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@ -20,15 +20,17 @@ |
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* |
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*/ |
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#include "../inc/MarlinConfig.h" |
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#if ENABLED(NOZZLE_CLEAN_FEATURE) || ENABLED(NOZZLE_PARK_FEATURE) |
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#include "nozzle.h" |
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#include "../Marlin.h" |
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#include "../module/motion.h" |
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#include "point_t.h" |
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#if ENABLED(DELTA) |
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#include "../module/delta.h" |
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#endif |
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#if ENABLED(NOZZLE_CLEAN_FEATURE) |
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/**
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* @brief Stroke clean pattern |
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@ -38,26 +40,13 @@ |
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* @param end point_t defining the ending point |
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* @param strokes number of strokes to execute |
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*/ |
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void Nozzle::stroke( |
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_UNUSED point_t const &start, |
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_UNUSED point_t const &end, |
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_UNUSED uint8_t const &strokes |
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) { |
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#if ENABLED(NOZZLE_CLEAN_FEATURE) |
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void Nozzle::stroke(const point_t &start, const point_t &end, const uint8_t &strokes) { |
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#if ENABLED(NOZZLE_CLEAN_GOBACK) |
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// Store the current coords
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point_t const initial = { |
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current_position[X_AXIS], |
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current_position[Y_AXIS], |
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current_position[Z_AXIS], |
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current_position[E_AXIS] |
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}; |
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#endif // NOZZLE_CLEAN_GOBACK
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const float ix = current_position[X_AXIS], iy = current_position[Y_AXIS], iz = current_position[Z_AXIS]; |
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#endif |
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// Move to the starting point
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do_blocking_move_to_xy(start.x, start.y); |
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do_blocking_move_to_z(start.z); |
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do_blocking_move_to(start.x, start.y, start.z); |
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// Start the stroke pattern
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for (uint8_t i = 0; i < (strokes >> 1); i++) { |
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@ -66,72 +55,55 @@ void Nozzle::stroke( |
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} |
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#if ENABLED(NOZZLE_CLEAN_GOBACK) |
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// Move the nozzle to the initial point
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do_blocking_move_to(initial.x, initial.y, initial.z); |
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#endif // NOZZLE_CLEAN_GOBACK
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#endif // NOZZLE_CLEAN_FEATURE
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do_blocking_move_to(ix, iy, iz); |
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#endif |
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} |
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/**
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* @brief Zig-zag clean pattern |
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* @details Apply a zig-zag cleanning pattern |
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* @details Apply a zig-zag cleaning pattern |
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* |
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* @param start point_t defining the starting point |
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* @param end point_t defining the ending point |
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* @param strokes number of strokes to execute |
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* @param objects number of objects to create |
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* @param objects number of triangles to do |
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*/ |
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void Nozzle::zigzag( |
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_UNUSED point_t const &start, |
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_UNUSED point_t const &end, |
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_UNUSED uint8_t const &strokes, |
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_UNUSED uint8_t const &objects |
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) { |
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#if ENABLED(NOZZLE_CLEAN_FEATURE) |
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const float A = nozzle_clean_horizontal ? nozzle_clean_height : nozzle_clean_length, // [twice the] Amplitude
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P = (nozzle_clean_horizontal ? nozzle_clean_length : nozzle_clean_height) / (objects << 1); // Period
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// Don't allow impossible triangles
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if (A <= 0.0f || P <= 0.0f ) return; |
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void Nozzle::zigzag(const point_t &start, const point_t &end, const uint8_t &strokes, const uint8_t &objects) { |
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const float diffx = end.x - start.x, diffy = end.y - start.y; |
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if (!diffx || !diffy) return; |
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#if ENABLED(NOZZLE_CLEAN_GOBACK) |
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// Store the current coords
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point_t const initial = { |
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current_position[X_AXIS], |
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current_position[Y_AXIS], |
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current_position[Z_AXIS], |
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current_position[E_AXIS] |
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}; |
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#endif // NOZZLE_CLEAN_GOBACK
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const float ix = current_position[X_AXIS], iy = current_position[Y_AXIS], iz = current_position[Z_AXIS]; |
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#endif |
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for (uint8_t j = 0; j < strokes; j++) { |
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for (uint8_t i = 0; i < (objects << 1); i++) { |
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float const x = start.x + ( nozzle_clean_horizontal ? i * P : (A/P) * (P - FABS(FMOD((i*P), (2*P)) - P)) ); |
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float const y = start.y + (!nozzle_clean_horizontal ? i * P : (A/P) * (P - FABS(FMOD((i*P), (2*P)) - P)) ); |
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do_blocking_move_to(start.x, start.y, start.z); |
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do_blocking_move_to_xy(x, y); |
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if (i == 0) do_blocking_move_to_z(start.z); |
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const uint8_t zigs = objects << 1; |
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const bool horiz = FABS(diffx) >= FABS(diffy); // Do a horizontal wipe?
