Browse Source

Put status screen options in Configuration_adv.h

pull/1/head
Scott Lahteine 6 years ago
parent
commit
b57343c255
  1. 15
      Marlin/Configuration_adv.h
  2. 15
      Marlin/src/config/default/Configuration_adv.h
  3. 15
      Marlin/src/config/examples/AlephObjects/TAZ4/Configuration_adv.h
  4. 15
      Marlin/src/config/examples/Anet/A2/Configuration_adv.h
  5. 15
      Marlin/src/config/examples/Anet/A2plus/Configuration_adv.h
  6. 15
      Marlin/src/config/examples/Anet/A6/Configuration_adv.h
  7. 15
      Marlin/src/config/examples/Anet/A8/Configuration_adv.h
  8. 15
      Marlin/src/config/examples/ArmEd/Configuration_adv.h
  9. 15
      Marlin/src/config/examples/BIBO/TouchX/cyclops/Configuration_adv.h
  10. 15
      Marlin/src/config/examples/BIBO/TouchX/default/Configuration_adv.h
  11. 15
      Marlin/src/config/examples/BQ/Hephestos/Configuration_adv.h
  12. 15
      Marlin/src/config/examples/BQ/Hephestos_2/Configuration_adv.h
  13. 15
      Marlin/src/config/examples/BQ/WITBOX/Configuration_adv.h
  14. 15
      Marlin/src/config/examples/Cartesio/Configuration_adv.h
  15. 15
      Marlin/src/config/examples/Creality/CR-10/Configuration_adv.h
  16. 15
      Marlin/src/config/examples/Creality/CR-10S/Configuration_adv.h
  17. 15
      Marlin/src/config/examples/Creality/CR-10mini/Configuration_adv.h
  18. 15
      Marlin/src/config/examples/Creality/CR-8/Configuration_adv.h
  19. 15
      Marlin/src/config/examples/Creality/Ender-2/Configuration_adv.h
  20. 15
      Marlin/src/config/examples/Creality/Ender-3/Configuration_adv.h
  21. 15
      Marlin/src/config/examples/Creality/Ender-4/Configuration_adv.h
  22. 15
      Marlin/src/config/examples/Einstart-S/Configuration_adv.h
  23. 15
      Marlin/src/config/examples/Felix/Configuration_adv.h
  24. 15
      Marlin/src/config/examples/FolgerTech/i3-2020/Configuration_adv.h
  25. 15
      Marlin/src/config/examples/Formbot/Raptor/Configuration_adv.h
  26. 15
      Marlin/src/config/examples/Formbot/T_Rex_2+/Configuration_adv.h
  27. 15
      Marlin/src/config/examples/Formbot/T_Rex_3/Configuration_adv.h
  28. 15
      Marlin/src/config/examples/Geeetech/MeCreator2/Configuration_adv.h
  29. 15
      Marlin/src/config/examples/Geeetech/Prusa i3 Pro C/Configuration_adv.h
  30. 15
      Marlin/src/config/examples/Geeetech/Prusa i3 Pro W/Configuration_adv.h
  31. 15
      Marlin/src/config/examples/Infitary/i3-M508/Configuration_adv.h
  32. 15
      Marlin/src/config/examples/JGAurora/A5/Configuration_adv.h
  33. 15
      Marlin/src/config/examples/MakerParts/Configuration_adv.h
  34. 15
      Marlin/src/config/examples/Malyan/M150/Configuration_adv.h
  35. 15
      Marlin/src/config/examples/Malyan/M200/Configuration_adv.h
  36. 15
      Marlin/src/config/examples/Micromake/C1/enhanced/Configuration_adv.h
  37. 15
      Marlin/src/config/examples/Mks/Sbase/Configuration_adv.h
  38. 15
      Marlin/src/config/examples/RigidBot/Configuration_adv.h
  39. 15
      Marlin/src/config/examples/SCARA/Configuration_adv.h
  40. 15
      Marlin/src/config/examples/Sanguinololu/Configuration_adv.h
  41. 15
      Marlin/src/config/examples/TheBorg/Configuration_adv.h
  42. 15
      Marlin/src/config/examples/TinyBoy2/Configuration_adv.h
  43. 15
      Marlin/src/config/examples/Tronxy/X3A/Configuration_adv.h
  44. 15
      Marlin/src/config/examples/UltiMachine/Archim1/Configuration_adv.h
  45. 15
      Marlin/src/config/examples/UltiMachine/Archim2/Configuration_adv.h
  46. 15
      Marlin/src/config/examples/Velleman/K8200/Configuration_adv.h
  47. 15
      Marlin/src/config/examples/Velleman/K8400/Configuration_adv.h
  48. 15
      Marlin/src/config/examples/Wanhao/Duplicator 6/Configuration_adv.h
  49. 15
      Marlin/src/config/examples/delta/Anycubic/Kossel/Configuration_adv.h
  50. 15
      Marlin/src/config/examples/delta/FLSUN/auto_calibrate/Configuration_adv.h
  51. 15
      Marlin/src/config/examples/delta/FLSUN/kossel/Configuration_adv.h
  52. 15
      Marlin/src/config/examples/delta/FLSUN/kossel_mini/Configuration_adv.h
  53. 15
      Marlin/src/config/examples/delta/Geeetech/Rostock 301/Configuration_adv.h
  54. 15
      Marlin/src/config/examples/delta/Tevo Little Monster/Configuration_adv.h
  55. 15
      Marlin/src/config/examples/delta/generic/Configuration_adv.h
  56. 15
      Marlin/src/config/examples/delta/kossel_mini/Configuration_adv.h
  57. 15
      Marlin/src/config/examples/delta/kossel_xl/Configuration_adv.h
  58. 15
      Marlin/src/config/examples/gCreate/gMax1.5+/Configuration_adv.h
  59. 15
      Marlin/src/config/examples/makibox/Configuration_adv.h
  60. 15
      Marlin/src/config/examples/tvrrug/Round2/Configuration_adv.h
  61. 15
      Marlin/src/config/examples/wt150/Configuration_adv.h
  62. 43
      Marlin/src/lcd/dogm/dogm_Statusscreen.h
  63. 12
      Marlin/src/lcd/dogm/status_screen_DOGM.cpp

