|
|
@ -554,22 +554,22 @@ void MarlinUI::clear_lcd() { } // Automatically cleared by Picture Loop |
|
|
|
#if EITHER(BABYSTEP_ZPROBE_GFX_OVERLAY, MESH_EDIT_GFX_OVERLAY) |
|
|
|
|
|
|
|
const unsigned char cw_bmp[] PROGMEM = { |
|
|
|
B00000011,B11111000,B00000000, |
|
|
|
B00001111,B11111110,B00000000, |
|
|
|
B00011110,B00001111,B00000000, |
|
|
|
B00111000,B00000111,B00000000, |
|
|
|
B00111000,B00000011,B10000000, |
|
|
|
B01110000,B00000011,B10000000, |
|
|
|
B01110000,B00001111,B11100000, |
|
|
|
B01110000,B00000111,B11000000, |
|
|
|
B01110000,B00000011,B10000000, |
|
|
|
B01110000,B00000001,B00000000, |
|
|
|
B01110000,B00000000,B00000000, |
|
|
|
B00111000,B00000000,B00000000, |
|
|
|
B00111000,B00000111,B00000000, |
|
|
|
B00011110,B00001111,B00000000, |
|
|
|
B00001111,B11111110,B00000000, |
|
|
|
B00000011,B11111000,B00000000 |
|
|
|
B00000001,B11111100,B00000000, |
|
|
|
B00000111,B11111111,B00000000, |
|
|
|
B00001111,B00000111,B10000000, |
|
|
|
B00001110,B00000001,B11000000, |
|
|
|
B00000000,B00000001,B11000000, |
|
|
|
B00000000,B00000000,B11100000, |
|
|
|
B00001000,B00000000,B11100000, |
|
|
|
B00011100,B00000000,B11100000, |
|
|
|
B00111110,B00000000,B11100000, |
|
|
|
B01111111,B00000000,B11100000, |
|
|
|
B00011100,B00000000,B11100000, |
|
|
|
B00001110,B00000000,B11100000, |
|
|
|
B00001110,B00000001,B11000000, |
|
|
|
B00000111,B10000011,B11000000, |
|
|
|
B00000011,B11111111,B10000000, |
|
|
|
B00000000,B11111110,B00000000 |
|
|
|
}; |
|
|
|
|
|
|
|
const unsigned char ccw_bmp[] PROGMEM = { |
|
|
@ -669,10 +669,10 @@ void MarlinUI::clear_lcd() { } // Automatically cleared by Picture Loop |
|
|
|
|
|
|
|
// Draw cw/ccw indicator and up/down arrows.
|
|
|
|
if (PAGE_CONTAINS(47, 62)) { |
|
|
|
u8g.drawBitmapP(left + 0, 47, 3, 16, rot_down); |
|
|
|
u8g.drawBitmapP(right + 0, 47, 3, 16, rot_up); |
|
|
|
u8g.drawBitmapP(right + 20, 48 - dir, 2, 13, up_arrow_bmp); |
|
|
|
u8g.drawBitmapP(left + 20, 49 - dir, 2, 13, down_arrow_bmp); |
|
|
|
u8g.drawBitmapP(right + 0, 48 - dir, 2, 13, up_arrow_bmp); |
|
|
|
u8g.drawBitmapP(left + 0, 49 - dir, 2, 13, down_arrow_bmp); |
|
|
|
u8g.drawBitmapP(left + 13, 47, 3, 16, rot_down); |
|
|
|
u8g.drawBitmapP(right + 13, 47, 3, 16, rot_up); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|