@
#define MSG_DISABLE_STEPPERS "Itzali motoreak"
#define MSG_AUTO_HOME "Hasierara joan"
#define MSG_LEVEL_BED_HOMING "Homing XYZ"
#define MSG_LEVEL_BED_WAITING "Click to Begin"
#define MSG_LEVEL_BED_DONE "Leveling Done!"
#define MSG_SET_HOME_OFFSETS "Set home offsets"
#define MSG_HOME_OFFSETS_APPLIED "Offsets applied"
#define MSG_SET_ORIGIN "Hasiera ipini"
#define MSG_PREHEAT_PLA "Aurreberotu PLA"
#define MSG_PREHEAT_PLA_N "Aurreberotu PLA "

3
Marlin/language_fi.h

@ -43,7 +43,10 @@
#define MSG_DISABLE_STEPPERS "Vapauta moottorit"
#define MSG_AUTO_HOME "Aja referenssiin"
#define MSG_LEVEL_BED_HOMING "Homing XYZ"
#define MSG_LEVEL_BED_WAITING "Click to Begin"
#define MSG_LEVEL_BED_DONE "Leveling Done!"
#define MSG_SET_HOME_OFFSETS "Set home offsets"
#define MSG_HOME_OFFSETS_APPLIED "Offsets applied"
#define MSG_SET_ORIGIN "Aseta origo"
#define MSG_PREHEAT_PLA "Esilämmitä PLA"
#define MSG_PREHEAT_PLA_N "Esilämmitä PLA "

3
Marlin/language_fr.h

@ -44,7 +44,10 @@
#define MSG_DISABLE_STEPPERS "Arreter moteurs"
#define MSG_AUTO_HOME "Home auto."
#define MSG_LEVEL_BED_HOMING "Homing XYZ"
#define MSG_LEVEL_BED_WAITING "Click to Begin"
#define MSG_LEVEL_BED_DONE "Leveling Done!"
#define MSG_SET_HOME_OFFSETS "Set home offsets"
#define MSG_HOME_OFFSETS_APPLIED "Offsets applied"
#define MSG_SET_ORIGIN "Regler origine"
#define MSG_PREHEAT_PLA "Prechauffage PLA"
#define MSG_PREHEAT_PLA_N "Prechauff. PLA "

3
Marlin/language_it.h

@ -43,7 +43,10 @@
#define MSG_DISABLE_STEPPERS "Disabilita Motori"
#define MSG_AUTO_HOME "Auto Home"
#define MSG_LEVEL_BED_HOMING "Homing XYZ"
#define MSG_LEVEL_BED_WAITING "Click to Begin"
#define MSG_LEVEL_BED_DONE "Leveling Done!"
#define MSG_SET_HOME_OFFSETS "Setta offset home"
#define MSG_HOME_OFFSETS_APPLIED "Offsets applied"
#define MSG_SET_ORIGIN "Imposta Origine"
#define MSG_PREHEAT_PLA "Preriscalda PLA"
#define MSG_PREHEAT_PLA_N "Preriscalda PLA "

3
Marlin/language_kana.h

@ -45,7 +45,10 @@
#define MSG_DISABLE_STEPPERS "\xd3\xb0\xc0\xb0\xc3\xde\xdd\xb9\xde\xdd\x20\xb5\xcc" // "Disable steppers"
#define MSG_AUTO_HOME "\xb9\xde\xdd\xc3\xdd\xc6\xb2\xc4\xde\xb3" // "Auto home"
#define MSG_LEVEL_BED_HOMING "\xb9\xde\xdd\xc3\xdd\xc6\xb2\xc4\xde\xb3" // "Homing XYZ"
#define MSG_LEVEL_BED_WAITING "Click to Begin"
#define MSG_LEVEL_BED_DONE "Leveling Done!"
#define MSG_SET_HOME_OFFSETS "\xb7\xbc\xde\xad\xdd\xb5\xcc\xbe\xaf\xc4\xbe\xaf\xc3\xb2" // "Set home offsets"
#define MSG_HOME_OFFSETS_APPLIED "Offsets applied"
#define MSG_SET_ORIGIN "\xb7\xbc\xde\xad\xdd\xbe\xaf\xc4" // "Set origin"
#define MSG_PREHEAT_PLA "PLA \xd6\xc8\xc2" // "Preheat PLA"
#define MSG_PREHEAT_PLA_N MSG_PREHEAT_PLA " "

