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Modify Z-offset overlay for clarity (#13660)

pull/1/head
Marcio Teixeira 6 years ago
committed by Scott Lahteine
parent
commit
bdfffee037
  1. 40
      Marlin/src/lcd/dogm/ultralcd_DOGM.cpp

40
Marlin/src/lcd/dogm/ultralcd_DOGM.cpp

@ -554,22 +554,22 @@ void MarlinUI::clear_lcd() { } // Automatically cleared by Picture Loop
#if EITHER(BABYSTEP_ZPROBE_GFX_OVERLAY, MESH_EDIT_GFX_OVERLAY)
const unsigned char cw_bmp[] PROGMEM = {
B00000011,B11111000,B00000000,
B00001111,B11111110,B00000000,
B00011110,B00001111,B00000000,
B00111000,B00000111,B00000000,
B00111000,B00000011,B10000000,
B01110000,B00000011,B10000000,
B01110000,B00001111,B11100000,
B01110000,B00000111,B11000000,
B01110000,B00000011,B10000000,
B01110000,B00000001,B00000000,
B01110000,B00000000,B00000000,
B00111000,B00000000,B00000000,
B00111000,B00000111,B00000000,
B00011110,B00001111,B00000000,
B00001111,B11111110,B00000000,
B00000011,B11111000,B00000000
B00000001,B11111100,B00000000,
B00000111,B11111111,B00000000,
B00001111,B00000111,B10000000,
B00001110,B00000001,B11000000,
B00000000,B00000001,B11000000,
B00000000,B00000000,B11100000,
B00001000,B00000000,B11100000,
B00011100,B00000000,B11100000,
B00111110,B00000000,B11100000,
B01111111,B00000000,B11100000,
B00011100,B00000000,B11100000,
B00001110,B00000000,B11100000,
B00001110,B00000001,B11000000,
B00000111,B10000011,B11000000,
B00000011,B11111111,B10000000,
B00000000,B11111110,B00000000
};
const unsigned char ccw_bmp[] PROGMEM = {
@ -669,10 +669,10 @@ void MarlinUI::clear_lcd() { } // Automatically cleared by Picture Loop
// Draw cw/ccw indicator and up/down arrows.
if (PAGE_CONTAINS(47, 62)) {
u8g.drawBitmapP(left + 0, 47, 3, 16, rot_down);
u8g.drawBitmapP(right + 0, 47, 3, 16, rot_up);
u8g.drawBitmapP(right + 20, 48 - dir, 2, 13, up_arrow_bmp);
u8g.drawBitmapP(left + 20, 49 - dir, 2, 13, down_arrow_bmp);
u8g.drawBitmapP(right + 0, 48 - dir, 2, 13, up_arrow_bmp);
u8g.drawBitmapP(left + 0, 49 - dir, 2, 13, down_arrow_bmp);
u8g.drawBitmapP(left + 13, 47, 3, 16, rot_down);
u8g.drawBitmapP(right + 13, 47, 3, 16, rot_up);
}
}

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