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🎨 Define HAS_PREHEAT conditional

vanilla_fb_2.0.x
Scott Lahteine 3 years ago
committed by Scott Lahteine
parent
commit
84f9490149
  1. 6
      Marlin/src/gcode/bedlevel/G26.cpp
  2. 2
      Marlin/src/gcode/gcode.cpp
  3. 2
      Marlin/src/gcode/gcode.h
  4. 4
      Marlin/src/gcode/lcd/M145.cpp
  5. 2
      Marlin/src/gcode/temp/M104_M109.cpp
  6. 4
      Marlin/src/gcode/temp/M106_M107.cpp
  7. 2
      Marlin/src/gcode/temp/M140_M190.cpp
  8. 6
      Marlin/src/inc/Conditionals_post.h
  9. 153
      Marlin/src/lcd/e3v2/creality/dwin.cpp
  10. 11
      Marlin/src/lcd/e3v2/creality/dwin.h
  11. 12
      Marlin/src/lcd/e3v2/enhanced/dwin.cpp
  12. 21
      Marlin/src/lcd/e3v2/enhanced/dwin.h
  13. 6
      Marlin/src/lcd/e3v2/jyersui/dwin.cpp
  14. 4
      Marlin/src/lcd/extui/nextion/nextion_tft.cpp
  15. 2
      Marlin/src/lcd/extui/ui_api.cpp
  16. 2
      Marlin/src/lcd/extui/ui_api.h
  17. 2
      Marlin/src/lcd/language/language_an.h
  18. 2
      Marlin/src/lcd/language/language_bg.h
  19. 2
      Marlin/src/lcd/language/language_ca.h
  20. 4
      Marlin/src/lcd/language/language_cz.h
  21. 2
      Marlin/src/lcd/language/language_da.h
  22. 4
      Marlin/src/lcd/language/language_de.h
  23. 2
      Marlin/src/lcd/language/language_el.h
  24. 2
      Marlin/src/lcd/language/language_el_gr.h
  25. 2
      Marlin/src/lcd/language/language_en.h
  26. 4
      Marlin/src/lcd/language/language_es.h
  27. 4
      Marlin/src/lcd/language/language_eu.h
  28. 2
      Marlin/src/lcd/language/language_fi.h
  29. 4
      Marlin/src/lcd/language/language_fr.h
  30. 4
      Marlin/src/lcd/language/language_gl.h
  31. 2
      Marlin/src/lcd/language/language_hr.h
  32. 2
      Marlin/src/lcd/language/language_hu.h
  33. 4
      Marlin/src/lcd/language/language_it.h
  34. 2
      Marlin/src/lcd/language/language_jp_kana.h
  35. 2
      Marlin/src/lcd/language/language_ko_KR.h
  36. 2
      Marlin/src/lcd/language/language_nl.h
  37. 2
      Marlin/src/lcd/language/language_pl.h
  38. 2
      Marlin/src/lcd/language/language_pt.h
  39. 4
      Marlin/src/lcd/language/language_pt_br.h
  40. 4
      Marlin/src/lcd/language/language_ro.h
  41. 2
      Marlin/src/lcd/language/language_ru.h
  42. 2
      Marlin/src/lcd/language/language_sk.h
  43. 2
      Marlin/src/lcd/language/language_sv.h
  44. 4
      Marlin/src/lcd/language/language_tr.h
  45. 2
      Marlin/src/lcd/language/language_uk.h
  46. 4
      Marlin/src/lcd/language/language_vi.h
  47. 4
      Marlin/src/lcd/language/language_zh_CN.h
  48. 4
      Marlin/src/lcd/language/language_zh_TW.h
  49. 2
      Marlin/src/lcd/marlinui.cpp
  50. 4
      Marlin/src/lcd/marlinui.h
  51. 4
      Marlin/src/lcd/menu/menu_configuration.cpp
  52. 2
      Marlin/src/lcd/menu/menu_filament.cpp
  53. 6
      Marlin/src/lcd/menu/menu_temperature.cpp
  54. 8
      Marlin/src/lcd/menu/menu_ubl.cpp
  55. 10
      Marlin/src/module/settings.cpp

6
Marlin/src/gcode/bedlevel/G26.cpp

@ -520,7 +520,7 @@ void GcodeSuite::G26() {
g26.keep_heaters_on = parser.boolval('K');
// Accept 'I' if temperature presets are defined
#if PREHEAT_COUNT
#if HAS_PREHEAT
const uint8_t preset_index = parser.seenval('I') ? _MIN(parser.value_byte(), PREHEAT_COUNT - 1) + 1 : 0;
#endif
@ -530,7 +530,7 @@ void GcodeSuite::G26() {
celsius_t bedtemp = 0;
// Use the 'I' index if temperature presets are defined
#if PREHEAT_COUNT
#if HAS_PREHEAT
if (preset_index) bedtemp = ui.material_preset[preset_index - 1].bed_temp;
#endif
@ -613,7 +613,7 @@ void GcodeSuite::G26() {
celsius_t noztemp = 0;
// Accept 'I' if temperature presets are defined
#if PREHEAT_COUNT
#if HAS_PREHEAT
if (preset_index) noztemp = ui.material_preset[preset_index - 1].hotend_temp;
#endif

2
Marlin/src/gcode/gcode.cpp

@ -640,7 +640,7 @@ void GcodeSuite::process_parsed_command(const bool no_ok/*=false*/) {
case 120: M120(); break; // M120: Enable endstops
case 121: M121(); break; // M121: Disable endstops
#if PREHEAT_COUNT
#if HAS_PREHEAT
case 145: M145(); break; // M145: Set material heatup parameters
#endif

2
Marlin/src/gcode/gcode.h

@ -749,7 +749,7 @@ private:
static void M193();
#endif
#if PREHEAT_COUNT
#if HAS_PREHEAT
static void M145();
static void M145_report(const bool forReplay=true);
#endif

4
Marlin/src/gcode/lcd/M145.cpp

@ -22,7 +22,7 @@
#include "../../inc/MarlinConfig.h"
#if PREHEAT_COUNT
#if HAS_PREHEAT
#include "../gcode.h"
#include "../../lcd/marlinui.h"
@ -79,4 +79,4 @@ void GcodeSuite::M145_report(const bool forReplay/*=true*/) {
}
}
#endif // PREHEAT_COUNT
#endif // HAS_PREHEAT

2
Marlin/src/gcode/temp/M104_M109.cpp

@ -88,7 +88,7 @@ void GcodeSuite::M104_M109(const bool isM109) {
celsius_t temp = 0;
// Accept 'I' if temperature presets are defined
#if PREHEAT_COUNT
#if HAS_PREHEAT
got_temp = parser.seenval('I');
if (got_temp) {
const uint8_t index = parser.value_byte();

4
Marlin/src/gcode/temp/M106_M107.cpp

@ -32,7 +32,7 @@
#include "../../module/planner.h"
#endif
#if PREHEAT_COUNT
#if HAS_PREHEAT
#include "../../lcd/marlinui.h"
#endif
@ -75,7 +75,7 @@ void GcodeSuite::M106() {
uint16_t speed = dspeed;
// Accept 'I' if temperature presets are defined
#if PREHEAT_COUNT
#if HAS_PREHEAT
const bool got_preset = parser.seenval('I');
if (got_preset) speed = ui.material_preset[_MIN(parser.value_byte(), PREHEAT_COUNT - 1)].fan_speed;
#else

2
Marlin/src/gcode/temp/M140_M190.cpp

@ -63,7 +63,7 @@ void GcodeSuite::M140_M190(const bool isM190) {
celsius_t temp = 0;
// Accept 'I' if temperature presets are defined
#if PREHEAT_COUNT
#if HAS_PREHEAT
got_temp = parser.seenval('I');
if (got_temp) {
const uint8_t index = parser.value_byte();

6
Marlin/src/inc/Conditionals_post.h

@ -2874,10 +2874,14 @@
#elif defined(PREHEAT_1_LABEL)
#define PREHEAT_COUNT 1
#endif
#if PREHEAT_COUNT && ANY(HAS_HOTEND, HAS_HEATED_BED, HAS_FAN)
#define HAS_PREHEAT 1
#endif
#endif
#if !PREHEAT_COUNT
#if !HAS_PREHEAT
#undef PREHEAT_SHORTCUT_MENU_ITEM
#undef DGUS_PREHEAT_UI
#endif
/**