15
Marlin/Configuration_adv.h

@ -805,7 +805,20 @@
#endif #endif
#endif #endif
#endif // DOGLCD /**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

15
Marlin/src/config/default/Configuration_adv.h

@ -805,7 +805,20 @@
#endif #endif
#endif #endif
#endif // DOGLCD /**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

15
Marlin/src/config/examples/AlephObjects/TAZ4/Configuration_adv.h

@ -805,7 +805,20 @@
#endif #endif
#endif #endif
#endif // DOGLCD /**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

15
Marlin/src/config/examples/Anet/A2/Configuration_adv.h

@ -805,7 +805,20 @@
#endif #endif
#endif #endif
#endif // DOGLCD /**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

15
Marlin/src/config/examples/Anet/A2plus/Configuration_adv.h

@ -805,7 +805,20 @@
#endif #endif
#endif #endif
#endif // DOGLCD /**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

15
Marlin/src/config/examples/Anet/A6/Configuration_adv.h

@ -804,7 +804,20 @@
#endif #endif
#endif #endif
#endif // DOGLCD /**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

15
Marlin/src/config/examples/Anet/A8/Configuration_adv.h

@ -805,7 +805,20 @@
#endif #endif
#endif #endif
#endif // DOGLCD /**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

15
Marlin/src/config/examples/ArmEd/Configuration_adv.h

@ -777,7 +777,20 @@
#endif #endif
#endif #endif
#endif // DOGLCD /**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

15
Marlin/src/config/examples/BIBO/TouchX/cyclops/Configuration_adv.h

@ -804,7 +804,20 @@
#endif #endif
#endif #endif
#endif // DOGLCD /**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

15
Marlin/src/config/examples/BIBO/TouchX/default/Configuration_adv.h

@ -805,7 +805,20 @@
#endif #endif
#endif #endif
#endif // DOGLCD /**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

