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* Maximum start speed for accelerated moves: { X, Y, Z, E } |
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* Maximum start speed for accelerated moves: { X, Y, Z, E } |
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#define DEFAULT_MAX_ACCELERATION {9000,9000,9000,10000} // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for skeinforge 40+, for older versions raise them a lot.
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#define DEFAULT_MAX_ACCELERATION { 9000, 9000, 9000, 10000 } |