153
Marlin/src/lcd/e3v2/creality/dwin.cpp

@ -165,14 +165,9 @@ typedef struct {
} select_t;
select_t select_page{0}, select_file{0}, select_print{0}, select_prepare{0}
, select_control{0}, select_axis{0}, select_temp{0}, select_motion{0}, select_tune{0}
, select_advset{0}, select_PLA{0}, select_ABS{0}
, select_speed{0}
, select_acc{0}
, select_jerk{0}
, select_step{0}
, select_item{0}
;
, select_control{0}, select_axis{0}, select_temp{0}, select_motion{0}, select_tune{0}
, select_advset{0}, select_PLA{0}, select_ABS{0}
, select_speed{0}, select_acc{0}, select_jerk{0}, select_step{0}, select_item{0};
uint8_t index_file = MROWS,
index_prepare = MROWS,
@ -700,7 +695,7 @@ void Item_Prepare_Home(const uint8_t row) {
#endif
#if HAS_HOTEND
#if HAS_PREHEAT
void Item_Prepare_PLA(const uint8_t row) {
if (HMI_IsChinese())
Item_AreaCopy(100, 89, 151, 101, row);
@ -715,22 +710,22 @@ void Item_Prepare_Home(const uint8_t row) {
Draw_Menu_Line(row, ICON_PLAPreheat);
}
void Item_Prepare_ABS(const uint8_t row) {
if (HMI_IsChinese())
Item_AreaCopy(180, 89, 233, 100, row);
else {
#ifdef USE_STRING_TITLES
DWIN_Draw_Label(row, F("Preheat " PREHEAT_2_LABEL));
#else
Item_AreaCopy(108, 76, 155, 87, row); // "Preheat"
say_abs_en(52, row); // "ABS"
#endif
#if PREHEAT_COUNT > 1
void Item_Prepare_ABS(const uint8_t row) {
if (HMI_IsChinese())
Item_AreaCopy(180, 89, 233, 100, row);
else {
#ifdef USE_STRING_TITLES
DWIN_Draw_Label(row, F("Preheat " PREHEAT_2_LABEL));
#else
Item_AreaCopy(108, 76, 155, 87, row); // "Preheat"
say_abs_en(52, row); // "ABS"
#endif
}
Draw_Menu_Line(row, ICON_ABSPreheat);
}
Draw_Menu_Line(row, ICON_ABSPreheat);
}
#endif
#endif
#if HAS_PREHEAT
void Item_Prepare_Cool(const uint8_t row) {
if (HMI_IsChinese())
Item_AreaCopy(1, 104, 56, 117, row);
@ -785,11 +780,11 @@ void Draw_Prepare_Menu() {
#if HAS_ZOFFSET_ITEM
if (PVISI(PREPARE_CASE_ZOFF)) Item_Prepare_Offset(PSCROL(PREPARE_CASE_ZOFF)); // Edit Z-Offset / Babystep / Set Home Offset
#endif
#if HAS_HOTEND
if (PVISI(PREPARE_CASE_PLA)) Item_Prepare_PLA(PSCROL(PREPARE_CASE_PLA)); // Preheat PLA
if (PVISI(PREPARE_CASE_ABS)) Item_Prepare_ABS(PSCROL(PREPARE_CASE_ABS)); // Preheat ABS
#endif
#if HAS_PREHEAT
if (PVISI(PREPARE_CASE_PLA)) Item_Prepare_PLA(PSCROL(PREPARE_CASE_PLA)); // Preheat PLA
#if PREHEAT_COUNT > 1
if (PVISI(PREPARE_CASE_ABS)) Item_Prepare_ABS(PSCROL(PREPARE_CASE_ABS)); // Preheat ABS
#endif
if (PVISI(PREPARE_CASE_COOL)) Item_Prepare_Cool(PSCROL(PREPARE_CASE_COOL)); // Cooldown
#endif
if (PVISI(PREPARE_CASE_LANG)) Item_Prepare_Lang(PSCROL(PREPARE_CASE_LANG)); // Language CN/EN
@ -1425,25 +1420,34 @@ void HMI_Move_Z() {
uint8_t temp_line;
switch (HMI_ValueStruct.show_mode) {
case -1: temp_line = TEMP_CASE_TEMP; break;
case -2: temp_line = PREHEAT_CASE_TEMP; break;
case -3: temp_line = PREHEAT_CASE_TEMP; break;
#if HAS_PREHEAT
case -2: temp_line = PREHEAT_CASE_TEMP; break;
#if PREHEAT_COUNT > 1
case -3: temp_line = PREHEAT_CASE_TEMP; break;
#endif
#endif
default: temp_line = TUNE_CASE_TEMP + MROWS - index_tune;
}
if (Apply_Encoder(encoder_diffState, HMI_ValueStruct.E_Temp)) {
EncoderRate.enabled = false;
if (HMI_ValueStruct.show_mode == -2) {
checkkey = PLAPreheat;
ui.material_preset[0].hotend_temp = HMI_ValueStruct.E_Temp;
Draw_Edit_Integer3(temp_line, ui.material_preset[0].hotend_temp);
return;
}
else if (HMI_ValueStruct.show_mode == -3) {
checkkey = ABSPreheat;
ui.material_preset[1].hotend_temp = HMI_ValueStruct.E_Temp;
Draw_Edit_Integer3(temp_line, ui.material_preset[1].hotend_temp);
return;
}
else if (HMI_ValueStruct.show_mode == -1) // Temperature
#if HAS_PREHEAT
if (HMI_ValueStruct.show_mode == -2) {
checkkey = PLAPreheat;
ui.material_preset[0].hotend_temp = HMI_ValueStruct.E_Temp;
Draw_Edit_Integer3(temp_line, ui.material_preset[0].hotend_temp);
return;
}
#if PREHEAT_COUNT > 1
if (HMI_ValueStruct.show_mode == -3) {
checkkey = ABSPreheat;
ui.material_preset[1].hotend_temp = HMI_ValueStruct.E_Temp;
Draw_Edit_Integer3(temp_line, ui.material_preset[1].hotend_temp);
return;
}
#endif
#endif
if (HMI_ValueStruct.show_mode == -1) // Temperature
checkkey = TemperatureID;
else
checkkey = Tune;
@ -1467,28 +1471,33 @@ void HMI_Move_Z() {
uint8_t bed_line;
switch (HMI_ValueStruct.show_mode) {
case -1: bed_line = TEMP_CASE_BED; break;
case -2: bed_line = PREHEAT_CASE_BED; break;
case -3: bed_line = PREHEAT_CASE_BED; break;
#if HAS_PREHEAT
case -2: bed_line = PREHEAT_CASE_BED; break;
#if PREHEAT_COUNT > 1
case -3: bed_line = PREHEAT_CASE_BED; break;
#endif
#endif
default: bed_line = TUNE_CASE_BED + MROWS - index_tune;
}
if (Apply_Encoder(encoder_diffState, HMI_ValueStruct.Bed_Temp)) {
EncoderRate.enabled = false;
if (HMI_ValueStruct.show_mode == -2) {
checkkey = PLAPreheat;
ui.material_preset[0].bed_temp = HMI_ValueStruct.Bed_Temp;
Draw_Edit_Integer3(bed_line, ui.material_preset[0].bed_temp);
return;
}
else if (HMI_ValueStruct.show_mode == -3) {
checkkey = ABSPreheat;
ui.material_preset[1].bed_temp = HMI_ValueStruct.Bed_Temp;
Draw_Edit_Integer3(bed_line, ui.material_preset[1].bed_temp);
return;
}
else if (HMI_ValueStruct.show_mode == -1)
checkkey = TemperatureID;
else
checkkey = Tune;
#if HAS_PREHEAT
if (HMI_ValueStruct.show_mode == -2) {
checkkey = PLAPreheat;
ui.material_preset[0].bed_temp = HMI_ValueStruct.Bed_Temp;
Draw_Edit_Integer3(bed_line, ui.material_preset[0].bed_temp);
return;
}
#if PREHEAT_COUNT > 1
if (HMI_ValueStruct.show_mode == -3) {
checkkey = ABSPreheat;
ui.material_preset[1].bed_temp = HMI_ValueStruct.Bed_Temp;
Draw_Edit_Integer3(bed_line, ui.material_preset[1].bed_temp);
return;
}
#endif
#endif
checkkey = HMI_ValueStruct.show_mode == -1 ? TemperatureID : Tune;
Draw_Edit_Integer3(bed_line, HMI_ValueStruct.Bed_Temp);
thermalManager.setTargetBed(HMI_ValueStruct.Bed_Temp);
return;
@ -1522,16 +1531,15 @@ void HMI_Move_Z() {
Draw_Edit_Integer3(fan_line, ui.material_preset[0].fan_speed);
return;
}
else if (HMI_ValueStruct.show_mode == -3) {
checkkey = ABSPreheat;
ui.material_preset[1].fan_speed = HMI_ValueStruct.Fan_speed;
Draw_Edit_Integer3(fan_line, ui.material_preset[1].fan_speed);
return;
}
else if (HMI_ValueStruct.show_mode == -1)
checkkey = TemperatureID;
else
checkkey = Tune;
#if PREHEAT_COUNT > 1
if (HMI_ValueStruct.show_mode == -3) {
checkkey = ABSPreheat;
ui.material_preset[1].fan_speed = HMI_ValueStruct.Fan_speed;
Draw_Edit_Integer3(fan_line, ui.material_preset[1].fan_speed);
return;
}
#endif
checkkey = HMI_ValueStruct.show_mode == -1 ? TemperatureID : Tune;
Draw_Edit_Integer3(fan_line, HMI_ValueStruct.Fan_speed);
thermalManager.set_fan_speed(0, HMI_ValueStruct.Fan_speed);
return;
@ -3068,7 +3076,7 @@ void HMI_Temperature() {
EncoderRate.enabled = true;
break;
#endif
#if HAS_HOTEND
#if HAS_PREHEAT
case TEMP_CASE_PLA: {
checkkey = PLAPreheat;
select_PLA.reset();
@ -3145,7 +3153,8 @@ void HMI_Temperature() {
Draw_Menu_Line(++i, ICON_WriteEEPROM);
#endif
} break;
#endif
#if PREHEAT_COUNT > 1
case TEMP_CASE_ABS: { // ABS preheat setting
checkkey = ABSPreheat;
select_ABS.reset();