3
Marlin/language_kana_utf8.h

@ -49,7 +49,10 @@
#define MSG_DISABLE_STEPPERS "モーターデンゲン オフ" // "Disable steppers"
#define MSG_AUTO_HOME "ゲンテンニイドウ" // "Auto home"
#define MSG_LEVEL_BED_HOMING "ゲンテンニイドウ" // "Homing XYZ"
#define MSG_LEVEL_BED_WAITING "Click to Begin"
#define MSG_LEVEL_BED_DONE "Leveling Done!"
#define MSG_SET_HOME_OFFSETS "キジュンオフセットセッテイ" // "Set home offsets"
#define MSG_HOME_OFFSETS_APPLIED "Offsets applied"
#define MSG_SET_ORIGIN "キジュンセット" // "Set origin"
#define MSG_PREHEAT_PLA "PLA ヨネツ" // "Preheat PLA"
#define MSG_PREHEAT_PLA_N MSG_PREHEAT_PLA " "

3
Marlin/language_nl.h

@ -43,7 +43,10 @@
#define MSG_DISABLE_STEPPERS "Motoren uit"
#define MSG_AUTO_HOME "Auto home"
#define MSG_LEVEL_BED_HOMING "Homing XYZ"
#define MSG_LEVEL_BED_WAITING "Click to Begin"
#define MSG_LEVEL_BED_DONE "Leveling Done!"
#define MSG_SET_HOME_OFFSETS "Set home offsets"
#define MSG_HOME_OFFSETS_APPLIED "Offsets applied"
#define MSG_SET_ORIGIN "Nulpunt instellen"
#define MSG_PREHEAT_PLA "PLA voorverwarmen"
#define MSG_PREHEAT_PLA_N "PLA voorverw. "

3
Marlin/language_pl.h

@ -43,7 +43,10 @@
#define MSG_DISABLE_STEPPERS "Wylacz silniki"
#define MSG_AUTO_HOME "Auto. poz. zerowa"
#define MSG_LEVEL_BED_HOMING "Homing XYZ"
#define MSG_LEVEL_BED_WAITING "Click to Begin"
#define MSG_LEVEL_BED_DONE "Leveling Done!"
#define MSG_SET_HOME_OFFSETS "Set home offsets"
#define MSG_HOME_OFFSETS_APPLIED "Offsets applied"
#define MSG_SET_ORIGIN "Ustaw punkt zero"
#define MSG_PREHEAT_PLA "Rozgrzej PLA"
#define MSG_PREHEAT_PLA_N "Rozgrzej PLA "

3
Marlin/language_pt-br.h

@ -43,7 +43,10 @@
#define MSG_DISABLE_STEPPERS "Desabi. motores"
#define MSG_AUTO_HOME "Ir para origen"
#define MSG_LEVEL_BED_HOMING "Homing XYZ"
#define MSG_LEVEL_BED_WAITING "Click to Begin"
#define MSG_LEVEL_BED_DONE "Leveling Done!"
#define MSG_SET_HOME_OFFSETS "Ajustar Jogo"
#define MSG_HOME_OFFSETS_APPLIED "Offsets applied"
#define MSG_SET_ORIGIN "Ajustar orig."
#define MSG_PREHEAT_PLA "Pre-aquecer PLA"
#define MSG_PREHEAT_PLA_N "Pre-aquecer PLA"

