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Hide mesh editing until a valid mesh exists

pull/1/head
Scott Lahteine 6 years ago
parent
commit
93d5b945dd
  1. 5
      Marlin/src/lcd/menu/menu_bed_leveling.cpp

5
Marlin/src/lcd/menu/menu_bed_leveling.cpp

@ -206,7 +206,7 @@
sync_plan_position(); sync_plan_position();
} }
void menu_mbl_edit_mesh() { void menu_edit_mesh() {
static uint8_t xind, yind; // =0 static uint8_t xind, yind; // =0
START_MENU(); START_MENU();
MENU_BACK(MSG_BED_LEVELING); MENU_BACK(MSG_BED_LEVELING);
@ -253,7 +253,8 @@ void menu_bed_leveling() {
#endif #endif
#if ENABLED(MESH_EDIT_MENU) #if ENABLED(MESH_EDIT_MENU)
MENU_ITEM(submenu, MSG_EDIT_MESH, menu_mbl_edit_mesh); if (leveling_is_valid())
MENU_ITEM(submenu, MSG_EDIT_MESH, menu_edit_mesh);
#endif #endif
// Homed and leveling is valid? Then leveling can be toggled. // Homed and leveling is valid? Then leveling can be toggled.

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