11
Marlin/src/lcd/e3v2/creality/dwin.h

@ -31,13 +31,6 @@
#include "../../../inc/MarlinConfigPre.h"
#if ANY(HAS_HOTEND, HAS_HEATED_BED, HAS_FAN) && PREHEAT_COUNT
#define HAS_PREHEAT 1
#if PREHEAT_COUNT < 2
#error "Creality DWIN requires two material preheat presets."
#endif
#endif
enum processID : uint8_t {
// Process ID
MainMenu,
@ -53,7 +46,9 @@ enum processID : uint8_t {
Tune,
#if HAS_PREHEAT
PLAPreheat,
ABSPreheat,
#if PREHEAT_COUNT > 1
ABSPreheat,
#endif
#endif
MaxSpeed,
MaxSpeed_value,

12
Marlin/src/lcd/e3v2/enhanced/dwin.cpp

@ -3124,12 +3124,14 @@ void Draw_Prepare_Menu() {
ADDMENUITEM(ICON_SetHome, GET_TEXT_F(MSG_SET_HOME_OFFSETS), onDrawHomeOffset, SetHome);
#endif
#endif
#if HAS_HOTEND
ADDMENUITEM(ICON_PLAPreheat, GET_TEXT_F(MSG_PREHEAT_1), onDrawPreheat1, SetPreheat0);
ADDMENUITEM(ICON_ABSPreheat, PSTR("Preheat " PREHEAT_2_LABEL), onDrawPreheat2, SetPreheat1);
ADDMENUITEM(ICON_CustomPreheat, GET_TEXT_F(MSG_PREHEAT_CUSTOM), onDrawMenuItem, SetPreheat2);
#endif
#if HAS_PREHEAT
ADDMENUITEM(ICON_PLAPreheat, GET_TEXT_F(MSG_PREHEAT_1), onDrawPreheat1, SetPreheat0);
#if PREHEAT_COUNT > 1
ADDMENUITEM(ICON_ABSPreheat, PSTR("Preheat " PREHEAT_2_LABEL), onDrawPreheat2, SetPreheat1);
#endif
#if PREHEAT_COUNT > 2
ADDMENUITEM(ICON_CustomPreheat, GET_TEXT_F(MSG_PREHEAT_CUSTOM), onDrawMenuItem, SetPreheat2);
#endif
ADDMENUITEM(ICON_Cool, GET_TEXT_F(MSG_COOLDOWN), onDrawCooldown, SetCoolDown);
#endif
ADDMENUITEM(ICON_Language, PSTR("UI Language"), onDrawLanguage, SetLanguage);

21
Marlin/src/lcd/e3v2/enhanced/dwin.h

@ -33,13 +33,6 @@
#include "../common/encoder.h"
#include "../../../libs/BL24CXX.h"
#if ANY(HAS_HOTEND, HAS_HEATED_BED, HAS_FAN) && PREHEAT_COUNT
#define HAS_PREHEAT 1
#if PREHEAT_COUNT < 2
#error "Creality DWIN requires two material preheat presets."
#endif
#endif
#if ANY(AUTO_BED_LEVELING_BILINEAR, AUTO_BED_LEVELING_LINEAR, AUTO_BED_LEVELING_3POINT) && DISABLED(PROBE_MANUALLY)
#define HAS_ONESTEP_LEVELING 1
#endif
@ -123,12 +116,14 @@ typedef struct {
uint16_t Barfill_Color = Def_Barfill_Color;
uint16_t Indicator_Color = Def_Indicator_Color;
uint16_t Coordinate_Color = Def_Coordinate_Color;
#if HAS_HOTEND
int16_t HotendPidT = PREHEAT_1_TEMP_HOTEND;
int16_t PidCycles = 10;
#endif
#ifdef PREHEAT_1_TEMP_BED
int16_t BedPidT = PREHEAT_1_TEMP_BED;
#if HAS_PREHEAT
#ifdef PREHEAT_1_TEMP_HOTEND
int16_t HotendPidT = PREHEAT_1_TEMP_HOTEND;
int16_t PidCycles = 10;
#endif
#ifdef PREHEAT_1_TEMP_BED
int16_t BedPidT = PREHEAT_1_TEMP_BED;
#endif
#endif
#if ENABLED(PREVENT_COLD_EXTRUSION)
int16_t ExtMinT = EXTRUDE_MINTEMP;

6
Marlin/src/lcd/e3v2/jyersui/dwin.cpp

@ -76,10 +76,6 @@
#include "../../../module/probe.h"
#endif
#if ANY(HAS_HOTEND, HAS_HEATED_BED, HAS_FAN) && PREHEAT_COUNT
#define HAS_PREHEAT 1
#endif
#if ENABLED(POWER_LOSS_RECOVERY)
#include "../../../feature/powerloss.h"
#endif
@ -1593,7 +1589,7 @@ void CrealityDWINClass::Menu_Item_Handler(uint8_t menu, uint8_t item, bool draw/
#define PREHEAT_BACK 0
#define PREHEAT_MODE (PREHEAT_BACK + 1)
#define PREHEAT_1 (PREHEAT_MODE + (PREHEAT_COUNT >= 1))
#define PREHEAT_1 (PREHEAT_MODE + 1)
#define PREHEAT_2 (PREHEAT_1 + (PREHEAT_COUNT >= 2))
#define PREHEAT_3 (PREHEAT_2 + (PREHEAT_COUNT >= 3))
#define PREHEAT_4 (PREHEAT_3 + (PREHEAT_COUNT >= 4))

4
Marlin/src/lcd/extui/nextion/nextion_tft.cpp

@ -335,7 +335,7 @@ void NextionTFT::PanelInfo(uint8_t req) {
break;
case 29: // Preheat
#if PREHEAT_COUNT
#if HAS_PREHEAT
if (!isPrinting()) {
// Preheat PLA
if (nextion_command[4] == 'P') {
@ -560,7 +560,7 @@ void NextionTFT::PanelAction(uint8_t req) {
break;
case 63: // Preheat // Temps defined in configuration.h
#if PREHEAT_COUNT
#if HAS_PREHEAT
if (!isPrinting()) switch (nextion_command[4]) {
// Preheat PLA
case 'P':

2
Marlin/src/lcd/extui/ui_api.cpp

@ -705,7 +705,7 @@ namespace ExtUI {
uint8_t getIDEX_Mode() { return dual_x_carriage_mode; }
#endif
#if PREHEAT_COUNT
#if HAS_PREHEAT
uint16_t getMaterial_preset_E(const uint16_t index) { return ui.material_preset[index].hotend_temp; }
#if HAS_HEATED_BED
uint16_t getMaterial_preset_B(const uint16_t index) { return ui.material_preset[index].bed_temp; }

2
Marlin/src/lcd/extui/ui_api.h

@ -148,7 +148,7 @@ namespace ExtUI {
uint32_t getProgress_seconds_elapsed();
#if PREHEAT_COUNT
#if HAS_PREHEAT
uint16_t getMaterial_preset_E(const uint16_t);
#if HAS_HEATED_BED
uint16_t getMaterial_preset_B(const uint16_t);