15
Marlin/src/config/examples/BQ/Hephestos/Configuration_adv.h

@ -805,7 +805,20 @@
#endif #endif
#endif #endif
#endif // DOGLCD /**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

15
Marlin/src/config/examples/BQ/Hephestos_2/Configuration_adv.h

@ -813,7 +813,20 @@
#endif #endif
#endif #endif
#endif // DOGLCD /**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

15
Marlin/src/config/examples/BQ/WITBOX/Configuration_adv.h

@ -805,7 +805,20 @@
#endif #endif
#endif #endif
#endif // DOGLCD /**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

15
Marlin/src/config/examples/Cartesio/Configuration_adv.h

@ -805,7 +805,20 @@
#endif #endif
#endif #endif
#endif // DOGLCD /**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

15
Marlin/src/config/examples/Creality/CR-10/Configuration_adv.h

@ -805,7 +805,20 @@
#endif #endif
#endif #endif
#endif // DOGLCD /**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

15
Marlin/src/config/examples/Creality/CR-10S/Configuration_adv.h

@ -805,7 +805,20 @@
#endif #endif
#endif #endif
#endif // DOGLCD /**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

15
Marlin/src/config/examples/Creality/CR-10mini/Configuration_adv.h

@ -805,7 +805,20 @@
#endif #endif
#endif #endif
#endif // DOGLCD /**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

15
Marlin/src/config/examples/Creality/CR-8/Configuration_adv.h

@ -805,7 +805,20 @@
#endif #endif
#endif #endif
#endif // DOGLCD /**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

15
Marlin/src/config/examples/Creality/Ender-2/Configuration_adv.h

@ -805,7 +805,20 @@
#endif #endif
#endif #endif
#endif // DOGLCD /**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

15
Marlin/src/config/examples/Creality/Ender-3/Configuration_adv.h

@ -805,7 +805,20 @@
#endif #endif
#endif #endif
#endif // DOGLCD /**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

15
Marlin/src/config/examples/Creality/Ender-4/Configuration_adv.h

@ -805,7 +805,20 @@
#endif #endif
#endif #endif
#endif // DOGLCD /**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

15
Marlin/src/config/examples/Einstart-S/Configuration_adv.h

@ -805,7 +805,20 @@
#endif #endif
#endif #endif
#endif // DOGLCD /**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

15
Marlin/src/config/examples/Felix/Configuration_adv.h

@ -805,7 +805,20 @@
#endif #endif
#endif #endif
#endif // DOGLCD /**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

15
Marlin/src/config/examples/FolgerTech/i3-2020/Configuration_adv.h

@ -805,7 +805,20 @@
#endif #endif
#endif #endif
#endif // DOGLCD /**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

15
Marlin/src/config/examples/Formbot/Raptor/Configuration_adv.h

@ -805,7 +805,20 @@
#endif #endif
#endif #endif
#endif // DOGLCD /**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

15
Marlin/src/config/examples/Formbot/T_Rex_2+/Configuration_adv.h

@ -809,7 +809,20 @@
#endif #endif
#endif #endif
#endif // DOGLCD /**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

15
Marlin/src/config/examples/Formbot/T_Rex_3/Configuration_adv.h

@ -810,7 +810,20 @@
#endif #endif
#endif #endif
#endif // DOGLCD /**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

15
Marlin/src/config/examples/Geeetech/MeCreator2/Configuration_adv.h

@ -805,7 +805,20 @@
#endif #endif
#endif #endif
#endif // DOGLCD /**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

15
Marlin/src/config/examples/Geeetech/Prusa i3 Pro C/Configuration_adv.h

@ -805,7 +805,20 @@
#endif #endif
#endif #endif
#endif // DOGLCD /**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

15
Marlin/src/config/examples/Geeetech/Prusa i3 Pro W/Configuration_adv.h

@ -805,7 +805,20 @@
#endif #endif
#endif #endif
#endif // DOGLCD /**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

