Browse Source

Fix initial safe_speed in jerk code (#11417)

pull/1/head
Scott Lahteine 7 years ago
committed by GitHub
parent
commit
b826bf4194
No known key found for this signature in database GPG Key ID: 4AEE18F83AFDEB23
  1. 26
      Marlin/src/module/planner.cpp

26
Marlin/src/module/planner.cpp

@ -1348,7 +1348,7 @@ void Planner::check_axes_activity() {
volumetric_multiplier[FILAMENT_SENSOR_EXTRUDER_NUM] = parser.volumetric_enabled
? ratio_2 / CIRCLE_AREA(filament_width_nominal * 0.5f) // Volumetric uses a true volumetric multiplier
: ratio_2; // Linear squares the ratio, which scales the volume
: ratio_2; // Linear squares the ratio, which scales the volume
refresh_e_factor(FILAMENT_SENSOR_EXTRUDER_NUM);
}
@ -1947,7 +1947,7 @@ bool Planner::_populate_block(block_t * const block, bool split_move,
else
block->millimeters = millimeters;
const float inverse_millimeters = 1.0 / block->millimeters; // Inverse millimeters to remove multiple divides
const float inverse_millimeters = 1.0f / block->millimeters; // Inverse millimeters to remove multiple divides
// Calculate inverse time for this move. No divide by zero due to previous checks.
// Example: At 120mm/s a 60mm move takes 0.5s. So this will give 2.0.
@ -2298,27 +2298,27 @@ bool Planner::_populate_block(block_t * const block, bool split_move,
/**
* Adapted from Průša MKS firmware
* https://github.com/prusa3d/Prusa-Firmware
*
* Start with a safe speed (from which the machine may halt to stop immediately).
*/
const float nominal_speed = SQRT(block->nominal_speed_sqr);
// Exit speed limited by a jerk to full halt of a previous last segment
static float previous_safe_speed;
const float nominal_speed = SQRT(block->nominal_speed_sqr);
// Start with a safe speed (from which the machine may halt to stop immediately).
float safe_speed = nominal_speed;
uint8_t limited = 0;
LOOP_XYZE(i) {
const float jerk = ABS(current_speed[i]), maxj = max_jerk[i];
if (jerk > maxj) {
if (limited) {
const float mjerk = maxj * nominal_speed;
if (jerk * safe_speed > mjerk) safe_speed = mjerk / jerk;
const float jerk = ABS(current_speed[i]), // cs : Starting from zero, change in speed for this axis
maxj = max_jerk[i]; // mj : The max jerk setting for this axis
if (jerk > maxj) { // cs > mj : New current speed too fast?
if (limited) { // limited already?
const float mjerk = nominal_speed * maxj; // ns*mj
if (jerk * safe_speed > mjerk) safe_speed = mjerk / jerk; // ns*mj/cs
}
else {
++limited;
safe_speed = maxj;
safe_speed *= maxj / jerk; // Initial limit: ns*mj/cs
++limited; // Initially limited
}
}
}
@ -2620,7 +2620,7 @@ void Planner::reset_acceleration_rates() {
// Recalculate position, steps_to_mm if axis_steps_per_mm changes!
void Planner::refresh_positioning() {
LOOP_XYZE_N(i) steps_to_mm[i] = 1.0 / axis_steps_per_mm[i];
LOOP_XYZE_N(i) steps_to_mm[i] = 1.0f / axis_steps_per_mm[i];
set_position_mm_kinematic(current_position);
reset_acceleration_rates();
}

Loading…
Cancel
Save