3
Marlin/language_pt-br_utf8.h

@ -43,7 +43,10 @@
#define MSG_DISABLE_STEPPERS "Desabi. motores"
#define MSG_AUTO_HOME "Ir para origen"
#define MSG_LEVEL_BED_HOMING "Indo para origem"
#define MSG_LEVEL_BED_WAITING "Click to Begin"
#define MSG_LEVEL_BED_DONE "Leveling Done!"
#define MSG_SET_HOME_OFFSETS "Ajustar Jogo"
#define MSG_HOME_OFFSETS_APPLIED "Offsets applied"
#define MSG_SET_ORIGIN "Ajustar orig."
#define MSG_PREHEAT_PLA "Pre-aquecer PLA"
#define MSG_PREHEAT_PLA_N "Pre-aquecer PLA"

3
Marlin/language_pt.h

@ -43,7 +43,10 @@
#define MSG_DISABLE_STEPPERS "Desactivar motores"
#define MSG_AUTO_HOME "Ir para origem"
#define MSG_LEVEL_BED_HOMING "Indo para origem"
#define MSG_LEVEL_BED_WAITING "Click to Begin"
#define MSG_LEVEL_BED_DONE "Leveling Done!"
#define MSG_SET_HOME_OFFSETS "Definir desvio"
#define MSG_HOME_OFFSETS_APPLIED "Offsets applied"
#define MSG_SET_ORIGIN "Definir origem"
#define MSG_PREHEAT_PLA "Pre-aquecer PLA"
#define MSG_PREHEAT_PLA_N "Pre-aquecer PLA"

3
Marlin/language_pt_utf8.h

@ -43,7 +43,10 @@
#define MSG_DISABLE_STEPPERS "Desactivar motores"
#define MSG_AUTO_HOME "Ir para origem"
#define MSG_LEVEL_BED_HOMING "Indo para origem"
#define MSG_LEVEL_BED_WAITING "Click to Begin"
#define MSG_LEVEL_BED_DONE "Leveling Done!"
#define MSG_SET_HOME_OFFSETS "Definir desvio"
#define MSG_HOME_OFFSETS_APPLIED "Offsets applied"
#define MSG_SET_ORIGIN "Definir origem"
#define MSG_PREHEAT_PLA "Pre-aquecer PLA"
#define MSG_PREHEAT_PLA_N "Pre-aquecer PLA"

3
Marlin/language_ru.h

@ -43,7 +43,10 @@
#define MSG_DISABLE_STEPPERS "Выкл. двигатели"
#define MSG_AUTO_HOME "Парковка"
#define MSG_LEVEL_BED_HOMING "Homing XYZ"
#define MSG_LEVEL_BED_WAITING "Click to Begin"
#define MSG_LEVEL_BED_DONE "Leveling Done!"
#define MSG_SET_HOME_OFFSETS "Запомнить парковку"
#define MSG_HOME_OFFSETS_APPLIED "Offsets applied"
#define MSG_SET_ORIGIN "Запомнить ноль"
#define MSG_PREHEAT_PLA "Преднагрев PLA"
#define MSG_PREHEAT_PLA_N "Греть PLA Сопло "