2
Marlin/src/lcd/language/language_an.h

@ -56,7 +56,7 @@ namespace Language_an {
LSTR MSG_SET_HOME_OFFSETS = _UxGT("Achustar desfases");
LSTR MSG_HOME_OFFSETS_APPLIED = _UxGT("Desfase aplicau");
LSTR MSG_SET_ORIGIN = _UxGT("Establir orichen");
#if PREHEAT_COUNT
#if HAS_PREHEAT
LSTR MSG_PREHEAT_1 = _UxGT("Precalentar ") PREHEAT_1_LABEL;
LSTR MSG_PREHEAT_1_H = _UxGT("Precalentar ") PREHEAT_1_LABEL " ~";
LSTR MSG_PREHEAT_1_END = _UxGT("Precal. ") PREHEAT_1_LABEL _UxGT(" Boquilla");

2
Marlin/src/lcd/language/language_bg.h

@ -45,7 +45,7 @@ namespace Language_bg {
LSTR MSG_AUTO_HOME = _UxGT("Паркиране");
LSTR MSG_SET_HOME_OFFSETS = _UxGT("Задай Начало");
LSTR MSG_SET_ORIGIN = _UxGT("Изходна точка");
#if PREHEAT_COUNT
#if HAS_PREHEAT
LSTR MSG_PREHEAT_1 = _UxGT("Подгряване ") PREHEAT_1_LABEL;
LSTR MSG_PREHEAT_1_H = _UxGT("Подгряване ") PREHEAT_1_LABEL " ~";
LSTR MSG_PREHEAT_1_END = _UxGT("Подгряване ") PREHEAT_1_LABEL _UxGT(" Дюза");

2
Marlin/src/lcd/language/language_ca.h

@ -54,7 +54,7 @@ namespace Language_ca {
LSTR MSG_SET_HOME_OFFSETS = _UxGT("Ajusta decalatge");
LSTR MSG_HOME_OFFSETS_APPLIED = _UxGT("Decalatge aplicat");
LSTR MSG_SET_ORIGIN = _UxGT("Estableix origen");
#if PREHEAT_COUNT
#if HAS_PREHEAT
LSTR MSG_PREHEAT_1 = _UxGT("Preescalfa ") PREHEAT_1_LABEL;
LSTR MSG_PREHEAT_1_H = _UxGT("Preescalfa ") PREHEAT_1_LABEL " ~";
LSTR MSG_PREHEAT_1_END = _UxGT("Preescalfa ") PREHEAT_1_LABEL _UxGT(" End");

4
Marlin/src/lcd/language/language_cz.h

@ -78,7 +78,7 @@ namespace Language_cz {
LSTR MSG_SET_HOME_OFFSETS = _UxGT("Nastavit ofsety");
LSTR MSG_HOME_OFFSETS_APPLIED = _UxGT("Ofsety nastaveny");
LSTR MSG_SET_ORIGIN = _UxGT("Nastavit počátek");
#if PREHEAT_COUNT
#if HAS_PREHEAT
LSTR MSG_PREHEAT_1 = _UxGT("Zahřát ") PREHEAT_1_LABEL;
LSTR MSG_PREHEAT_1_H = _UxGT("Zahřát ") PREHEAT_1_LABEL " ~";
LSTR MSG_PREHEAT_1_END = _UxGT("Zahřát ") PREHEAT_1_LABEL _UxGT(" end");
@ -153,7 +153,7 @@ namespace Language_cz {
LSTR MSG_UBL_DONE_EDITING_MESH = _UxGT("Konec úprav sítě");
LSTR MSG_UBL_BUILD_CUSTOM_MESH = _UxGT("Vlastní síť");
LSTR MSG_UBL_BUILD_MESH_MENU = _UxGT("Vytvořit síť");
#if PREHEAT_COUNT
#if HAS_PREHEAT
LSTR MSG_UBL_BUILD_MESH_M = _UxGT("Síť bodů $");
LSTR MSG_UBL_VALIDATE_MESH_M = _UxGT("Kontrola sítě $");
#endif

2
Marlin/src/lcd/language/language_da.h

@ -48,7 +48,7 @@ namespace Language_da {
LSTR MSG_SET_HOME_OFFSETS = _UxGT("Sæt forsk. af home");
LSTR MSG_HOME_OFFSETS_APPLIED = _UxGT("Forsk. er nu aktiv");
LSTR MSG_SET_ORIGIN = _UxGT("Sæt origin");
#if PREHEAT_COUNT
#if HAS_PREHEAT
LSTR MSG_PREHEAT_1 = _UxGT("Forvarm ") PREHEAT_1_LABEL;
LSTR MSG_PREHEAT_1_H = _UxGT("Forvarm ") PREHEAT_1_LABEL " ~";
LSTR MSG_PREHEAT_1_END = _UxGT("Forvarm ") PREHEAT_1_LABEL _UxGT(" end");

4
Marlin/src/lcd/language/language_de.h

@ -69,7 +69,7 @@ namespace Language_de {
LSTR MSG_SET_HOME_OFFSETS = _UxGT("Setze Homeversatz");
LSTR MSG_HOME_OFFSETS_APPLIED = _UxGT("Homeversatz aktiv");
LSTR MSG_SET_ORIGIN = _UxGT("Setze Nullpunkte"); //"G92 X0 Y0 Z0" commented out in marlinui.cpp
#if PREHEAT_COUNT
#if HAS_PREHEAT
LSTR MSG_PREHEAT_1 = PREHEAT_1_LABEL _UxGT(" Vorwärmen");
LSTR MSG_PREHEAT_1_H = PREHEAT_1_LABEL _UxGT(" Vorwärmen ~");
LSTR MSG_PREHEAT_1_END = PREHEAT_1_LABEL _UxGT(" Extr. Vorwärmen");
@ -144,7 +144,7 @@ namespace Language_de {
LSTR MSG_UBL_DONE_EDITING_MESH = _UxGT("Bearbeitung beendet");
LSTR MSG_UBL_BUILD_CUSTOM_MESH = _UxGT("Eigenes Netz erst.");
LSTR MSG_UBL_BUILD_MESH_MENU = _UxGT("Netz erstellen");
#if PREHEAT_COUNT
#if HAS_PREHEAT
LSTR MSG_UBL_BUILD_MESH_M = _UxGT("$ Netz erstellen");
LSTR MSG_UBL_VALIDATE_MESH_M = _UxGT("$ Netz validieren");
#endif

2
Marlin/src/lcd/language/language_el.h

@ -65,7 +65,7 @@ namespace Language_el {
LSTR MSG_SET_HOME_OFFSETS = _UxGT("Ορισμός μετατοπίσεων");
LSTR MSG_HOME_OFFSETS_APPLIED = _UxGT("Εφαρμογή μετατοπίσεων");
LSTR MSG_SET_ORIGIN = _UxGT("Ορισμός προέλευσης");
#if PREHEAT_COUNT
#if HAS_PREHEAT
LSTR MSG_PREHEAT_1 = _UxGT("Προθέρμανση ") PREHEAT_1_LABEL;
LSTR MSG_PREHEAT_1_H = _UxGT("Προθέρμανση ") PREHEAT_1_LABEL " ~";
LSTR MSG_PREHEAT_1_END = _UxGT("Προθέρμανση ") PREHEAT_1_LABEL _UxGT(" End");

2
Marlin/src/lcd/language/language_el_gr.h

@ -54,7 +54,7 @@ namespace Language_el_gr {
LSTR MSG_SET_HOME_OFFSETS = _UxGT("Ορισμός βασικών μετατοπίσεων");
LSTR MSG_HOME_OFFSETS_APPLIED = _UxGT("Εφαρμόστηκαν οι μετατοπίσεις");
LSTR MSG_SET_ORIGIN = _UxGT("Ορισμός προέλευσης");
#if PREHEAT_COUNT
#if HAS_PREHEAT
LSTR MSG_PREHEAT_1 = _UxGT("Προθέρμανση ") PREHEAT_1_LABEL;
LSTR MSG_PREHEAT_1_H = _UxGT("Προθέρμανση ") PREHEAT_1_LABEL " ~";
LSTR MSG_PREHEAT_1_END = _UxGT("Προθέρμανση ") PREHEAT_1_LABEL _UxGT(" End");

2
Marlin/src/lcd/language/language_en.h

@ -104,7 +104,7 @@ namespace Language_en {
LSTR MSG_TRAMMING_WIZARD = _UxGT("Tramming Wizard");
LSTR MSG_SELECT_ORIGIN = _UxGT("Select Origin");
LSTR MSG_LAST_VALUE_SP = _UxGT("Last value ");
#if PREHEAT_COUNT
#if HAS_PREHEAT
LSTR MSG_PREHEAT_1 = _UxGT("Preheat ") PREHEAT_1_LABEL;
LSTR MSG_PREHEAT_1_H = _UxGT("Preheat ") PREHEAT_1_LABEL " ~";
LSTR MSG_PREHEAT_1_END = _UxGT("Preheat ") PREHEAT_1_LABEL _UxGT(" End");

