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The same changes to the axis-letters now for the char-displays

Exactly the same - copy/paste.
pull/1/head
AnHardt 9 years ago
parent
commit
be24fdacea
  1. 56
      Marlin/ultralcd_implementation_hitachi_HD44780.h

56
Marlin/ultralcd_implementation_hitachi_HD44780.h

@ -615,29 +615,61 @@ static void lcd_implementation_status_screen() {
LCD_TEMP(degBed(), degTargetBed(), LCD_STR_BEDTEMP[0]);
#else
// Before homing the axis letters are blinking 'X' <-> '?'.
// When axis is homed but axis_known_position is false the axis letters are blinking 'X' <-> ' '.
// When everything is ok you see a constant 'X'.
lcd.print('X');
if (axis_homed[X_AXIS] || (blink & 1))
lcd.print(ftostr4sign(current_position[X_AXIS]));
if (blink & 1)
lcd_printPGM(PSTR("X"));
else {
if (!axis_homed[X_AXIS])
lcd_printPGM(PSTR("?"));
else
#if ENABLED(WARN_REDUCED_ACCURACY)
if (!axis_known_position[X_AXIS])
lcd_printPGM(PSTR(" "));
else
lcd_printPGM(PSTR(" ---"));
#endif
lcd_printPGM(PSTR("X"));
}
lcd_printPGM(PSTR(" Y"));
if (axis_homed[Y_AXIS] || (blink & 1))
lcd.print(ftostr4sign(current_position[Y_AXIS]));
lcd.print(ftostr4sign(current_position[X_AXIS]));
lcd_printPGM(PSTR(" "));
if (blink & 1)
lcd_printPGM(PSTR("Y"));
else {
if (!axis_homed[Y_AXIS])
lcd_printPGM(PSTR("?"));
else
#if ENABLED(WARN_REDUCED_ACCURACY)
if (!axis_known_position[Y_AXIS])
lcd_printPGM(PSTR(" "));
else
lcd_printPGM(PSTR(" ---"));
#endif
lcd_printPGM(PSTR("Y"));
}
lcd.print(ftostr4sign(current_position[Y_AXIS]));
#endif // EXTRUDERS > 1 || TEMP_SENSOR_BED != 0
#endif // LCD_WIDTH >= 20
lcd.setCursor(LCD_WIDTH - 8, 1);
lcd_printPGM(PSTR("Z "));
if (axis_homed[Z_AXIS] || (blink & 1))
lcd.print(ftostr32sp(current_position[Z_AXIS] + 0.00001));
if (blink & 1)
lcd_printPGM(PSTR("Z"));
else {
if (!axis_homed[Z_AXIS])
lcd_printPGM(PSTR("?"));
else
lcd_printPGM(PSTR("---.--"));
#if ENABLED(WARN_REDUCED_ACCURACY)
if (!axis_known_position[Z_AXIS])
lcd_printPGM(PSTR(" "));
else
#endif
lcd_printPGM(PSTR("Z"));
}
lcd.print(ftostr32sp(current_position[Z_AXIS] + 0.00001));
#endif // LCD_HEIGHT > 2

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