171
Marlin/ultralcd.cpp

@ -252,7 +252,7 @@ static void lcd_status_screen();
#endif //!ENCODER_RATE_MULTIPLIER
#define END_MENU() \
if (encoderLine >= _menuItemNr) { encoderPosition = _menuItemNr * (ENCODER_STEPS_PER_MENU_ITEM) - 1; encoderLine = _menuItemNr - 1; }\
if (encoderLine >= currentMenuViewOffset + LCD_HEIGHT) { currentMenuViewOffset = encoderLine - (LCD_HEIGHT) + 1; lcdDrawUpdate = 1; _lineNr = currentMenuViewOffset - 1; _drawLineNr = -1; } \
if (encoderLine >= currentMenuViewOffset + LCD_HEIGHT) { currentMenuViewOffset = encoderLine - (LCD_HEIGHT) + 1; lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW; _lineNr = currentMenuViewOffset - 1; _drawLineNr = -1; } \
} } while(0)
/** Used variables to keep track of the menu */
@ -280,7 +280,15 @@ uint8_t lcd_status_update_delay;
bool ignore_click = false;
bool wait_for_unclick;
bool defer_return_to_status = false;
uint8_t lcdDrawUpdate = 2; /* Set to none-zero when the LCD needs to draw, decreased after every draw. Set to 2 in LCD routines so the LCD gets at least 1 full redraw (first redraw is partial) */
enum LCDHandlerAction {
LCD_DRAW_UPDATE_NONE,
LCD_DRAW_UPDATE_CALL_REDRAW,
LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW,
LCD_DRAW_UPDATE_CALL_NO_REDRAW,
};
uint8_t lcdDrawUpdate = LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW; // Set 1 or 2 when the LCD needs to draw, decrements after every draw. Set to 2 in LCD routines so the LCD gets at least 1 full redraw (first redraw is partial)
// Variables used when editing values.
const char* editLabel;
@ -298,7 +306,7 @@ float raw_Ki, raw_Kd;
static void lcd_goto_menu(menuFunc_t menu, const bool feedback = false, const uint32_t encoder = 0) {
if (currentMenu != menu) {
currentMenu = menu;
lcdDrawUpdate = 2;
lcdDrawUpdate = LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW;
#if ENABLED(NEWPANEL)
encoderPosition = encoder;
if (feedback) lcd_quick_feedback();
@ -524,7 +532,7 @@ void lcd_set_home_offsets() {
if (encoderPosition != 0) {
int distance = (int)encoderPosition * BABYSTEP_MULTIPLICATOR;
encoderPosition = 0;
lcdDrawUpdate = 1;
lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW;
#if ENABLED(COREXY) || ENABLED(COREXZ)
#if ENABLED(BABYSTEP_XY)
switch(axis) {
@ -948,7 +956,7 @@ static void _lcd_move(const char* name, AxisEnum axis, int min, int max) {
if (max_software_endstops) NOMORE(current_position[axis], max);
encoderPosition = 0;
line_to_current(axis);
lcdDrawUpdate = 1;
lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW;
}
if (lcdDrawUpdate) lcd_implementation_drawedit(name, ftostr31(current_position[axis]));
if (LCD_CLICKED) lcd_goto_previous_menu();
@ -977,7 +985,7 @@ static void lcd_move_e(
current_position[E_AXIS] += float((int)encoderPosition) * move_menu_scale;
encoderPosition = 0;
line_to_current(E_AXIS);
lcdDrawUpdate = 1;
lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW;
}
if (lcdDrawUpdate) {
PGM_P pos_label;
@ -1449,7 +1457,7 @@ static void lcd_control_volumetric_menu() {
lcd_contrast &= 0x3F;
#endif
encoderPosition = 0;
lcdDrawUpdate = 1;
lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW;
u8g.setContrast(lcd_contrast);
}
if (lcdDrawUpdate) {
@ -1590,7 +1598,7 @@ static void lcd_control_volumetric_menu() {
static void _menu_action_setting_edit_ ## _name (const char* pstr, _type* ptr, _type minValue, _type maxValue) { \
lcd_save_previous_menu(); \
\
lcdDrawUpdate = 2; \
lcdDrawUpdate = LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW; \