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const float P = (horiz ? diffx : diffy) / zigs; // Period of each zig / zag
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const point_t *side; |
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for (uint8_t j = 0; j < strokes; j++) { |
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for (int8_t i = 0; i < zigs; i++) { |
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side = (i & 1) ? &end : &start; |
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if (horiz) |
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do_blocking_move_to_xy(start.x + i * P, side->y); |
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else |
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do_blocking_move_to_xy(side->x, start.y + i * P); |
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} |
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for (int i = (objects << 1); i > -1; i--) { |
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float const x = start.x + ( nozzle_clean_horizontal ? i * P : (A/P) * (P - FABS(FMOD((i*P), (2*P)) - P)) ); |
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float const y = start.y + (!nozzle_clean_horizontal ? i * P : (A/P) * (P - FABS(FMOD((i*P), (2*P)) - P)) ); |
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do_blocking_move_to_xy(x, y); |
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for (int8_t i = zigs; i >= 0; i--) { |
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side = (i & 1) ? &end : &start; |
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if (horiz) |
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do_blocking_move_to_xy(start.x + i * P, side->y); |
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else |
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do_blocking_move_to_xy(side->x, start.y + i * P); |
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} |
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} |
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#if ENABLED(NOZZLE_CLEAN_GOBACK) |
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// Move the nozzle to the initial point
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do_blocking_move_to_z(initial.z); |
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do_blocking_move_to_xy(initial.x, initial.y); |
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#endif // NOZZLE_CLEAN_GOBACK
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#endif // NOZZLE_CLEAN_FEATURE
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do_blocking_move_to(ix, iy, iz); |
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#endif |
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} |
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/**
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* @brief Circular clean pattern |
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* @details Apply a circular cleaning pattern |
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@ -140,62 +112,28 @@ void Nozzle::zigzag( |
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* @param strokes number of strokes to execute |
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* @param radius radius of circle |
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*/ |
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void Nozzle::circle( |
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_UNUSED point_t const &start, |
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_UNUSED point_t const &middle, |
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_UNUSED uint8_t const &strokes, |
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_UNUSED float const &radius |
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) { |
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#if ENABLED(NOZZLE_CLEAN_FEATURE) |
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void Nozzle::circle(const point_t &start, const point_t &middle, const uint8_t &strokes, const float &radius) { |
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if (strokes == 0) return; |
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#if ENABLED(NOZZLE_CLEAN_GOBACK) |
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// Store the current coords
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point_t const initial = { |
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current_position[X_AXIS], |
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current_position[Y_AXIS], |
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current_position[Z_AXIS], |
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current_position[E_AXIS] |
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}; |
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#endif // NOZZLE_CLEAN_GOBACK
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if (start.z <= current_position[Z_AXIS]) { |
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// Order of movement is pretty darn important here
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do_blocking_move_to_xy(start.x, start.y); |
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do_blocking_move_to_z(start.z); |
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} |
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else { |
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do_blocking_move_to_z(start.z); |
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do_blocking_move_to_xy(start.x, start.y); |
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} |
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const float ix = current_position[X_AXIS], iy = current_position[Y_AXIS], iz = current_position[Z_AXIS]; |
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#endif |
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float x, y; |
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for (uint8_t s = 0; s < strokes; s++) { |
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for (uint8_t i = 0; i < NOZZLE_CLEAN_CIRCLE_FN; i++) { |
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x = middle.x + sin((M_2_PI / NOZZLE_CLEAN_CIRCLE_FN) * i) * radius; |
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y = middle.y + cos((M_2_PI / NOZZLE_CLEAN_CIRCLE_FN) * i) * radius; |
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do_blocking_move_to(start.x, start.y, start.z); |
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do_blocking_move_to_xy(x, y); |
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} |
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} |
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for (uint8_t s = 0; s < strokes; s++) |
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for (uint8_t i = 0; i < NOZZLE_CLEAN_CIRCLE_FN; i++) |
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do_blocking_move_to_xy( |
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middle.x + sin((M_2_PI / NOZZLE_CLEAN_CIRCLE_FN) * i) * radius, |
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middle.y + cos((M_2_PI / NOZZLE_CLEAN_CIRCLE_FN) * i) * radius |
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); |
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// Let's be safe