15
Marlin/src/config/examples/Infitary/i3-M508/Configuration_adv.h

@ -805,7 +805,20 @@
#endif #endif
#endif #endif
#endif // DOGLCD /**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

15
Marlin/src/config/examples/JGAurora/A5/Configuration_adv.h

@ -805,7 +805,20 @@
#endif #endif
#endif #endif
#endif // DOGLCD /**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

15
Marlin/src/config/examples/MakerParts/Configuration_adv.h

@ -805,7 +805,20 @@
#endif #endif
#endif #endif
#endif // DOGLCD /**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

15
Marlin/src/config/examples/Malyan/M150/Configuration_adv.h

@ -805,7 +805,20 @@
#endif #endif
#endif #endif
#endif // DOGLCD /**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

15
Marlin/src/config/examples/Malyan/M200/Configuration_adv.h

@ -805,7 +805,20 @@
#endif #endif
#endif #endif
#endif // DOGLCD /**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

15
Marlin/src/config/examples/Micromake/C1/enhanced/Configuration_adv.h

@ -805,7 +805,20 @@
#endif #endif
#endif #endif
#endif // DOGLCD /**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

15
Marlin/src/config/examples/Mks/Sbase/Configuration_adv.h

@ -813,7 +813,20 @@
#endif #endif
#endif #endif
#endif // DOGLCD /**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

15
Marlin/src/config/examples/RigidBot/Configuration_adv.h

@ -805,7 +805,20 @@
#endif #endif
#endif #endif
#endif // DOGLCD /**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

15
Marlin/src/config/examples/SCARA/Configuration_adv.h

@ -805,7 +805,20 @@
#endif #endif
#endif #endif
#endif // DOGLCD /**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

15
Marlin/src/config/examples/Sanguinololu/Configuration_adv.h

@ -805,7 +805,20 @@
#endif #endif
#endif #endif
#endif // DOGLCD /**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

15
Marlin/src/config/examples/TheBorg/Configuration_adv.h

@ -805,7 +805,20 @@
#endif #endif
#endif #endif
#endif // DOGLCD /**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

15
Marlin/src/config/examples/TinyBoy2/Configuration_adv.h

@ -805,7 +805,20 @@
#endif #endif
#endif #endif
#endif // DOGLCD /**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

15
Marlin/src/config/examples/Tronxy/X3A/Configuration_adv.h

@ -805,7 +805,20 @@
#endif #endif
#endif #endif
#endif // DOGLCD /**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

15
Marlin/src/config/examples/UltiMachine/Archim1/Configuration_adv.h

@ -805,7 +805,20 @@
#endif #endif
#endif #endif
#endif // DOGLCD /**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

15
Marlin/src/config/examples/UltiMachine/Archim2/Configuration_adv.h

@ -805,7 +805,20 @@
#endif #endif
#endif #endif
#endif // DOGLCD /**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

15
Marlin/src/config/examples/Velleman/K8200/Configuration_adv.h

@ -818,7 +818,20 @@
#endif #endif
#endif #endif
#endif // DOGLCD /**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

15
Marlin/src/config/examples/Velleman/K8400/Configuration_adv.h

@ -805,7 +805,20 @@
#endif #endif
#endif #endif
#endif // DOGLCD /**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

15
Marlin/src/config/examples/Wanhao/Duplicator 6/Configuration_adv.h

@ -807,7 +807,20 @@
#endif #endif
#endif #endif
#endif // DOGLCD /**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

15
Marlin/src/config/examples/delta/Anycubic/Kossel/Configuration_adv.h

@ -807,7 +807,20 @@
#endif #endif
#endif #endif
#endif // DOGLCD /**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

15
Marlin/src/config/examples/delta/FLSUN/auto_calibrate/Configuration_adv.h

@ -807,7 +807,20 @@
#endif #endif
#endif #endif
#endif // DOGLCD /**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

15
Marlin/src/config/examples/delta/FLSUN/kossel/Configuration_adv.h

@ -807,7 +807,20 @@
#endif #endif
#endif #endif
#endif // DOGLCD /**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