currentMenu = menu_edit_ ## _name; \
\
editLabel = pstr; \
@ -1672,7 +1680,7 @@ menu_edit_type(unsigned long, long5, ftostr5, 0.01)
#endif
void lcd_quick_feedback() {
lcdDrawUpdate = 2;
lcdDrawUpdate = LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW;
next_button_update_ms = millis() + 500;
#if ENABLED(LCD_USE_I2C_BUZZER)
@ -1837,11 +1845,27 @@ bool lcd_blink() {
* - Act on RepRap World keypad input
* - Update the encoder position
* - Apply acceleration to the encoder position
* - Set lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW on controller events
* - Reset the Info Screen timeout if there's any input
* - Update status indicators, if any
* - Clear the LCD if lcdDrawUpdate == 2
*
* Warning: This function is called from interrupt context!
* Run the current LCD menu handler callback function:
* - Call the handler only if lcdDrawUpdate != LCD_DRAW_UPDATE_NONE
* - Before calling the handler, LCD_DRAW_UPDATE_CALL_NO_REDRAW => LCD_DRAW_UPDATE_NONE
* - Call the menu handler. Menu handlers should do the following:
* - If a value changes, set lcdDrawUpdate to LCD_DRAW_UPDATE_CALL_REDRAW
* - if (lcdDrawUpdate) { redraw }
* - Before exiting the handler set lcdDrawUpdate to:
* - LCD_DRAW_UPDATE_CALL_REDRAW or LCD_DRAW_UPDATE_NONE for no callbacks until the next controller event.
* - LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW to clear screen, LCD_DRAW_UPDATE_CALL_REDRAW on the next loop.
* - LCD_DRAW_UPDATE_CALL_NO_REDRAW for a callback with no forced redraw on the next loop.
* - NOTE: For some displays, the menu handler may be called 2 or more times per loop.
*
* After the menu handler callback runs (or not):
* - Clear the LCD if lcdDrawUpdate == LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW
* - Update lcdDrawUpdate for the next loop (i.e., move one state down, usually)
*
* No worries. This function is only called from the main thread.
*/
void lcd_update() {
#if ENABLED(ULTIPANEL)
@ -1854,7 +1878,7 @@ void lcd_update() {
bool sd_status = IS_SD_INSERTED;
if (sd_status != lcd_sd_status && lcd_detected()) {
lcdDrawUpdate = 2;
lcdDrawUpdate = LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW;
lcd_implementation_init( // to maybe revive the LCD if static electricity killed it.
#if ENABLED(LCD_PROGRESS_BAR)
currentMenu == lcd_status_screen
@ -1933,13 +1957,13 @@ void lcd_update() {
encoderDiff = 0;
}
return_to_status_ms = ms + LCD_TIMEOUT_TO_STATUS;
lcdDrawUpdate = 1;
lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW;
}
#endif //ULTIPANEL
if (currentMenu == lcd_status_screen) {
if (!lcd_status_update_delay) {
lcdDrawUpdate = 1;
lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW;
lcd_status_update_delay = 10; /* redraw the main screen every second. This is easier then trying keep track of all things that change on the screen */
}
else {
@ -1948,6 +1972,9 @@ void lcd_update() {
}
if (lcdDrawUpdate) {
if (lcdDrawUpdate == LCD_DRAW_UPDATE_CALL_NO_REDRAW) lcdDrawUpdate = LCD_DRAW_UPDATE_NONE;
#if ENABLED(DOGLCD) // Changes due to different driver architecture of the DOGM display
bool blink = lcd_blink();
u8g.firstPage();
@ -1971,14 +1998,29 @@ void lcd_update() {
#if ENABLED(ULTIPANEL)
// Return to Status Screen after a timeout
if (!defer_return_to_status && currentMenu != lcd_status_screen && millis() > return_to_status_ms) {
if (defer_return_to_status)
return_to_status_ms = ms + LCD_TIMEOUT_TO_STATUS;