4
Marlin/src/lcd/language/language_es.h

@ -73,7 +73,7 @@ namespace Language_es {
LSTR MSG_SET_HOME_OFFSETS = _UxGT("Ajustar desfases");
LSTR MSG_HOME_OFFSETS_APPLIED = _UxGT("Desfase aplicada");
LSTR MSG_SET_ORIGIN = _UxGT("Establecer origen");
#if PREHEAT_COUNT
#if HAS_PREHEAT
LSTR MSG_PREHEAT_1 = _UxGT("Precal. ") PREHEAT_1_LABEL;
LSTR MSG_PREHEAT_1_H = _UxGT("Precal. ") PREHEAT_1_LABEL " ~";
LSTR MSG_PREHEAT_1_END = _UxGT("Precal. ") PREHEAT_1_LABEL _UxGT(" Fusor");
@ -147,7 +147,7 @@ namespace Language_es {
LSTR MSG_UBL_DONE_EDITING_MESH = _UxGT("Term. edici. Mallado");
LSTR MSG_UBL_BUILD_CUSTOM_MESH = _UxGT("Crear Mallado Pers.");
LSTR MSG_UBL_BUILD_MESH_MENU = _UxGT("Crear Mallado");
#if PREHEAT_COUNT
#if HAS_PREHEAT
LSTR MSG_UBL_BUILD_MESH_M = _UxGT("Crear Mallado ($)");
LSTR MSG_UBL_VALIDATE_MESH_M = _UxGT("Valid. Mall. ($)");
#endif

4
Marlin/src/lcd/language/language_eu.h

@ -57,7 +57,7 @@ namespace Language_eu {
LSTR MSG_SET_HOME_OFFSETS = _UxGT("Etxe. offset eza.");
LSTR MSG_HOME_OFFSETS_APPLIED = _UxGT("Offsetak ezarrita");
LSTR MSG_SET_ORIGIN = _UxGT("Hasiera ipini");
#if PREHEAT_COUNT
#if HAS_PREHEAT
LSTR MSG_PREHEAT_1 = _UxGT("Berotu ") PREHEAT_1_LABEL;
LSTR MSG_PREHEAT_1_H = _UxGT("Berotu ") PREHEAT_1_LABEL " ~";
LSTR MSG_PREHEAT_1_END = _UxGT("Berotu ") PREHEAT_1_LABEL _UxGT(" Amaia");
@ -100,7 +100,7 @@ namespace Language_eu {
LSTR MSG_UBL_MESH_EDIT = _UxGT("Sarea editatu");
LSTR MSG_UBL_DONE_EDITING_MESH = _UxGT("Sarea editatzea eginda");
LSTR MSG_UBL_BUILD_MESH_MENU = _UxGT("Sarea sortu");
#if PREHEAT_COUNT
#if HAS_PREHEAT
LSTR MSG_UBL_BUILD_MESH_M = _UxGT("$ sarea sortu");
LSTR MSG_UBL_VALIDATE_MESH_M = _UxGT("$ sarea balioetsi");
#endif

2
Marlin/src/lcd/language/language_fi.h

@ -44,7 +44,7 @@ namespace Language_fi {
LSTR MSG_DISABLE_STEPPERS = _UxGT("Vapauta moottorit");
LSTR MSG_AUTO_HOME = _UxGT("Aja referenssiin");
LSTR MSG_SET_ORIGIN = _UxGT("Aseta origo");
#if PREHEAT_COUNT
#if HAS_PREHEAT
LSTR MSG_PREHEAT_1 = _UxGT("Esilämmitä ") PREHEAT_1_LABEL;
LSTR MSG_PREHEAT_1_H = _UxGT("Esilämmitä ") PREHEAT_1_LABEL " ~";
LSTR MSG_PREHEAT_1_END = _UxGT("Esilä. ") PREHEAT_1_LABEL _UxGT("Suutin");

4
Marlin/src/lcd/language/language_fr.h

@ -82,7 +82,7 @@ namespace Language_fr {
LSTR MSG_TRAMMING_WIZARD = _UxGT("Assistant Molettes");
LSTR MSG_SELECT_ORIGIN = _UxGT("Molette du lit"); // Not a selection of the origin
LSTR MSG_LAST_VALUE_SP = _UxGT("Ecart origine ");
#if PREHEAT_COUNT
#if HAS_PREHEAT
LSTR MSG_PREHEAT_1 = _UxGT("Préchauffage ") PREHEAT_1_LABEL;
LSTR MSG_PREHEAT_1_H = _UxGT("Préchauffage ") PREHEAT_1_LABEL " ~";
LSTR MSG_PREHEAT_1_END = _UxGT("Préch. ") PREHEAT_1_LABEL _UxGT(" buse");
@ -162,7 +162,7 @@ namespace Language_fr {
LSTR MSG_UBL_FINE_TUNE_MESH = _UxGT("Réglage fin");
LSTR MSG_UBL_DONE_EDITING_MESH = _UxGT("Terminer");
LSTR MSG_UBL_BUILD_MESH_MENU = _UxGT("Créer la grille");
#if PREHEAT_COUNT
#if HAS_PREHEAT
LSTR MSG_UBL_BUILD_MESH_M = _UxGT("Créer grille $");
LSTR MSG_UBL_VALIDATE_MESH_M = _UxGT("Impr. grille $");
#endif

4
Marlin/src/lcd/language/language_gl.h

@ -70,7 +70,7 @@ namespace Language_gl {
LSTR MSG_SET_HOME_OFFSETS = _UxGT("Axustar Desfases");
LSTR MSG_HOME_OFFSETS_APPLIED = _UxGT("Desfases aplicados");
LSTR MSG_SET_ORIGIN = _UxGT("Fixar orixe");
#if PREHEAT_COUNT
#if HAS_PREHEAT
LSTR MSG_PREHEAT_1 = _UxGT("Prequentar ") PREHEAT_1_LABEL;
LSTR MSG_PREHEAT_1_H = _UxGT("Prequentar ") PREHEAT_1_LABEL " ~";
LSTR MSG_PREHEAT_1_END = _UxGT("Preque. ") PREHEAT_1_LABEL _UxGT(" Bico");
@ -144,7 +144,7 @@ namespace Language_gl {
LSTR MSG_UBL_DONE_EDITING_MESH = _UxGT("Fin Edición da Malla");
LSTR MSG_UBL_BUILD_CUSTOM_MESH = _UxGT("Crear Malla Person.");
LSTR MSG_UBL_BUILD_MESH_MENU = _UxGT("Crear Malla");
#if PREHEAT_COUNT
#if HAS_PREHEAT
LSTR MSG_UBL_BUILD_MESH_M = _UxGT("Crear Malla ($)");
LSTR MSG_UBL_VALIDATE_MESH_M = _UxGT("Validar Malla ($)");
#endif

2
Marlin/src/lcd/language/language_hr.h

@ -54,7 +54,7 @@ namespace Language_hr {
LSTR MSG_SET_HOME_OFFSETS = _UxGT("Postavi home offsete");
LSTR MSG_HOME_OFFSETS_APPLIED = _UxGT("Offsets postavljeni");
LSTR MSG_SET_ORIGIN = _UxGT("Postavi ishodište");
#if PREHEAT_COUNT
#if HAS_PREHEAT
LSTR MSG_PREHEAT_1 = _UxGT("Predgrij ") PREHEAT_1_LABEL;
LSTR MSG_PREHEAT_1_H = _UxGT("Predgrij ") PREHEAT_1_LABEL " ~";
LSTR MSG_PREHEAT_1_END = _UxGT("Predgrij ") PREHEAT_1_LABEL _UxGT(" Dizna");

2
Marlin/src/lcd/language/language_hu.h

@ -89,7 +89,7 @@ namespace Language_hu {
LSTR MSG_TRAMMING_WIZARD = _UxGT("Elektromos varázsló");
LSTR MSG_SELECT_ORIGIN = _UxGT("Eredeti választása");
LSTR MSG_LAST_VALUE_SP = _UxGT("Utolsó érték ");
#if PREHEAT_COUNT
#if HAS_PREHEAT
LSTR MSG_PREHEAT_1 = _UxGT("Fütés ") PREHEAT_1_LABEL;
LSTR MSG_PREHEAT_1_H = _UxGT("Fütés ") PREHEAT_1_LABEL " ~";
LSTR MSG_PREHEAT_1_END = _UxGT("Fütés ") PREHEAT_1_LABEL _UxGT(" Fej");