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do_blocking_move_to_xy(start.x, start.y); |
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#if ENABLED(NOZZLE_CLEAN_GOBACK) |
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// Move the nozzle to the initial point
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if (start.z <= initial.z) { |
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// As above order is important
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do_blocking_move_to_z(initial.z); |
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do_blocking_move_to_xy(initial.x, initial.y); |
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} |
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else { |
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do_blocking_move_to_xy(initial.x, initial.y); |
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do_blocking_move_to_z(initial.z); |
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} |
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#endif // NOZZLE_CLEAN_GOBACK
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#endif // NOZZLE_CLEAN_FEATURE
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do_blocking_move_to(ix, iy, iz); |
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#endif |
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} |
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/**
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@ -205,61 +143,44 @@ void Nozzle::circle( |
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* @param pattern one of the available patterns |
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* @param argument depends on the cleaning pattern |
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*/ |
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void Nozzle::clean( |
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_UNUSED uint8_t const &pattern, |
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_UNUSED uint8_t const &strokes, |
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_UNUSED float const &radius, |
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_UNUSED uint8_t const &objects |
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) { |
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#if ENABLED(NOZZLE_CLEAN_FEATURE) |
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#if ENABLED(DELTA) |
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if (current_position[Z_AXIS] > delta_clip_start_height) |
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do_blocking_move_to_z(delta_clip_start_height); |
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#endif |
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void Nozzle::clean(const uint8_t &pattern, const uint8_t &strokes, const float &radius, const uint8_t &objects/*=0*/) { |
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switch (pattern) { |
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case 1: |
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Nozzle::zigzag( |
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NOZZLE_CLEAN_START_POINT, |
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NOZZLE_CLEAN_END_POINT, strokes, objects); |
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zigzag(NOZZLE_CLEAN_START_POINT, NOZZLE_CLEAN_END_POINT, strokes, objects); |
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break; |
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case 2: |
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Nozzle::circle( |
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NOZZLE_CLEAN_START_POINT, |
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NOZZLE_CLEAN_CIRCLE_MIDDLE, strokes, radius); |
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circle(NOZZLE_CLEAN_START_POINT, NOZZLE_CLEAN_CIRCLE_MIDDLE, strokes, radius); |
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break; |
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default: |
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Nozzle::stroke( |
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NOZZLE_CLEAN_START_POINT, |
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NOZZLE_CLEAN_END_POINT, strokes); |
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stroke(NOZZLE_CLEAN_START_POINT, NOZZLE_CLEAN_END_POINT, strokes); |
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} |
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#endif // NOZZLE_CLEAN_FEATURE
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} |
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void Nozzle::park( |
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_UNUSED uint8_t const &z_action |
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) { |
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#endif // NOZZLE_CLEAN_FEATURE
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#if ENABLED(NOZZLE_PARK_FEATURE) |
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float const z = current_position[Z_AXIS]; |
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point_t const park = NOZZLE_PARK_POINT; |
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void Nozzle::park(const uint8_t &z_action) { |
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const point_t park = NOZZLE_PARK_POINT; |
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switch (z_action) { |
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case 1: // force Z-park height
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case 1: // Go to Z-park height
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do_blocking_move_to_z(park.z); |
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break; |
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case 2: // Raise by Z-park height
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do_blocking_move_to_z( |
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(z + park.z > Z_MAX_POS) ? Z_MAX_POS : z + park.z); |
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do_blocking_move_to_z(min(current_position[Z_AXIS] + park.z, Z_MAX_POS)); |
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break; |
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default: // Raise to Z-park height if lower
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if (current_position[Z_AXIS] < park.z) |
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do_blocking_move_to_z(park.z); |
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default: // Raise to at least the Z-park height
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do_blocking_move_to_z(max(park.z, current_position[Z_AXIS])); |
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} |
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do_blocking_move_to_xy(park.x, park.y); |
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} |
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#endif // NOZZLE_PARK_FEATURE
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} |
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#endif // NOZZLE_CLEAN_FEATURE || NOZZLE_PARK_FEATURE
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