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@ -3596,7 +3596,7 @@ inline void gcode_G28() { |
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* so Vx = -a Vy = -b Vz = 1 (we want the vector facing towards positive Z |
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*/ |
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int abl2 = auto_bed_leveling_grid_points * auto_bed_leveling_grid_points; |
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int abl2 = sq(auto_bed_leveling_grid_points); |
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double eqnAMatrix[abl2 * 3], // "A" matrix of the linear system of equations
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eqnBVector[abl2], // "B" vector of Z points
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@ -3629,7 +3629,7 @@ inline void gcode_G28() { |
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#if ENABLED(DELTA) |
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// Avoid probing the corners (outside the round or hexagon print surface) on a delta printer.
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float distance_from_center = sqrt(xProbe * xProbe + yProbe * yProbe); |
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float distance_from_center = HYPOT(xProbe, yProbe); |
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if (distance_from_center > DELTA_PROBEABLE_RADIUS) continue; |
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#endif //DELTA
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@ -4252,7 +4252,7 @@ inline void gcode_M42() { |
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return; |
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} |
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#else |
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if (sqrt(X_probe_location * X_probe_location + Y_probe_location * Y_probe_location) > DELTA_PROBEABLE_RADIUS) { |
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if (HYPOT(X_probe_location, Y_probe_location) > DELTA_PROBEABLE_RADIUS) { |
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SERIAL_PROTOCOLLNPGM("? (X,Y) location outside of probeable radius."); |
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return; |
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} |
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@ -4342,7 +4342,7 @@ inline void gcode_M42() { |
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#else |
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// If we have gone out too far, we can do a simple fix and scale the numbers
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// back in closer to the origin.
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while (sqrt(X_current * X_current + Y_current * Y_current) > DELTA_PROBEABLE_RADIUS) { |
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while (HYPOT(X_current, Y_current) > DELTA_PROBEABLE_RADIUS) { |
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X_current /= 1.25; |
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Y_current /= 1.25; |
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if (verbose_level > 3) { |
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@ -4378,10 +4378,9 @@ inline void gcode_M42() { |
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* data points we have so far |
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*/ |
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sum = 0.0; |
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for (uint8_t j = 0; j <= n; j++) { |
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float ss = sample_set[j] - mean; |
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sum += ss * ss; |
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} |
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for (uint8_t j = 0; j <= n; j++) |
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sum += sq(sample_set[j] - mean); |
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sigma = sqrt(sum / (n + 1)); |
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if (verbose_level > 0) { |
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if (verbose_level > 1) { |
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@ -8139,7 +8138,7 @@ void prepare_move_to_destination() { |
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* This is important when there are successive arc motions. |
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*/ |
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// Vector rotation matrix values
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float cos_T = 1 - 0.5 * theta_per_segment * theta_per_segment; // Small angle approximation
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float cos_T = 1 - 0.5 * sq(theta_per_segment); // Small angle approximation
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float sin_T = theta_per_segment; |
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float arc_target[NUM_AXIS]; |
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