4
Marlin/src/lcd/language/language_it.h

@ -95,7 +95,7 @@ namespace Language_it {
LSTR MSG_TRAMMING_WIZARD = _UxGT("Wizard Tramming");
LSTR MSG_SELECT_ORIGIN = _UxGT("Selez. origine");
LSTR MSG_LAST_VALUE_SP = _UxGT("Ultimo valore ");
#if PREHEAT_COUNT
#if HAS_PREHEAT
LSTR MSG_PREHEAT_1 = _UxGT("Preriscalda ") PREHEAT_1_LABEL;
LSTR MSG_PREHEAT_1_H = _UxGT("Preriscalda ") PREHEAT_1_LABEL " ~";
LSTR MSG_PREHEAT_1_END = _UxGT("Preris.") PREHEAT_1_LABEL _UxGT(" Ugello");
@ -186,7 +186,7 @@ namespace Language_it {
LSTR MSG_UBL_DONE_EDITING_MESH = _UxGT("Modif.Mesh fatta");
LSTR MSG_UBL_BUILD_CUSTOM_MESH = _UxGT("Crea Mesh personal.");
LSTR MSG_UBL_BUILD_MESH_MENU = _UxGT("Crea Mesh");
#if PREHEAT_COUNT
#if HAS_PREHEAT
LSTR MSG_UBL_BUILD_MESH_M = _UxGT("Crea Mesh ($)");
LSTR MSG_UBL_VALIDATE_MESH_M = _UxGT("Valida Mesh ($)");
#endif

2
Marlin/src/lcd/language/language_jp_kana.h

@ -62,7 +62,7 @@ namespace Language_jp_kana {
LSTR MSG_SET_HOME_OFFSETS = _UxGT("キジュンオフセットセッテイ"); // "Set home offsets"
LSTR MSG_HOME_OFFSETS_APPLIED = _UxGT("オフセットガテキヨウサレマシタ"); // "Offsets applied"
LSTR MSG_SET_ORIGIN = _UxGT("キジュンセット"); // "Set origin"
#if PREHEAT_COUNT
#if HAS_PREHEAT
LSTR MSG_PREHEAT_1 = PREHEAT_1_LABEL _UxGT(" ヨネツ"); // "Preheat " PREHEAT_1_LABEL
LSTR MSG_PREHEAT_1_H = PREHEAT_1_LABEL _UxGT(" ヨネツ ~"); // "Preheat " PREHEAT_1_LABEL
LSTR MSG_PREHEAT_1_END = PREHEAT_1_LABEL _UxGT(" ヨネツノズル"); // " Nozzle"

2
Marlin/src/lcd/language/language_ko_KR.h

@ -54,7 +54,7 @@ namespace Language_ko_KR {
LSTR MSG_LEVEL_BED_WAITING = _UxGT("누르면 시작합니다");
LSTR MSG_LEVEL_BED_NEXT_POINT = _UxGT("다음 Point");
LSTR MSG_LEVEL_BED_DONE = _UxGT("레벨링 완료!");
#if PREHEAT_COUNT
#if HAS_PREHEAT
LSTR MSG_PREHEAT_1 = _UxGT("예열하기 - ") PREHEAT_1_LABEL;
LSTR MSG_PREHEAT_1_H = _UxGT("예열하기 - ") PREHEAT_1_LABEL " ~";
LSTR MSG_PREHEAT_1_END = _UxGT("예열하기 - ") PREHEAT_1_LABEL _UxGT(" 노즐");

2
Marlin/src/lcd/language/language_nl.h

@ -54,7 +54,7 @@ namespace Language_nl {
LSTR MSG_SET_HOME_OFFSETS = _UxGT("Zet home offsets");
LSTR MSG_HOME_OFFSETS_APPLIED = _UxGT("H offset toegep.");
LSTR MSG_SET_ORIGIN = _UxGT("Nulpunt instellen");
#if PREHEAT_COUNT
#if HAS_PREHEAT
LSTR MSG_PREHEAT_1 = PREHEAT_1_LABEL _UxGT(" voorverwarmen");
LSTR MSG_PREHEAT_1_H = PREHEAT_1_LABEL _UxGT(" voorverw. ~");
LSTR MSG_PREHEAT_1_END = PREHEAT_1_LABEL _UxGT(" voorverw. Einde");

2
Marlin/src/lcd/language/language_pl.h

@ -83,7 +83,7 @@ namespace Language_pl {
LSTR MSG_SET_ORIGIN = _UxGT("Ustaw punkt zero");
LSTR MSG_SELECT_ORIGIN = _UxGT("Wybierz punkt zero");
LSTR MSG_LAST_VALUE_SP = _UxGT("Poprzednia wartość ");
#if PREHEAT_COUNT
#if HAS_PREHEAT
LSTR MSG_PREHEAT_1 = _UxGT("Rozgrzej ") PREHEAT_1_LABEL;
LSTR MSG_PREHEAT_1_H = _UxGT("Rozgrzej ") PREHEAT_1_LABEL " ~";
LSTR MSG_PREHEAT_1_END = _UxGT("Rozgrzej ") PREHEAT_1_LABEL _UxGT(" Dysza");

2
Marlin/src/lcd/language/language_pt.h

@ -53,7 +53,7 @@ namespace Language_pt {
LSTR MSG_SET_HOME_OFFSETS = _UxGT("Definir desvio");
LSTR MSG_HOME_OFFSETS_APPLIED = _UxGT("Offsets aplicados");
LSTR MSG_SET_ORIGIN = _UxGT("Definir origem");
#if PREHEAT_COUNT
#if HAS_PREHEAT
LSTR MSG_PREHEAT_1 = _UxGT("Pre-aquecer ") PREHEAT_1_LABEL;
LSTR MSG_PREHEAT_1_H = _UxGT("Pre-aquecer ") PREHEAT_1_LABEL " ~";
LSTR MSG_PREHEAT_1_END = _UxGT("Pre-aquecer ") PREHEAT_1_LABEL _UxGT(" Bico");

4
Marlin/src/lcd/language/language_pt_br.h

@ -68,7 +68,7 @@ namespace Language_pt_br {
LSTR MSG_SET_HOME_OFFSETS = _UxGT("Compensar origem");
LSTR MSG_HOME_OFFSETS_APPLIED = _UxGT("Alteração aplicada");
LSTR MSG_SET_ORIGIN = _UxGT("Ajustar Origem");
#if PREHEAT_COUNT
#if HAS_PREHEAT
LSTR MSG_PREHEAT_1 = _UxGT("Pre-aquecer ") PREHEAT_1_LABEL;
LSTR MSG_PREHEAT_1_H = _UxGT("Pre-aquecer ") PREHEAT_1_LABEL " ~";
LSTR MSG_PREHEAT_1_END = _UxGT("Extrusora ") PREHEAT_1_LABEL;
@ -133,7 +133,7 @@ namespace Language_pt_br {
LSTR MSG_UBL_DONE_EDITING_MESH = _UxGT("Fim da Edição");
LSTR MSG_UBL_BUILD_CUSTOM_MESH = _UxGT("Montar Malha Custom");
LSTR MSG_UBL_BUILD_MESH_MENU = _UxGT("Montar ");
#if PREHEAT_COUNT
#if HAS_PREHEAT
LSTR MSG_UBL_BUILD_MESH_M = _UxGT("Montar $");
LSTR MSG_UBL_VALIDATE_MESH_M = _UxGT("Checar $");
#endif

4
Marlin/src/lcd/language/language_ro.h

@ -69,7 +69,7 @@ namespace Language_ro {
LSTR MSG_SET_HOME_OFFSETS = _UxGT("Seteaza Offseturile Acasa");
LSTR MSG_HOME_OFFSETS_APPLIED = _UxGT("Offseturi Aplicate");
LSTR MSG_SET_ORIGIN = _UxGT("Seteaza Originea");
#if PREHEAT_COUNT
#if HAS_PREHEAT
LSTR MSG_PREHEAT_1 = _UxGT("Preincalzeste ") PREHEAT_1_LABEL;
LSTR MSG_PREHEAT_1_H = _UxGT("Preincalzeste ") PREHEAT_1_LABEL " ~";
LSTR MSG_PREHEAT_1_END = _UxGT("Preincalzeste ") PREHEAT_1_LABEL _UxGT(" Capatul");
@ -143,7 +143,7 @@ namespace Language_ro {
LSTR MSG_UBL_DONE_EDITING_MESH = _UxGT("Done Editing Mesh");
LSTR MSG_UBL_BUILD_CUSTOM_MESH = _UxGT("Build Custom Mesh");
LSTR MSG_UBL_BUILD_MESH_MENU = _UxGT("Build Mesh");
#if PREHEAT_COUNT
#if HAS_PREHEAT
LSTR MSG_UBL_BUILD_MESH_M = _UxGT("Build Mesh ($)");
LSTR MSG_UBL_VALIDATE_MESH_M = _UxGT("Validate Mesh ($)");
#endif