15
Marlin/src/config/examples/delta/FLSUN/kossel_mini/Configuration_adv.h

@ -807,7 +807,20 @@
#endif #endif
#endif #endif
#endif // DOGLCD /**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

15
Marlin/src/config/examples/delta/Geeetech/Rostock 301/Configuration_adv.h

@ -807,7 +807,20 @@
#endif #endif
#endif #endif
#endif // DOGLCD /**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

15
Marlin/src/config/examples/delta/Tevo Little Monster/Configuration_adv.h

@ -807,7 +807,20 @@
#endif #endif
#endif #endif
#endif // DOGLCD /**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

15
Marlin/src/config/examples/delta/generic/Configuration_adv.h

@ -807,7 +807,20 @@
#endif #endif
#endif #endif
#endif // DOGLCD /**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

15
Marlin/src/config/examples/delta/kossel_mini/Configuration_adv.h

@ -807,7 +807,20 @@
#endif #endif
#endif #endif
#endif // DOGLCD /**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

15
Marlin/src/config/examples/delta/kossel_xl/Configuration_adv.h

@ -807,7 +807,20 @@
#endif #endif
#endif #endif
#endif // DOGLCD /**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

15
Marlin/src/config/examples/gCreate/gMax1.5+/Configuration_adv.h

@ -805,7 +805,20 @@
#endif #endif
#endif #endif
#endif // DOGLCD /**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

15
Marlin/src/config/examples/makibox/Configuration_adv.h

@ -805,7 +805,20 @@
#endif #endif
#endif #endif
#endif // DOGLCD /**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

15
Marlin/src/config/examples/tvrrug/Round2/Configuration_adv.h

@ -805,7 +805,20 @@
#endif #endif
#endif #endif
#endif // DOGLCD /**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

15
Marlin/src/config/examples/wt150/Configuration_adv.h

@ -806,7 +806,20 @@
#endif #endif
#endif #endif
#endif // DOGLCD /**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