else if (currentMenu != lcd_status_screen && millis() > return_to_status_ms) {
lcd_return_to_status();
lcdDrawUpdate = 2;
}
#endif // ULTIPANEL
if (lcdDrawUpdate && --lcdDrawUpdate) lcd_implementation_clear();
switch (lcdDrawUpdate) {
case LCD_DRAW_UPDATE_NONE:
// do nothing
case LCD_DRAW_UPDATE_CALL_NO_REDRAW:
// changes to LCD_DRAW_UPDATE_NONE before call
break;
case LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW:
lcd_implementation_clear();
lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW;
break;
case LCD_DRAW_UPDATE_CALL_REDRAW:
lcdDrawUpdate = LCD_DRAW_UPDATE_NONE;
break;
}
next_lcd_update_ms = ms + LCD_UPDATE_INTERVAL;
}
}
@ -1995,7 +2037,7 @@ void lcd_finishstatus(bool persist=false) {
expire_status_ms = persist ? 0 : progress_bar_ms + PROGRESS_MSG_EXPIRE;
#endif
#endif
lcdDrawUpdate = 2;
lcdDrawUpdate = LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW;
#if ENABLED(FILAMENT_LCD_DISPLAY)
previous_lcd_status_ms = millis(); //get status message to show up for a while
@ -2223,13 +2265,13 @@ char *ftostr32(const float& x) {
return conv;
}
// Convert signed float to string (len 5 or 6) with 1.234 / -1.234 format
char* ftostr43(const float& x) {
// Convert signed float to string (6 digit) with -1.234 / _0.000 / +1.234 format
char* ftostr43(const float& x, char plus/*=' '*/) {
long xx = x * 1000;
char *conv_ptr = conv;
if (xx >= 0) {
conv_ptr++;
}
if (xx == 0)
conv[0] = ' ';
else if (xx > 0)
conv[0] = plus;
else {
xx = -xx;
conv[0] = '-';
@ -2240,7 +2282,7 @@ char* ftostr43(const float& x) {
conv[4] = (xx / 10) % 10 + '0';
conv[5] = (xx) % 10 + '0';
conv[6] = 0;
return conv_ptr;
return conv;
}
// Convert unsigned float to string with 1.23 format
@ -2440,25 +2482,44 @@ char* ftostr52(const float& x) {
* - Movement adjusts the Z axis
* - Click saves the Z and goes to the next mesh point
*/
static void _lcd_level_bed() {
static void _lcd_level_bed_procedure() {
static bool mbl_wait_for_move = false;
// Menu handlers may be called in a re-entrant fashion
// if they call st_synchronize or plan_buffer_line. So
// while waiting for a move we just ignore new input.
if (mbl_wait_for_move) {
lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_NO_REDRAW;
return;
}
ENCODER_DIRECTION_NORMAL();
if ((encoderPosition != 0) && (movesplanned() <= 3)) {
// Encoder wheel adjusts the Z position
if (encoderPosition != 0 && movesplanned() <= 3) {
refresh_cmd_timeout();
current_position[Z_AXIS] += float((int)encoderPosition) * (MBL_Z_STEP);
if (min_software_endstops) NOLESS(current_position[Z_AXIS], Z_MIN_POS);
if (max_software_endstops) NOMORE(current_position[Z_AXIS], Z_MAX_POS);
encoderPosition = 0;
line_to_current(Z_AXIS);
lcdDrawUpdate = 1;
lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_NO_REDRAW;
}
// Update on first display, then only on updates to Z position
if (lcdDrawUpdate) {
float v = current_position[Z_AXIS] - MESH_HOME_SEARCH_Z;
lcd_implementation_drawedit(PSTR(MSG_MOVE_Z), ftostr43(v + (v < 0 ? -0.0001 : 0.0001)));
lcd_implementation_drawedit(PSTR(MSG_MOVE_Z), ftostr43(v + (v < 0 ? -0.0001 : 0.0001), '+'));
}
// We want subsequent calls, but don't force redraw
// Set here so it can be overridden by lcd_return_to_status below
lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_NO_REDRAW;
// Click sets the current Z and moves to the next position
static bool debounce_click = false;
if (LCD_CLICKED) {
if (!debounce_click) {
debounce_click = true;
debounce_click = true; // ignore multiple "clicks" in a row
