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Comments on MBL menu items

pull/1/head
Scott Lahteine 9 years ago
parent
commit
b05f448317
  1. 16
      Marlin/ultralcd.cpp

16
Marlin/ultralcd.cpp

@ -889,9 +889,9 @@ void lcd_cooldown() {
static int _lcd_level_bed_position; static int _lcd_level_bed_position;
/** /**
* MBL Wait for controller movement and clicks: * 5. MBL Wait for controller movement and clicks:
* - Movement adjusts the Z axis * - Movement adjusts the Z axis
* - Click saves the Z and goes to the next mesh point * - Click saves the Z, goes to the next mesh point
*/ */
static void _lcd_level_bed_procedure() { static void _lcd_level_bed_procedure() {
static bool mbl_wait_for_move = false; static bool mbl_wait_for_move = false;
@ -973,6 +973,10 @@ void lcd_cooldown() {
} }
} }
/**
* 4. MBL Display "Click to Begin", wait for click
* Move to the first probe position
*/
static void _lcd_level_bed_homing_done() { static void _lcd_level_bed_homing_done() {
if (lcdDrawUpdate) lcd_implementation_drawedit(PSTR(MSG_LEVEL_BED_WAITING), NULL); if (lcdDrawUpdate) lcd_implementation_drawedit(PSTR(MSG_LEVEL_BED_WAITING), NULL);
lcdDrawUpdate = LCDVIEW_CALL_NO_REDRAW; lcdDrawUpdate = LCDVIEW_CALL_NO_REDRAW;
@ -988,7 +992,7 @@ void lcd_cooldown() {
} }
/** /**
* MBL Move to mesh starting point * 3. MBL Display "Hoing XYZ" - Wait for homing to finish
*/ */
static void _lcd_level_bed_homing() { static void _lcd_level_bed_homing() {
if (lcdDrawUpdate) lcd_implementation_drawedit(PSTR(MSG_LEVEL_BED_HOMING), NULL); if (lcdDrawUpdate) lcd_implementation_drawedit(PSTR(MSG_LEVEL_BED_HOMING), NULL);
@ -998,7 +1002,7 @@ void lcd_cooldown() {
} }
/** /**
* MBL Continue Bed Leveling... * 2. MBL Continue Bed Leveling...
*/ */
static void _lcd_level_bed_continue() { static void _lcd_level_bed_continue() {
defer_return_to_status = true; defer_return_to_status = true;
@ -1009,7 +1013,7 @@ void lcd_cooldown() {
} }
/** /**
* MBL entry-point * 1. MBL entry-point: "Cancel" or "Level Bed"
*/ */
static void lcd_level_bed() { static void lcd_level_bed() {
START_MENU(); START_MENU();

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