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Raise Z on exit from 'Level Bed Corners' (#20817)

vanilla_fb_2.0.x
Katelyn Schiesser 4 years ago
committed by Scott Lahteine
parent
commit
a8bd376fd4
  1. 2
      Marlin/src/lcd/menu/menu_bed_corners.cpp

2
Marlin/src/lcd/menu/menu_bed_corners.cpp

@ -39,7 +39,6 @@
#ifndef LEVEL_CORNERS_Z_HOP #ifndef LEVEL_CORNERS_Z_HOP
#define LEVEL_CORNERS_Z_HOP 4.0 #define LEVEL_CORNERS_Z_HOP 4.0
#endif #endif
#ifndef LEVEL_CORNERS_HEIGHT #ifndef LEVEL_CORNERS_HEIGHT
#define LEVEL_CORNERS_HEIGHT 0.0 #define LEVEL_CORNERS_HEIGHT 0.0
#endif #endif
@ -330,6 +329,7 @@ static inline void _lcd_level_bed_corners_homing() {
GET_TEXT(MSG_BUTTON_NEXT), GET_TEXT(MSG_BUTTON_DONE) GET_TEXT(MSG_BUTTON_NEXT), GET_TEXT(MSG_BUTTON_DONE)
, _lcd_goto_next_corner , _lcd_goto_next_corner
, []{ , []{
line_to_z(LEVEL_CORNERS_Z_HOP); // Raise Z off the bed when done
TERN_(HAS_LEVELING, set_bed_leveling_enabled(leveling_was_active)); TERN_(HAS_LEVELING, set_bed_leveling_enabled(leveling_was_active));
ui.goto_previous_screen_no_defer(); ui.goto_previous_screen_no_defer();
} }

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