43
Marlin/src/lcd/dogm/dogm_Statusscreen.h

@ -47,16 +47,7 @@
#error "Your custom _Statusscreen.h needs to be converted for Marlin 2.0." #error "Your custom _Statusscreen.h needs to be converted for Marlin 2.0."
#endif #endif
#else // !CUSTOM_STATUS_SCREEN_IMAGE #endif
//#define STATUS_COMBINE_HEATERS
//#define STATUS_HOTEND_NUMBERLESS
#define STATUS_HOTEND_INVERTED
#define STATUS_HOTEND_ANIM
#define STATUS_BED_ANIM
//#define ALTERNATE_BED_BITMAP
#endif // !CUSTOM_STATUS_SCREEN_IMAGE
// //
// Default Status Screen Heater or Hotends bitmaps // Default Status Screen Heater or Hotends bitmaps
@ -574,7 +565,7 @@
#if !STATUS_BED_WIDTH && !defined(STATUS_COMBINE_HEATERS) && HAS_HEATED_BED && HOTENDS < 4 #if !STATUS_BED_WIDTH && !defined(STATUS_COMBINE_HEATERS) && HAS_HEATED_BED && HOTENDS < 4
#ifdef ALTERNATE_BED_BITMAP #ifdef STATUS_ALT_BED_BITMAP
#define STATUS_BED_ANIM #define STATUS_BED_ANIM
#define STATUS_BED_WIDTH 24 #define STATUS_BED_WIDTH 24
@ -662,25 +653,23 @@
// Can also be overridden in Configuration.h // Can also be overridden in Configuration.h
// If you can afford it, try the 3-frame fan animation! // If you can afford it, try the 3-frame fan animation!
#ifndef FAN_ANIM_FRAMES
#define FAN_ANIM_FRAMES 2
#elif FAN_ANIM_FRAMES > 3
#error "Only 3 fan animation frames currently supported."
#endif
// Don't compile in the fan animation with no fan // Don't compile in the fan animation with no fan
#if !HAS_FAN0 #if !HAS_FAN0
#undef FAN_ANIM_FRAMES #undef STATUS_FAN_FRAMES
#elif !defined(STATUS_FAN_FRAMES)
#define STATUS_FAN_FRAMES 2
#elif STATUS_FAN_FRAMES > 3
#error "Only 3 fan animation frames currently supported."
#endif #endif
// //
// Provide default Fan Bitmaps // Provide default Fan Bitmaps
// //
#if !defined(STATUS_FAN_WIDTH) && FAN_ANIM_FRAMES > 0 #if !defined(STATUS_FAN_WIDTH) && STATUS_FAN_FRAMES > 0
// Provide a fan animation if none exists // Provide a fan animation if none exists
#if FAN_ANIM_FRAMES <= 2 #if STATUS_FAN_FRAMES <= 2
#define STATUS_FAN_Y 2 #define STATUS_FAN_Y 2
#define STATUS_FAN_WIDTH 20 #define STATUS_FAN_WIDTH 20
@ -706,7 +695,7 @@
B00111111,B11111111,B11110000 B00111111,B11111111,B11110000
}; };
#if FAN_ANIM_FRAMES == 2 #if STATUS_FAN_FRAMES == 2
const unsigned char status_fan1_bmp[] PROGMEM = { const unsigned char status_fan1_bmp[] PROGMEM = {
B00111111,B11111111,B11110000, B00111111,B11111111,B11110000,
B00111000,B00000000,B01110000, B00111000,B00000000,B01110000,
@ -729,7 +718,7 @@
}; };
#endif #endif
#elif FAN_ANIM_FRAMES == 3 #elif STATUS_FAN_FRAMES == 3
#define STATUS_FAN_WIDTH 21 #define STATUS_FAN_WIDTH 21
@ -797,7 +786,7 @@
B00111111,B11111111,B11111000 B00111111,B11111111,B11111000
}; };
#elif FAN_ANIM_FRAMES == 4 #elif STATUS_FAN_FRAMES == 4
#define STATUS_FAN_WIDTH 21 #define STATUS_FAN_WIDTH 21
@ -1138,7 +1127,7 @@
#ifndef STATUS_FAN_BYTEWIDTH #ifndef STATUS_FAN_BYTEWIDTH
#define STATUS_FAN_BYTEWIDTH ((STATUS_FAN_WIDTH + 7) / 8) #define STATUS_FAN_BYTEWIDTH ((STATUS_FAN_WIDTH + 7) / 8)
#endif #endif
#if FAN_ANIM_FRAMES #if STATUS_FAN_FRAMES
#ifndef STATUS_FAN_X #ifndef STATUS_FAN_X
#define STATUS_FAN_X (128 - (STATUS_FAN_BYTEWIDTH) * 8) #define STATUS_FAN_X (128 - (STATUS_FAN_BYTEWIDTH) * 8)
#endif #endif
@ -1156,11 +1145,11 @@
#endif #endif
#define FAN_BMP_SIZE (STATUS_FAN_BYTEWIDTH) * (STATUS_FAN_HEIGHT) #define FAN_BMP_SIZE (STATUS_FAN_BYTEWIDTH) * (STATUS_FAN_HEIGHT)
static_assert(sizeof(status_fan0_bmp) == FAN_BMP_SIZE, "Status fan bitmap (status_fan0_bmp) dimensions don't match data."); static_assert(sizeof(status_fan0_bmp) == FAN_BMP_SIZE, "Status fan bitmap (status_fan0_bmp) dimensions don't match data.");
#if FAN_ANIM_FRAMES > 1 #if STATUS_FAN_FRAMES > 1
static_assert(sizeof(status_fan1_bmp) == FAN_BMP_SIZE, "Status fan bitmap (status_fan1_bmp) dimensions don't match data."); static_assert(sizeof(status_fan1_bmp) == FAN_BMP_SIZE, "Status fan bitmap (status_fan1_bmp) dimensions don't match data.");
#if FAN_ANIM_FRAMES > 2 #if STATUS_FAN_FRAMES > 2
static_assert(sizeof(status_fan2_bmp) == FAN_BMP_SIZE, "Status fan bitmap (status_fan2_bmp) dimensions don't match data."); static_assert(sizeof(status_fan2_bmp) == FAN_BMP_SIZE, "Status fan bitmap (status_fan2_bmp) dimensions don't match data.");
#if FAN_ANIM_FRAMES > 3 #if STATUS_FAN_FRAMES > 3
static_assert(sizeof(status_fan3_bmp) == FAN_BMP_SIZE, "Status fan bitmap (status_fan3_bmp) dimensions don't match data."); static_assert(sizeof(status_fan3_bmp) == FAN_BMP_SIZE, "Status fan bitmap (status_fan3_bmp) dimensions don't match data.");
#endif #endif
#endif #endif