2
Marlin/src/lcd/language/language_ru.h

@ -106,7 +106,7 @@ namespace Language_ru {
#else
LSTR MSG_LAST_VALUE_SP = _UxGT("Послед. знач. ");
#endif
#if PREHEAT_COUNT
#if HAS_PREHEAT
LSTR MSG_PREHEAT_1 = _UxGT("Преднагрев ") PREHEAT_1_LABEL;
LSTR MSG_PREHEAT_1_H = _UxGT("Нагрев ") PREHEAT_1_LABEL " ~";
LSTR MSG_PREHEAT_1_END = _UxGT("Нагрев ") PREHEAT_1_LABEL _UxGT(" сопло");

2
Marlin/src/lcd/language/language_sk.h

@ -107,7 +107,7 @@ namespace Language_sk {
LSTR MSG_TRAMMING_WIZARD = _UxGT("Spriev. vyrovn.");
LSTR MSG_SELECT_ORIGIN = _UxGT("Vyberte začiatok");
LSTR MSG_LAST_VALUE_SP = _UxGT("Posl. hodnota ");
#if PREHEAT_COUNT
#if HAS_PREHEAT
LSTR MSG_PREHEAT_1 = _UxGT("Zahriať ") PREHEAT_1_LABEL;
LSTR MSG_PREHEAT_1_H = _UxGT("Zahriať ") PREHEAT_1_LABEL " ~";
LSTR MSG_PREHEAT_1_END = _UxGT("Zahriať ") PREHEAT_1_LABEL _UxGT(" hotend");

2
Marlin/src/lcd/language/language_sv.h

@ -78,7 +78,7 @@ namespace Language_sv {
LSTR MSG_SELECT_ORIGIN = _UxGT("Välj Origo");
LSTR MSG_LAST_VALUE_SP = _UxGT("Senaste värde ");
#if PREHEAT_COUNT
#if HAS_PREHEAT
LSTR MSG_PREHEAT_1 = _UxGT("Förvärmning ") PREHEAT_1_LABEL;
LSTR MSG_PREHEAT_1_H = _UxGT("Förvärmning ") PREHEAT_1_LABEL " ~";
LSTR MSG_PREHEAT_1_END = _UxGT("Förvärmning ") PREHEAT_1_LABEL _UxGT(" Stoppa");

4
Marlin/src/lcd/language/language_tr.h

@ -73,7 +73,7 @@ namespace Language_tr {
LSTR MSG_SET_HOME_OFFSETS = _UxGT("Ofset Ayarla");
LSTR MSG_HOME_OFFSETS_APPLIED = _UxGT("Ofset Tamam");
LSTR MSG_SET_ORIGIN = _UxGT("Sıfır Belirle");
#if PREHEAT_COUNT
#if HAS_PREHEAT
LSTR MSG_PREHEAT_1 = _UxGT("Ön Isınma ") PREHEAT_1_LABEL;
LSTR MSG_PREHEAT_1_H = _UxGT("Ön Isınma ") PREHEAT_1_LABEL " ~";
LSTR MSG_PREHEAT_1_END = _UxGT("Ön Isınma ") PREHEAT_1_LABEL _UxGT(" Nozul");
@ -146,7 +146,7 @@ namespace Language_tr {
LSTR MSG_UBL_DONE_EDITING_MESH = _UxGT("Mesh Düzenleme Tamam");
LSTR MSG_UBL_BUILD_CUSTOM_MESH = _UxGT("Özel Mesh Oluştur");
LSTR MSG_UBL_BUILD_MESH_MENU = _UxGT("Mesh Oluştur");
#if PREHEAT_COUNT
#if HAS_PREHEAT
LSTR MSG_UBL_BUILD_MESH_M = _UxGT("Mesh Oluştur ($)");
LSTR MSG_UBL_VALIDATE_MESH_M = _UxGT("Doğrulama Mesh ($)");
#endif

2
Marlin/src/lcd/language/language_uk.h

@ -108,7 +108,7 @@ namespace Language_uk {
#else
LSTR MSG_LAST_VALUE_SP = _UxGT("Останнє знач. ");
#endif
#if PREHEAT_COUNT
#if HAS_PREHEAT
LSTR MSG_PREHEAT_1 = _UxGT("Нагрів ") PREHEAT_1_LABEL;
LSTR MSG_PREHEAT_1_H = _UxGT("Нагрів ") PREHEAT_1_LABEL " ~";
LSTR MSG_PREHEAT_1_END = _UxGT("Нагрів ") PREHEAT_1_LABEL _UxGT(" сопло");

4
Marlin/src/lcd/language/language_vi.h

@ -64,7 +64,7 @@ namespace Language_vi {
LSTR MSG_SET_HOME_OFFSETS = _UxGT("Đặt bù đắp nhà"); // Set home offsets
LSTR MSG_HOME_OFFSETS_APPLIED = _UxGT("Bù đắp được áp dụng"); // Offsets applied
LSTR MSG_SET_ORIGIN = _UxGT("Đặt nguồn gốc"); // Set origin
#if PREHEAT_COUNT
#if HAS_PREHEAT
LSTR MSG_PREHEAT_1 = _UxGT("Làm nóng ") PREHEAT_1_LABEL _UxGT(" trước"); // Preheat
LSTR MSG_PREHEAT_1_H = _UxGT("Làm nóng ") PREHEAT_1_LABEL _UxGT(" trước ~"); // Preheat
LSTR MSG_PREHEAT_1_END = _UxGT("Làm nóng ") PREHEAT_1_LABEL _UxGT(" Đầu");
@ -126,7 +126,7 @@ namespace Language_vi {
LSTR MSG_UBL_DONE_EDITING_MESH = _UxGT("Chỉnh sửa xong lưới"); // Done Editing Mesh
LSTR MSG_UBL_BUILD_CUSTOM_MESH = _UxGT("Xây dựng lưới tự chọn"); // Build Custom Mesh
LSTR MSG_UBL_BUILD_MESH_MENU = _UxGT("Xây dựng lưới"); // Build Mesh
#if PREHEAT_COUNT
#if HAS_PREHEAT
LSTR MSG_UBL_BUILD_MESH_M = _UxGT("Xây dựng lưới ($)");
LSTR MSG_UBL_VALIDATE_MESH_M = _UxGT("Thẩm tra lưới ($)");
#endif

4
Marlin/src/lcd/language/language_zh_CN.h

@ -68,7 +68,7 @@ namespace Language_zh_CN {
LSTR MSG_SET_HOME_OFFSETS = _UxGT("设置原点偏移"); // "Set home offsets"
LSTR MSG_HOME_OFFSETS_APPLIED = _UxGT("偏移已启用"); // "Offsets applied"
LSTR MSG_SET_ORIGIN = _UxGT("设置原点"); // "Set origin"
#if PREHEAT_COUNT
#if HAS_PREHEAT
LSTR MSG_PREHEAT_1 = _UxGT("预热 ") PREHEAT_1_LABEL; // "Preheat PREHEAT_2_LABEL"
LSTR MSG_PREHEAT_1_H = _UxGT("预热 ") PREHEAT_1_LABEL " ~"; // "Preheat PREHEAT_2_LABEL"
LSTR MSG_PREHEAT_1_END = _UxGT("预热 ") PREHEAT_1_LABEL _UxGT(" 喷嘴"); //MSG_PREHEAT_1 " "
@ -142,7 +142,7 @@ namespace Language_zh_CN {
LSTR MSG_UBL_DONE_EDITING_MESH = _UxGT("完成编辑网格"); // "Done Editing Mesh"
LSTR MSG_UBL_BUILD_CUSTOM_MESH = _UxGT("创设客户网格"); // "Build Custom Mesh"
LSTR MSG_UBL_BUILD_MESH_MENU = _UxGT("创设网格"); // "Build Mesh"
#if PREHEAT_COUNT
#if HAS_PREHEAT
LSTR MSG_UBL_BUILD_MESH_M = _UxGT("创设 $ 网格"); // "Build PREHEAT_1_LABEL Mesh"
LSTR MSG_UBL_VALIDATE_MESH_M = _UxGT("批准 $ 网格"); // "Validate PREHEAT_1_LABEL Mesh"
#endif

