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@ -262,8 +262,7 @@ static void lcd_goto_menu(menuFunc_t menu, const uint32_t encoder=0, const bool |
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} |
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/* Main status screen. It's up to the implementation specific part to show what is needed. As this is very display dependent */ |
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static void lcd_status_screen() |
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{ |
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static void lcd_status_screen() { |
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encoderRateMultiplierEnabled = false; |
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#ifdef LCD_PROGRESS_BAR |
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@ -296,15 +295,7 @@ static void lcd_status_screen() |
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#endif |
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#endif //LCD_PROGRESS_BAR
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if (lcd_status_update_delay) |
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lcd_status_update_delay--; |
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else |
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lcdDrawUpdate = 1; |
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if (lcdDrawUpdate) { |
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lcd_implementation_status_screen(); |
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lcd_status_update_delay = 10; /* redraw the main screen every second. This is easier then trying keep track of all things that change on the screen */ |
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} |
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#ifdef ULTIPANEL |
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@ -1349,16 +1340,25 @@ void lcd_update() { |
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} // encoderRateMultiplierEnabled
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#endif //ENCODER_RATE_MULTIPLIER
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lcdDrawUpdate = 1; |
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encoderPosition += (encoderDiff * encoderMultiplier) / ENCODER_PULSES_PER_STEP; |
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encoderDiff = 0; |
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} |
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timeoutToStatus = ms + LCD_TIMEOUT_TO_STATUS; |
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lcdDrawUpdate = 1; |
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} |
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#endif //ULTIPANEL
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if (currentMenu == lcd_status_screen) { |
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if (!lcd_status_update_delay) { |
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lcdDrawUpdate = 1; |
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lcd_status_update_delay = 10; /* redraw the main screen every second. This is easier then trying keep track of all things that change on the screen */ |
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} |
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else { |
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lcd_status_update_delay--; |
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} |
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} |
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#ifdef DOGLCD // Changes due to different driver architecture of the DOGM display
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if (lcdDrawUpdate) { |
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blink++; // Variable for fan animation and alive dot
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u8g.firstPage(); |
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do { |
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@ -1368,8 +1368,8 @@ void lcd_update() { |
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u8g.drawPixel(127, 63); // draw alive dot
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u8g.setColorIndex(1); // black on white
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(*currentMenu)(); |
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if (!lcdDrawUpdate) break; // Terminate display update, when nothing new to draw. This must be done before the last dogm.next()
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} while( u8g.nextPage() ); |
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} |
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#else |
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(*currentMenu)(); |
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#endif |
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