12
Marlin/src/lcd/dogm/status_screen_DOGM.cpp

@ -229,7 +229,7 @@ void MarlinUI::draw_status_message(const bool blink) {
void MarlinUI::draw_status_screen() { void MarlinUI::draw_status_screen() {
#define DO_DRAW_BED (HAS_HEATED_BED && STATUS_BED_WIDTH) #define DO_DRAW_BED (HAS_HEATED_BED && STATUS_BED_WIDTH)
#define DO_DRAW_FAN (HAS_FAN0 && STATUS_FAN_WIDTH && FAN_ANIM_FRAMES) #define DO_DRAW_FAN (HAS_FAN0 && STATUS_FAN_WIDTH && STATUS_FAN_FRAMES)
#define ANIM_END (HOTENDS && defined(STATUS_HOTEND_ANIM)) #define ANIM_END (HOTENDS && defined(STATUS_HOTEND_ANIM))
#define ANIM_BED (DO_DRAW_BED && defined(STATUS_BED_ANIM)) #define ANIM_BED (DO_DRAW_BED && defined(STATUS_BED_ANIM))
#if ANIM_END || ANIM_BED #if ANIM_END || ANIM_BED
@ -361,25 +361,25 @@ void MarlinUI::draw_status_screen() {
#endif #endif
#if DO_DRAW_FAN #if DO_DRAW_FAN
#if FAN_ANIM_FRAMES > 2 #if STATUS_FAN_FRAMES > 2
static bool old_blink; static bool old_blink;
static uint8_t fan_frame; static uint8_t fan_frame;
if (old_blink != blink) { if (old_blink != blink) {
old_blink = blink; old_blink = blink;
if (!fan_speed[0] || ++fan_frame >= FAN_ANIM_FRAMES) fan_frame = 0; if (!fan_speed[0] || ++fan_frame >= STATUS_FAN_FRAMES) fan_frame = 0;
} }
#endif #endif
if (PAGE_CONTAINS(STATUS_FAN_Y, STATUS_FAN_Y + STATUS_FAN_HEIGHT - 1)) if (PAGE_CONTAINS(STATUS_FAN_Y, STATUS_FAN_Y + STATUS_FAN_HEIGHT - 1))
u8g.drawBitmapP( u8g.drawBitmapP(
STATUS_FAN_X, STATUS_FAN_Y, STATUS_FAN_X, STATUS_FAN_Y,
STATUS_FAN_BYTEWIDTH, STATUS_FAN_HEIGHT, STATUS_FAN_BYTEWIDTH, STATUS_FAN_HEIGHT,
#if FAN_ANIM_FRAMES > 2 #if STATUS_FAN_FRAMES > 2
fan_frame == 1 ? status_fan1_bmp : fan_frame == 1 ? status_fan1_bmp :
fan_frame == 2 ? status_fan2_bmp : fan_frame == 2 ? status_fan2_bmp :
#if FAN_ANIM_FRAMES > 3 #if STATUS_FAN_FRAMES > 3
fan_frame == 3 ? status_fan3_bmp : fan_frame == 3 ? status_fan3_bmp :
#endif #endif
#elif FAN_ANIM_FRAMES > 1 #elif STATUS_FAN_FRAMES > 1
blink && fan_speed[0] ? status_fan1_bmp : blink && fan_speed[0] ? status_fan1_bmp :
#endif #endif
status_fan0_bmp status_fan0_bmp

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