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Merge Zig-Zag Endpoint (PR#65)

pull/1/head
Richard Wackerbarth 9 years ago
parent
commit
9531b154ea
  1. 18
      Marlin/Marlin_main.cpp

18
Marlin/Marlin_main.cpp

@ -2561,10 +2561,11 @@ inline void gcode_G28() {
double eqnAMatrix[abl2 * 3], // "A" matrix of the linear system of equations
eqnBVector[abl2], // "B" vector of Z points
mean = 0.0;
int8_t indexIntoAB[auto_bed_leveling_grid_points][auto_bed_leveling_grid_points];
#endif // !DELTA
int probePointCounter = 0;
bool zig = true;
bool zig = (auto_bed_leveling_grid_points & 1) ? true : false; //always end at [RIGHT_PROBE_BED_POSITION, BACK_PROBE_BED_POSITION]
for (int yCount = 0; yCount < auto_bed_leveling_grid_points; yCount++) {
double yProbe = front_probe_bed_position + yGridSpacing * yCount;
@ -2581,13 +2582,7 @@ inline void gcode_G28() {
xInc = -1;
}
#if DISABLED(DELTA)
// If do_topography_map is set then don't zig-zag. Just scan in one direction.
// This gets the probe points in more readable order.
if (!do_topography_map) zig = !zig;
#else
zig = !zig;
#endif
zig = !zig;
for (int xCount = xStart; xCount != xStop; xCount += xInc) {
double xProbe = left_probe_bed_position + xGridSpacing * xCount;
@ -2621,12 +2616,13 @@ inline void gcode_G28() {
eqnAMatrix[probePointCounter + 0 * abl2] = xProbe;
eqnAMatrix[probePointCounter + 1 * abl2] = yProbe;
eqnAMatrix[probePointCounter + 2 * abl2] = 1;
indexIntoAB[xCount][yCount] = probePointCounter;
#else
bed_level[xCount][yCount] = measured_z + z_offset;
#endif
probePointCounter++;
idle();
} //xProbe
@ -2679,7 +2675,7 @@ inline void gcode_G28() {
for (int yy = auto_bed_leveling_grid_points - 1; yy >= 0; yy--) {
for (int xx = 0; xx < auto_bed_leveling_grid_points; xx++) {
int ind = yy * auto_bed_leveling_grid_points + xx;
int ind = indexIntoAB[xx][yy];
float diff = eqnBVector[ind] - mean;
float x_tmp = eqnAMatrix[ind + 0 * abl2],
@ -2705,7 +2701,7 @@ inline void gcode_G28() {
for (int yy = auto_bed_leveling_grid_points - 1; yy >= 0; yy--) {
for (int xx = 0; xx < auto_bed_leveling_grid_points; xx++) {
int ind = yy * auto_bed_leveling_grid_points + xx;
int ind = indexIntoAB[xx][yy];
float x_tmp = eqnAMatrix[ind + 0 * abl2],
y_tmp = eqnAMatrix[ind + 1 * abl2],
z_tmp = 0;

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