int ix = _lcd_level_bed_position % (MESH_NUM_X_POINTS),
iy = _lcd_level_bed_position / (MESH_NUM_X_POINTS);
if (iy & 1) ix = (MESH_NUM_X_POINTS - 1) - ix; // Zig zag
@ -2466,11 +2527,21 @@ char* ftostr52(const float& x) {
_lcd_level_bed_position++;
if (_lcd_level_bed_position == (MESH_NUM_X_POINTS) * (MESH_NUM_Y_POINTS)) {
current_position[Z_AXIS] = MESH_HOME_SEARCH_Z;
mbl_wait_for_move = true;
line_to_current(Z_AXIS);
st_synchronize();
mbl.active = 1;
enqueue_and_echo_commands_P(PSTR("G28"));
mbl_wait_for_move = false;
lcd_return_to_status();
#if ENABLED(NEWPANEL)
lcd_quick_feedback();
#endif
LCD_ALERTMESSAGEPGM(MSG_LEVEL_BED_DONE);
#if HAS_BUZZER
buzz(200, 659);
buzz(200, 698);
#endif
}
else {
current_position[Z_AXIS] = MESH_HOME_SEARCH_Z;
@ -2481,7 +2552,6 @@ char* ftostr52(const float& x) {
current_position[X_AXIS] = mbl.get_x(ix);
current_position[Y_AXIS] = mbl.get_y(iy);
line_to_current(manual_feedrate[X_AXIS] <= manual_feedrate[Y_AXIS] ? X_AXIS : Y_AXIS);
lcdDrawUpdate = 1;
}
}
}
@ -2490,32 +2560,49 @@ char* ftostr52(const float& x) {
}
}
/**
* MBL Move to mesh starting point
*/
static void _lcd_level_bed_homing() {
if (lcdDrawUpdate) lcd_implementation_drawedit(PSTR(MSG_LEVEL_BED_HOMING), NULL);
lcdDrawUpdate = 1;
if (axis_known_position[X_AXIS] && axis_known_position[Y_AXIS] && axis_known_position[Z_AXIS]) {
static void _lcd_level_bed_homing_done() {
if (lcdDrawUpdate) lcd_implementation_drawedit(PSTR(MSG_LEVEL_BED_WAITING), NULL);
lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_NO_REDRAW;
if (LCD_CLICKED) {
current_position[Z_AXIS] = MESH_HOME_SEARCH_Z;
plan_set_position(current_position[X_AXIS], current_position[Y_AXIS], current_position[Z_AXIS], current_position[E_AXIS]);
current_position[X_AXIS] = MESH_MIN_X;
current_position[Y_AXIS] = MESH_MIN_Y;
line_to_current(manual_feedrate[X_AXIS] <= manual_feedrate[Y_AXIS] ? X_AXIS : Y_AXIS);
_lcd_level_bed_position = 0;
lcd_goto_menu(_lcd_level_bed);
lcd_goto_menu(_lcd_level_bed_procedure, true);
}
}
/**
* MBL entry-point
* MBL Move to mesh starting point
*/
static void lcd_level_bed() {
static void _lcd_level_bed_homing() {
if (lcdDrawUpdate) lcd_implementation_drawedit(PSTR(MSG_LEVEL_BED_HOMING), NULL);
lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_NO_REDRAW;
if (axis_known_position[X_AXIS] && axis_known_position[Y_AXIS] && axis_known_position[Z_AXIS])
lcd_goto_menu(_lcd_level_bed_homing_done);
}
/**
* MBL Continue Bed Leveling...
*/
static void _lcd_level_bed_continue() {
defer_return_to_status = true;
axis_known_position[X_AXIS] = axis_known_position[Y_AXIS] = axis_known_position[Z_AXIS] = false;
mbl.reset();
enqueue_and_echo_commands_P(PSTR("G28"));
lcd_goto_menu(_lcd_level_bed_homing);
lcd_goto_menu(_lcd_level_bed_homing, true);
}
/**
* MBL entry-point
*/
static void lcd_level_bed() {
START_MENU();
MENU_ITEM(back, "Cancel", lcd_prepare_menu);
MENU_ITEM(submenu, MSG_LEVEL_BED, _lcd_level_bed_continue);
END_MENU();
}
#endif // MANUAL_BED_LEVELING

2
Marlin/ultralcd.h

@ -156,7 +156,7 @@ char* ftostr4sign(const float& x);
char* ftostr31ns(const float& x); // float to string without sign character
char* ftostr31(const float& x);
char* ftostr32(const float& x);
char* ftostr43(const float& x);
char* ftostr43(const float& x, char plus=' ');
char* ftostr12ns(const float& x);
char* ftostr32sp(const float& x); // remove zero-padding from ftostr32
char* ftostr5(const float& x);

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