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Patch spacing in #3140

pull/1/head
Scott Lahteine 9 years ago
parent
commit
cc9968f893
  1. 4
      Marlin/example_configurations/Felix/Configuration.h
  2. 4
      Marlin/example_configurations/Felix/Configuration_DUAL.h
  3. 4
      Marlin/example_configurations/Hephestos/Configuration.h
  4. 4
      Marlin/example_configurations/Hephestos_2/Configuration.h
  5. 4
      Marlin/example_configurations/K8200/Configuration.h
  6. 4
      Marlin/example_configurations/RepRapWorld/Megatronics/Configuration.h
  7. 4
      Marlin/example_configurations/RigidBot/Configuration.h
  8. 4
      Marlin/example_configurations/SCARA/Configuration.h
  9. 4
      Marlin/example_configurations/TAZ4/Configuration.h
  10. 4
      Marlin/example_configurations/WITBOX/Configuration.h
  11. 4
      Marlin/example_configurations/delta/kossel_pro/Configuration.h
  12. 4
      Marlin/example_configurations/delta/kossel_xl/Configuration.h
  13. 4
      Marlin/example_configurations/makibox/Configuration.h
  14. 4
      Marlin/example_configurations/tvrrug/Round2/Configuration.h

4
Marlin/example_configurations/Felix/Configuration.h

@ -405,10 +405,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

4
Marlin/example_configurations/Felix/Configuration_DUAL.h

@ -402,10 +402,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

4
Marlin/example_configurations/Hephestos/Configuration.h

@ -415,10 +415,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
#if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

4
Marlin/example_configurations/Hephestos_2/Configuration.h

@ -418,10 +418,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

4
Marlin/example_configurations/K8200/Configuration.h

@ -438,10 +438,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

4
Marlin/example_configurations/RepRapWorld/Megatronics/Configuration.h

@ -423,10 +423,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

4
Marlin/example_configurations/RigidBot/Configuration.h

@ -417,10 +417,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

4
Marlin/example_configurations/SCARA/Configuration.h

@ -431,10 +431,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

4
Marlin/example_configurations/TAZ4/Configuration.h

@ -443,10 +443,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

4
Marlin/example_configurations/WITBOX/Configuration.h

@ -415,10 +415,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
#if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

4
Marlin/example_configurations/delta/kossel_pro/Configuration.h

@ -445,10 +445,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

4
Marlin/example_configurations/delta/kossel_xl/Configuration.h

@ -451,10 +451,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

4
Marlin/example_configurations/makibox/Configuration.h

@ -426,10 +426,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

4
Marlin/example_configurations/tvrrug/Round2/Configuration.h

@ -413,10 +413,10 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
#if ENABLED(MESH_BED_LEVELING)
#define MESH_MIN_X 10
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MAX_X (X_MAX_POS - (MESH_MIN_X))
#define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - (MESH_MIN_Y))
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.

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