4
Marlin/src/lcd/language/language_zh_TW.h

@ -66,7 +66,7 @@ namespace Language_zh_TW {
LSTR MSG_SET_HOME_OFFSETS = _UxGT("設置原點偏移"); // "Set home offsets"
LSTR MSG_HOME_OFFSETS_APPLIED = _UxGT("偏移已啟用"); // "Offsets applied"
LSTR MSG_SET_ORIGIN = _UxGT("設置原點"); // "Set origin"
#if PREHEAT_COUNT
#if HAS_PREHEAT
LSTR MSG_PREHEAT_1 = _UxGT("預熱 ") PREHEAT_1_LABEL; // "Preheat PREHEAT_1_LABEL"
LSTR MSG_PREHEAT_1_H = _UxGT("預熱 ") PREHEAT_1_LABEL " ~"; // "Preheat PREHEAT_1_LABEL"
LSTR MSG_PREHEAT_1_END = _UxGT("預熱 ") PREHEAT_1_LABEL _UxGT(" 噴嘴"); //MSG_PREHEAT_1 " "
@ -139,7 +139,7 @@ namespace Language_zh_TW {
LSTR MSG_UBL_DONE_EDITING_MESH = _UxGT("完成編輯網格"); // "Done Editing Mesh"
LSTR MSG_UBL_BUILD_CUSTOM_MESH = _UxGT("創設客戶網格"); // "Build Custom Mesh"
LSTR MSG_UBL_BUILD_MESH_MENU = _UxGT("創設網格"); // "Build Mesh"
#if PREHEAT_COUNT
#if HAS_PREHEAT
LSTR MSG_UBL_BUILD_MESH_M = _UxGT("創設 $ 網格"); // "Build PREHEAT_1_LABEL Mesh"
LSTR MSG_UBL_VALIDATE_MESH_M = _UxGT("批准 $ 網格"); // "Validate PREHEAT_1_LABEL Mesh"
#endif

2
Marlin/src/lcd/marlinui.cpp

@ -134,7 +134,7 @@ constexpr uint8_t epps = ENCODER_PULSES_PER_STEP;
}
#endif
#if PREHEAT_COUNT
#if HAS_PREHEAT
preheat_t MarlinUI::material_preset[PREHEAT_COUNT]; // Initialized by settings.load()
PGM_P MarlinUI::get_preheat_label(const uint8_t m) {
#define _PDEF(N) static PGMSTR(preheat_##N##_label, PREHEAT_##N##_LABEL);

4
Marlin/src/lcd/marlinui.h

@ -116,7 +116,7 @@
};
#endif
#if PREHEAT_COUNT
#if HAS_PREHEAT
typedef struct {
#if HAS_HOTEND
celsius_t hotend_temp;
@ -497,7 +497,7 @@ public:
static const char * scrolled_filename(CardReader &theCard, const uint8_t maxlen, uint8_t hash, const bool doScroll);
#endif
#if PREHEAT_COUNT
#if HAS_PREHEAT
static preheat_t material_preset[PREHEAT_COUNT];
static PGM_P get_preheat_label(const uint8_t m);
#endif

4
Marlin/src/lcd/menu/menu_configuration.cpp

@ -310,7 +310,7 @@ void menu_advanced_settings();
#endif
#if PREHEAT_COUNT && DISABLED(SLIM_LCD_MENUS)
#if HAS_PREHEAT && DISABLED(SLIM_LCD_MENUS)
void _menu_configuration_preheat_settings() {
#define _MINTEMP_ITEM(N) HEATER_##N##_MINTEMP,
@ -547,7 +547,7 @@ void menu_configuration() {
#endif
// Preheat configurations
#if PREHEAT_COUNT && DISABLED(SLIM_LCD_MENUS)
#if HAS_PREHEAT && DISABLED(SLIM_LCD_MENUS)
LOOP_L_N(m, PREHEAT_COUNT)
SUBMENU_N_S(m, ui.get_preheat_label(m), MSG_PREHEAT_M_SETTINGS, _menu_configuration_preheat_settings);
#endif

2
Marlin/src/lcd/menu/menu_filament.cpp

@ -90,7 +90,7 @@ void _menu_temp_filament_op(const PauseMode mode, const int8_t extruder) {
START_MENU();
if (LCD_HEIGHT >= 4) STATIC_ITEM_P(change_filament_header(mode), SS_DEFAULT|SS_INVERT);
BACK_ITEM(MSG_BACK);
#if PREHEAT_COUNT
#if HAS_PREHEAT
LOOP_L_N(m, PREHEAT_COUNT)
ACTION_ITEM_N_S(m, ui.get_preheat_label(m), MSG_PREHEAT_M, _change_filament_with_preset);
#endif

6
Marlin/src/lcd/menu/menu_temperature.cpp

@ -69,7 +69,7 @@ void Temperature::lcd_preheat(const uint8_t e, const int8_t indh, const int8_t i
ui.return_to_status();
}
#if PREHEAT_COUNT
#if HAS_PREHEAT
#if HAS_TEMP_HOTEND
inline void _preheat_end(const uint8_t m, const uint8_t e) { thermalManager.lcd_preheat(e, m, -1); }
@ -138,7 +138,7 @@ void Temperature::lcd_preheat(const uint8_t e, const int8_t indh, const int8_t i
#endif // HAS_MULTI_HOTEND || HAS_HEATED_BED
#endif // PREHEAT_COUNT
#endif // HAS_PREHEAT
#if HAS_TEMP_HOTEND || HAS_HEATED_BED
@ -263,7 +263,7 @@ void menu_temperature() {
#endif // HAS_FAN
#if PREHEAT_COUNT
#if HAS_PREHEAT
//
// Preheat for all Materials
//

8
Marlin/src/lcd/menu/menu_ubl.cpp

@ -208,7 +208,7 @@ void _lcd_ubl_edit_mesh() {
void _lcd_ubl_validate_mesh() {
START_MENU();
BACK_ITEM(MSG_UBL_TOOLS);
#if PREHEAT_COUNT
#if HAS_PREHEAT
#if HAS_HEATED_BED
#define VALIDATE_MESH_GCODE_ITEM(M) \
GCODES_ITEM_N_S(M, ui.get_preheat_label(M), MSG_UBL_VALIDATE_MESH_M, PSTR("G28\nG26CPI" STRINGIFY(M)))
@ -230,7 +230,7 @@ void _lcd_ubl_edit_mesh() {
#endif
#endif
#endif
#endif // PREHEAT_COUNT
#endif // HAS_PREHEAT
ACTION_ITEM(MSG_UBL_VALIDATE_CUSTOM_MESH, _lcd_ubl_validate_custom_mesh);
ACTION_ITEM(MSG_INFO_SCREEN, ui.return_to_status);
END_MENU();
@ -324,7 +324,7 @@ void _lcd_ubl_invalidate() {
void _lcd_ubl_build_mesh() {
START_MENU();
BACK_ITEM(MSG_UBL_TOOLS);
#if PREHEAT_COUNT
#if HAS_PREHEAT
#if HAS_HEATED_BED
#define PREHEAT_BED_GCODE(M) "M190I" STRINGIFY(M) "\n"
#else
@ -352,7 +352,7 @@ void _lcd_ubl_build_mesh() {
#endif
#endif
#endif
#endif // PREHEAT_COUNT
#endif // HAS_PREHEAT
SUBMENU(MSG_UBL_BUILD_CUSTOM_MESH, _lcd_ubl_custom_mesh);
GCODES_ITEM(MSG_UBL_BUILD_COLD_MESH, PSTR("G29NP1"));

10
Marlin/src/module/settings.cpp

@ -317,7 +317,7 @@ typedef struct SettingsDataStruct {
//
// Material Presets
//
#if PREHEAT_COUNT
#if HAS_PREHEAT
preheat_t ui_material_preset[PREHEAT_COUNT]; // M145 S0 H B F
#endif
@ -918,7 +918,7 @@ void MarlinSettings::postprocess() {
//
// LCD Preheat settings
//
#if PREHEAT_COUNT
#if HAS_PREHEAT
_FIELD_TEST(ui_material_preset);
EEPROM_WRITE(ui.material_preset);
#endif
@ -1786,7 +1786,7 @@ void MarlinSettings::postprocess() {
//
// LCD Preheat settings
//
#if PREHEAT_COUNT
#if HAS_PREHEAT
_FIELD_TEST(ui_material_preset);
EEPROM_READ(ui.material_preset);
#endif
@ -2796,7 +2796,7 @@ void MarlinSettings::reset() {
//
// Preheat parameters
//
#if PREHEAT_COUNT
#if HAS_PREHEAT
#define _PITEM(N,T) PREHEAT_##N##_##T,
#if HAS_HOTEND
constexpr uint16_t hpre[] = { REPEAT2_S(1, INCREMENT(PREHEAT_COUNT), _PITEM, TEMP_HOTEND) };
@ -3181,7 +3181,7 @@ void MarlinSettings::reset() {
//
// LCD Preheat Settings
//
#if PREHEAT_COUNT
#if HAS_PREHEAT
gcode.M145_report(forReplay);
#endif

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