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Apply prior nozzle clean update

pull/1/head
Scott Lahteine 8 years ago
parent
commit
b2270b3f3e
  1. 12
      Marlin/nozzle.cpp

12
Marlin/nozzle.cpp

@ -62,8 +62,8 @@ void Nozzle::zigzag(
__attribute__((unused)) uint8_t const &objects __attribute__((unused)) uint8_t const &objects
) { ) {
#if ENABLED(NOZZLE_CLEAN_FEATURE) #if ENABLED(NOZZLE_CLEAN_FEATURE)
float A = fabs(end.y - start.y); // [twice the] Amplitude const float A = nozzle_clean_horizontal ? nozzle_clean_height : nozzle_clean_length, // [twice the] Amplitude
float P = fabs(end.x - start.x) / (objects << 1); // Period P = (nozzle_clean_horizontal ? nozzle_clean_length : nozzle_clean_height) / (objects << 1); // Period
// Don't allow impossible triangles // Don't allow impossible triangles
if (A <= 0.0f || P <= 0.0f ) return; if (A <= 0.0f || P <= 0.0f ) return;
@ -80,16 +80,16 @@ void Nozzle::zigzag(
for (uint8_t j = 0; j < strokes; j++) { for (uint8_t j = 0; j < strokes; j++) {
for (uint8_t i = 0; i < (objects << 1); i++) { for (uint8_t i = 0; i < (objects << 1); i++) {
float const x = start.x + i * P; float const x = start.x + ( nozzle_clean_horizontal ? i * P : (A/P) * (P - fabs(fmod((i*P), (2*P)) - P)) );
float const y = start.y + (A/P) * (P - fabs(fmod((i*P), (2*P)) - P)); float const y = start.y + (!nozzle_clean_horizontal ? i * P : (A/P) * (P - fabs(fmod((i*P), (2*P)) - P)) );
do_blocking_move_to_xy(x, y); do_blocking_move_to_xy(x, y);
if (i == 0) do_blocking_move_to_z(start.z); if (i == 0) do_blocking_move_to_z(start.z);
} }
for (int i = (objects << 1); i > -1; i--) { for (int i = (objects << 1); i > -1; i--) {
float const x = start.x + i * P; float const x = start.x + ( nozzle_clean_horizontal ? i * P : (A/P) * (P - fabs(fmod((i*P), (2*P)) - P)) );
float const y = start.y + (A/P) * (P - fabs(fmod((i*P), (2*P)) - P)); float const y = start.y + (!nozzle_clean_horizontal ? i * P : (A/P) * (P - fabs(fmod((i*P), (2*P)) - P)) );
do_blocking_move_to_xy(x, y); do_blocking_move_to_xy(x, y);
} }

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